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Love Squid Game? Here are 5 similar TV shows to watch
Love Squid Game? Here are 5 similar TV shows to watch

Hindustan Times

time19 hours ago

  • Entertainment
  • Hindustan Times

Love Squid Game? Here are 5 similar TV shows to watch

Jun 27, 2025 05:51 PM IST Squid Game Season 3 is finally out on Netflix. The latest season of the popular survival thriller series features Lee Jung-jae, Lee Byung-hun, Wi Ha-joon, Im Si-wan and Kang Ha-neul in key roles. If you are a hardcore Squid Game fan and have already finished the new season, we know you must be craving more thrill, survival games or twisted social experiments. Do not worry, we have got you covered. From deadly challenges to psychological drama, here are five shows that Squid Game fans will love: A still from Netflix's Squid Game(Netflix) This Japanese sci-fi thriller is all about survival games in a deserted Tokyo. Players have to clear life-threatening games to stay alive. It is fast-paced, brutal and totally binge-worthy. If you liked Squid Game, this one is a no-brainer. This Brazilian dystopian show is about a world divided into progress and poverty. People can escape their tough lives, but only 3% of them make it through a tough selection process. 3. The Challenge: USA (Paramount) This one is a reality competition with high stakes and big drama. The contestants go head-to-head. No, it is not deadly like Squid Game, but the pressure is real. 4. Panic (Prime Video) Set in a small town where teens join a secret game to win money and escape their lives. Sounds fun? Not really. The challenges get risky fast. 5. The 100 (Netflix) A group of teens is sent to a ruined Earth from space and has to figure out how to live, and who they can trust. Lots of action and twists. ALSO READ: Creator Hwang Dong-hyuk reveals details about Squid Game Season 3: 'It's not always a happy ending' FAQs: What are some shows like Squid Game on Netflix? Some great shows like Squid Game on Netflix include Alice in Borderland, 3% and The 100. Is Panic on Prime Video similar to Squid Game? Yes, Panic is similar in its high-stakes game format. While it is not as violent, it is packed with suspense and risky challenges. Can I watch The Challenge: USA if I liked Squid Game? Definitely. The Challenge: USA has thrilling physical and mental games. It is not deadly, but the strategy and stress levels will feel familiar to Squid Game fans.

Did CRAVITY copy TXT Beomgyu's Panic? Creative Director reveals BIGHIT MUSIC's reaction to plagiarism allegations
Did CRAVITY copy TXT Beomgyu's Panic? Creative Director reveals BIGHIT MUSIC's reaction to plagiarism allegations

Pink Villa

time6 days ago

  • Entertainment
  • Pink Villa

Did CRAVITY copy TXT Beomgyu's Panic? Creative Director reveals BIGHIT MUSIC's reaction to plagiarism allegations

K-pop boy group CRAVITY has recently found itself at the center of controversy following the release of concept photos for their latest album, Dare to Crave. Fans across online communities have raised concerns about striking similarities between CRAVITY's visuals and TXT's Beomgyu's concept photos. The comparisons specifically point to Beomgyu's Panic concept. The comparisons sparked debate within fandom circles. Many questioned the originality of the images and whether CRAVITY 's team had imitated a previously released concept. In response, Creative Director Rakta, who led the visual direction for CRAVITY's comeback, released a formal statement. She explains her side of the story and addresses the allegations. Rakta issues clarification In light of the backlash, Rakta stepped forward to provide context and clarity regarding the creative process behind CRAVITY's visuals. Acknowledging the concerns and similarities, she shared that she took the initiative to submit the project details to BIGHIT MUSIC, the label behind TXT. According to Rakta, BIGHIT MUSIC reviewed the planning materials. It concluded that 'it would have been impossible for CRAVITY's album to have copied Panic.' It's primarily due to the differences in the production timelines. The director emphasized that CRAVITY's concept had been in development before the controversy emerged. Rakta maintained that the core concepts and thematic direction for each project were clearly distinct. But she expressed regret that 'some of the resulting images caused confusion.' She stressed that the team had no intention of copying or borrowing from previously released content. Rakta also acknowledged the weight of the situation and asked fans to continue supporting both CRAVITY and TXT. Side-by-side comparisons spark copying claims The controversy erupted after netizens compiled side-by-side images from both projects. Fans quickly pointed out several overlapping visual elements. They include members posing inside refrigerators, sitting in bathroom stalls, lying on the floor wrapped in blankets, and crouching inside closets. Notably, the camera angles, mood lighting, and even the bathroom tiles appeared almost identical in some shots. As the images began circulating widely on social media platforms, suspicions of plagiarism intensified. Some fans of TXT and general K-pop observers accused CRAVITY's creative team of recycling aesthetics from Beomgyu's individual Panic concept without acknowledgement. Now, Rakta's explanation and BIGHIT MUSIC's reported timeline confirmation have helped ease tensions among both fandoms.

