Latest news with #MonsterHunterWorld


Express Tribune
22-06-2025
- Entertainment
- Express Tribune
Monster Hunter Wilds review bombed over PC performance issues and lack of challenging endgame
Monster Hunter Wilds is currently under heavy criticism on Steam, as players voice frustration over poor PC optimization and a lack of challenging endgame content. Despite record-breaking sales at launch, the game has since seen a sharp decline in player activity—now trailing behind 2018's Monster Hunter World in terms of active users. Much of the backlash focuses on technical issues. Players report frequent crashes, severe frame rate drops, and persistent stuttering—even on high-end systems. One user, Scoriox, said, 'It's really frustrating that the game cannot run smoothly on devices like the Steam Deck, while the Deck does fine with titles much more demanding on it.' Alongside these performance problems, veteran fans have criticized the game's limited endgame experience. Many feel the content lacks depth and replay value, prompting some to return to Monster Hunter World, which offers a more satisfying endgame loop. This isn't the first time the franchise has faced such criticism. Reviewer LilimVixen pointed out that similar complaints were made about World's base version, which was later enriched with updates and the Iceborne expansion. Whether Capcom will take a similar approach with Wilds remains to be seen. Community opinion is divided. Tiamantus went so far as to call Wilds a 'betrayal' of the series' core identity, comparing it to making a Souls game too easy. Others, like Genevieve Vavance and Simp King Ken, argued the outrage is overblown. They noted that early versions of Monster Hunter games are often less difficult and become more complex with post-launch support. Capcom has acknowledged the current problems and promised patches, but the slow pace of updates has only added to player frustration. Following similar issues with Dragon's Dogma 2, some fans now question Capcom's overall approach to PC optimization. While some players remain frustrated, others embrace the game's laid-back pace—highlighting the evolving expectations within the Monster Hunter community.


Forbes
21-06-2025
- Entertainment
- Forbes
‘Monster Hunter Wilds' Collapses With 1% Of Launch Players, 82% Negative Reviews
Monster Hunter Wilds While Monster Hunter Wilds received a lot of praise at launch, the longer-term fortunes of the game four months later have been dismal. Both review sentiment and playercount have collapsed. On Steam, recent reviews are just 18% positive, giving the game the dreaded Overwhelmingly Negative classification and dropping its overall reviews to 'mixed.' Playercount is even crazier. Monster Hunter Wilds now has fewer concurrent players on Steam than the seven-year-old, 2018 Monster Hunter World, which fans have deemed the superior long-term game. The negative reviews are largely split into two camps. The first is the fact that PC performance is horrible, and for many, seemingly getting worse over time with Capcom's fixes failing or not coming fast enough, even months after release. Here's one excerpt: That seems to be the more pressing issue, but further complaints highlight a lacking endgame that has not been expanded enough over time, despite Capcom's stated plans to add more interesting and engaging content. Speaking from personal experience, as someone who sunk maybe 10 total hours into past Monster Hunter games, I found myself reaching the end, grinding the best gear, and running out of stuff to do relatively quickly into what was supposed to be the endgame. Despite some new monsters and new difficulty increases, it's just not enough, and so fans are heading back to Monster Hunter World. Monster Hunter Wilds Wilds launched with 1.38 million concurrent players. It's now peaking at around 17,000 a day, around 1.23% of launch. Some may now cite the old 'you can't judge a game's playercount this far after launch' idea, but yes, in this case, you absolutely can. As evidenced by Worlds, the seven-year-old game, this is a series meant to be played and grinded for an extremely long time. Dropping to 1% of its playercount just four months after release, and below Worlds, is absolutely abysmal; there's just no getting around that. Monster Hunter Wilds will be releasing its second title update at the end of this month. Title Update 1 briefly tripled the game's players but soon lost them, and sentiment around the game has gotten increasingly worse since then. Unless this new update comes with a huge amount of fixes and content, it's unlikely to reverse the game's fortunes, and Capcom needs to pull back and figure out what went wrong here and how to truly fix it. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.


