
7 lessons GTA 6 can take from The Witcher 3
Rockstar Games is known for creating iconic open worlds, but The Witcher 3: Wild Hunt did things so right, it still lives rent-free in our heads years later. With GTA 6 on the horizon, it's the perfect time for Rockstar to take notes from CD Projekt Red's magnum opus.
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Here are 7 things The Witcher 3 nailed that GTA 6 can absolutely learn from.
1. Side Quests Shouldn't Feel Like Side Quests
Every side mission in
The Witcher 3
has purpose, flavor, and emotional weight. You don't just fetch herbs; you uncover haunted pasts, tragic lovers, or deadly secrets. Compare that to GTA's 'go here, shoot them, drive back' formula. In
GTA 6
, Rockstar should build side stories that matter just as much as the main plot. Make us
care
.
GTA 6 : New LEAKS shows Choices...
2. Choices Should Actually Matter
What you do in
The Witcher 3
changes how characters see you—and how the world evolves.
Actions have long-term consequences. GTA often gives us 'fake' choices that don't really affect the game. Rockstar can level up by introducing branching outcomes. Make our decisions alter alliances, mission paths, and even the ending.
3. NPCs Deserve Better Lives
In
The Witcher 3
, NPCs farm, argue, pray, and mourn. They feel
real
. In GTA, they scream, run, and sometimes walk in circles. Time for a glow-up. Rockstar should breathe life into Leonida by making its people dynamic.
Imagine citizens reacting to weather, news, and your actions like they actually live there.
4. Let the World Talk Back
From peasant gossip to bard songs,
The Witcher 3
constantly reflects your journey. The world acknowledges what you've done. That feedback loop builds immersion. Rockstar can steal this trick by letting GTA 6's radio stations, social media apps, or NPC chatter reflect your story decisions and chaos.
5. Tone Can Be Serious and Fun
Yes,
The Witcher 3
is dark, but it's also hilarious.
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Drunk Geralt. Talking trolls. Absurd contracts. Rockstar's strength is comedy, but when it comes to serious moments, they sometimes flinch.
GTA 6
can strike a better balance—lean into mature themes, but don't lose the satire. We want to feel
and
laugh.
GTA 6 WORLD REVEAL 6 Big Cities, 40+ Locations 😱 FULL Breakdown!
6. Worldbuilding > Map Size
Sure,
The Witcher 3
is massive—but it's the details that hit. Shrines, books, ruins, camps—they all tell stories. GTA maps are big, but often feel hollow outside missions.
Leonida needs dense storytelling: graffiti with lore, shops with secrets, abandoned places with mysteries. Big maps are cool.
Deep
maps are unforgettable.
7. The Protagonists Should Grow
Geralt evolves from an emotionless monster hunter to someone full of heart and regret. Most GTA characters stay the same. Rockstar should give Jason and Lucia room to
grow
. Make us feel their choices, trauma, and victories. Give them arcs that hit
hard
. Make us remember them like we remember Geralt.
GTA 6 already has the hype, but The Witcher 3 showed us that open-world games can be both massive and meaningful. If Rockstar blends their chaos with Witcher's storytelling soul, we're looking at a once-in-a-generation game. Don't just build a city—build a world that stays with us.
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