TXT's Creative Director Calls Out Plagiarism Issue With CRAVITY's New Concept Photos
TXT's Creative Director Calls Out Plagiarism Issue With CRAVITY's New Concept Photos

Hype Malaysia

time20-06-2025

  • Entertainment
  • Hype Malaysia

TXT's Creative Director Calls Out Plagiarism Issue With CRAVITY's New Concept Photos

In the creative industry, it's easy to take inspiration from dedicated artist who work hard to achieve their creative direction, and it's even easier to plagiarise them. When creating your own pieces, taking inspiration and blatantly copying another person's work walks a fine line, and if you're not careful, you might be labelled as a copycat. Yesterday (19th June 2025), TXT's (투모로우바이투게더) creative director, known as Minchae, posted a series of her past projects featuring TXT's Beomgyu (최범규) more on her Instagram stories, which netizens have speculated to be a jab at CRAVITY's (크래비티) 'Dare To Crave' new concept photos. After all the uploads, the creative director then shared a photo of a coffee cup, overlaid with the caption: 'Authenticity & sincerity.' It is known that the creative director behind CRAVITY's recent rebranding is also TXT's former visual director, who goes by the alias Rakta. After CRAVITY's 'Dare To Crave' concept photos were released on Tuesday (17th June 2025), netizens quickly pointed out striking similarities to the creative direction used in TXT Beomgyu's 'Panic' project, sparking major backlash and accusations of plagiarism. Twitter user @/crvtty commented, 'Wow… so the creative team behind CRAVITY's rebranding and Dare To Crave concept is Rakta's team? She was TXT's visual director!' Others expressed disappointment over the apparent copying of concepts, while also defending CRAVITY from direct blame. Twitter user @/52amurak wrote, 'Using the same photographer doesn't mean you can just copy Beomgyu's idea. Panic is his story, and I don't see the link between a personal story and another boy group. TXT's previous art director, Rakta, is now working for CRAVITY, and she's disrespecting both TXT and her past work.' Do you think the similarities were just coincidental or blatant plagiarism? Sources: Koreaboo, Twitter What's your Reaction? +1 0 +1 0 +1 0 +1 0 +1 0 +1 0

I write novels and build AI. The real story is more complicated than either side admits
I write novels and build AI. The real story is more complicated than either side admits

Fast Company

time13-06-2025

  • Entertainment
  • Fast Company

I write novels and build AI. The real story is more complicated than either side admits