South China Morning Post
07-03-2025
- Entertainment
- South China Morning Post
Monster Hunter Wilds video game brings new levels of combat ability in an open world
Although popular franchises dot the video game landscape, few stand the test of time. Advertisement Some capitalise on a spectacular idea and run the idea into the ground. Others are fine with building on the strength of a memorable story, but the best and longest-running series have a knack for reinvention. The Legend of Zelda, Super Mario Bros and Resident Evil constantly evolve and grow. The developers handling these franchises not only know when a formula is growing stale, but they also figure out how to forge a new path. The Monster Hunter series fits that mould. The series has become less complex and cumbersome and more accessible and streamlined over time. Advertisement Initially, players had to track monsters by throwing paintballs at them, but Monster Hunter World introduced the concept of scout flies that guide players to a target.
Yahoo
03-03-2025
- Entertainment
- Yahoo
I quit Monster Hunter World after a few hours — but Monster Hunter Wilds just became my early GOTY pick
When you buy through links on our articles, Future and its syndication partners may earn a commission. Monster Hunter World was one of those games where everybody around me seemed to love it, and I just couldn't find the hook. I did try. I played for around half a dozen hours at launch before my patience ran thin, and I was forced to conclude it just wasn't for me. I uninstalled it and haven't touched it since. So, heading into 2025, it's fair to say that Monster Hunter Wilds was not especially high on my gaming wishlist. But, just like with Worlds, seeing all the hype and anticipation surrounding the next mainline installment in the uber-popular franchise had me itching to give Monster Hunter another try. I was fortunate enough to get early access to the game, and have spent the last couple of weeks totally falling in love with Monster Hunter Wilds. It's gone from a title I was curious (but pretty reserved) about, to easily my early pick for my personal Game of the Year for 2025. It even ranks ahead of Kingdom Come: Deliverance 2, which is some feat as I have a lot of love for the medieval RPG. It's perhaps a little surprising, as Wilds doesn't really do anything radically different compared to Worlds, but it's proved to be the right game, at the right time. Here's why I've become obsessed with Monster Hunter Wilds completely against my own expectations. Monster Hunter Wilds is the latest entry in the long-running series, and sees you venture into new terrortiy teeming with fearsome creatures to craft. Sticking closely to the series' well-established formula, it combines thrilling battles with deep crafting and customization. And also boats a highly cinematic main story campaign that can be played in full four-player co-op. View Deal Curiously, I don't actually think the biggest reason why I'm enjoying Wilds in a way that I never did with Worlds comes down to any radical differences between the two games. Wilds is very much an iterative sequel, taking the foundation from Worlds and making small (but still pretty meaningful) adjustments and improvements. What's changed this time is me. A person can change a lot over seven years, and with Monster Hunter Wilds, I'm taking a very different approach. When I played Worlds, I sped between objectives, and rarely spent time at base camp. I felt as if I wasn't hunting monsters every moment I was playing, then I was doing something wrong. That approach led to me being woefully unprepared and under-leveled for even some early-game encounters and resulted in plenty of frustration. In Wilds, I've found the joys in fully gearing up ahead of fights, making sure I've crafted the best items I can, cooking up meals that give me additional buffs, and restocking my consumable pouches to make sure I have what I need. Just taking a moment to slow down, and engage with the game's intricate series of upgrade, item and equipment menus has greatly aided my overall enjoyment. It's also made the actual fights with monsters feel even more exciting as they come after a careful period of proper preparation. One new addition in Wilds compared to World is the inclusion of Support Hunters. These are NPC characters that you can assist you out in the field. This might seem a small addition on paper (and I believe the feature originated in Monster Hunter Rise), but it's made a huge difference. Playing Monster Hunter solo is sort of dull — it's just you whaling on an oversized beast for minutes on end — but when experienced with other players, there's a real sense of camaraderie, and also potential for synergizing your load-outs. Of course, playing with other humans online is preferable, but when those aren't available (or when the servers were sparsely populated during the review period), I've found the NPC hunters to be more than adequate. Plus, as it's always the same NPCs, I've started to build an attachment to them. Rosso has become my trusted sharpshooter, and Olivia once came in clutch to distract a towering monster when it was about to take a lethal swing at me. Another aspect of Monster Hunter Wilds that has fueled my current obsession is that after every single mission, I always feel like I'm suitably rewarded for the effort. I can definitely recall heading back to base in Worlds and not having enough materials to craft anything substantial. But in Wilds, even as I approach the end of the story, I haven't encountered the same friction. Whenever I return victorious from a hunt, there's always been some way for me to approve my character, upgrade my gear, or just craft a new weapon. The loop of crafting cool gear to hunt monsters to craft even cooler gear has always been Monster Hunter's bread and butter, but it's been polished to a fine sheen in this latest entry. All these elements add up to create an experience that I simply don't want to put down. At the start of the year, I would have thought it unlikely to see Monster Hunter Wilds among my GOTY picks, but now, I'd be shocked if it doesn't rank near the very top. The best gaming PCs in 2025 Monster Hunter Wilds review — there goes my social life Epic Nintendo Switch game sale is live from $4
Yahoo
28-02-2025
- Entertainment
- Yahoo
Palworld developer Pocketpair announces "special holiday" on Monster Hunter Wilds' launch day as most employees will probably "feel unwell" anyway
When you buy through links on our articles, Future and its syndication partners may earn a commission. Anticipation for Monster Hunter Wilds has reached such a fever pitch that it's release is seemingly causing large waves of people to feel too unwell to work. (Shh.) At least, that seems to be the case at Palworld developer Pocketpair as the company just announced that all employees can have February 28 off work to recover from their sudden/upcoming/pre-planned illnesses that just so happen to coincide with Monster Hunter Wilds release date. "For some reason, we have received reports from many employees that they might feel unwell tomorrow, so tomorrow has been designated as a special holiday," the studio wrote on social media. That "special holiday" will probably be spent recovering with some tea, right? It has nothing to do with slaying big beasts and turning their hides into evermore durable leather pants, right? Right. In all seriousness, Monster Hunter Wilds is set to have a massive launch. Its open betas sometimes pulled in more than half a million concurrent players on PC alone, and when early reviews proclaimed it one of the best games of the year, Capcom's moreish action game also rocketed up Steam's best-selling games chart a full week before release. Not to mention the fact that its predecessor, Monster Hunter World, has also moved more than 20 million copies. So, yeah, some people might be feeling a little sick soo- cough cough - I think I'm catching it too (editor's note: same, actually). Elsewhere in the Palworldworld, Pocketpair's new publishing arm got absolutely swamped after just one week as over 150 game pitches were quickly sent over. And that's all happening while Nintendo and the Pokemon Company's lawsuit rumbles on in the background. Check out the Monster Hunter Wilds roadmap to see everything else coming to the blockbuster post-launch.