'In three years,' a fellow tech executive recently told me with serene confidence, 'Everyone will be able to make a full-length movie in AI, totally personalized for them, by just typing up a few prompts.' I considered pointing out that this would destroy one of the central functions of art, and one of its greatest pleasures: to connect individuals across time and space through a single act of imagination. But I didn't bother. The furious debate around AI and art mostly consists of opposing sides talking past each other. Tech evangelists offer breezy assertions that generative AI empowers everyone to become an artist, while creators across multiple mediums rage against the technology as a threat to their livelihood—or even to the future of human creativity. Disney and Universal's lawsuit against Midjourney will likely intensify this cultural clash. It's painful to hear the hyperbole flying from both directions, especially since I have a foot in both camps. After a lifetime honing my craft, I'm proud to have written several New York Times -bestselling novels and every episode of my TV show Panic. In recent years, after researching various technologies for creative projects, I've also contributed to the development of new AI models. As someone who works in both AI and the arts, let me point out some of the key nuances getting lost in the noise. Generative AI needs artists. Not the other way around Here's a secret that hyperbolic AI execs don't like to acknowledge, but artists should definitely hear: LLMs like ChatGPT have already consumed virtually all the data available online. To meaningfully improve, they now need a continuous influx of new content, including original art. Without it, they're headed for a recursive loop: generating content that feeds on other AI-generated content, leading to increasingly low-quality or bizarre results. To put it bluntly, generative AI companies need artists and the work they haven't made yet. OpenAI's infamous Studio Ghibli meme stunt rightly drew criticism for disrespecting Miyazaki's well-known disdain for AI, but it also underscored a key point: there's only so much beloved art in the world at the level of Studio Ghibli, and AI has already devoured it. Artists should recognize the leverage this gives them. They could collectively establish terms AI companies must follow for any content published online, or risk starving the models of fresh creative input. At the same time, artists might reconsider viewing generative AI solely as a threat. That defensive posture underestimates the enduring value of their talent and risks missing out on new avenues of creativity. If anything, the deluge of AI-generated sludge may actually elevate the value of handmade art—books, paintings, sculpture, live performance—making these physical forms more precious than ever. Media history supports this. In the early 2000s, with the rise of podcasting, radio's demise seemed imminent. Yet today, radio remains twice as popular as podcasts —nearly 80 years after TV's debut supposedly heralded its end. It's also clear how much generative AI companies struggle without artists to guide them. Consider the endless parade of AI-generated social media influencers —pale imitations of their human counterparts. Why not create an influencer that looks and acts like a dragon or a new alien species? Without someone to infuse the process with joy and imagination, generative AI content fails to engage, inspire, or unite. Or in creative industry terms: it's not compelling IP. Artists may not need generative AI, but it's a toolset worth exploring. I'm excited about what happens when this technology is wielded by real artists. They, not coders, will be the ones to discover new forms of storytelling and visualization that were previously unimaginable. What Art and AI Already Share I'm hopeful that we'll see more collaboration between AI companies and artists. But first, each side must recognize that while they may share a goal—creating something disruptive—their approaches are radically different. In tech, efficiency is often the end goal of innovation. For artists, inefficiency is the process. The noodling, tweaking, perfecting, and obsessing: these are usually ignored by tech when designing generative AI platforms, but they're essential to the creation of truly unique art. And, I would argue, essential to the joy of creating at all. Creativity is fundamentally the act of imprinting imagination onto the world; it is visible in the whorls, details, and choices that reflect the maker's expressive spirit. My tech executive friend, who believes AI movies can be prompted into existence, overlooks how the inefficiency of the creative process is integral not just to the final product but to the pleasure of making it. It often takes me a full day to write a single page, agonizing over every metaphor and word choice. And the writing is only one phase: I recently sold a novel, The Girl in the Lake, based on my decades-long fascination with past lives and near-death experiences, and their possible scientific underpinnings. Still, I believe the friction between art and tech is partly fueled by an uncomfortable truth: They have more in common than they'd like to admit. Both are highly elitist and gatekeeping industries, often skeptical of anyone outside their preferred colleges, institutions, or circles. Both are ego-driven, with a belief that their work is among the most important contributions to humanity. In their own ways, both technologists and artists are bidding for immortality—whether by creating a timeless novel or a godlike AI. A little humility from both sides could go a long way toward making future conversations more productive. I first got into developing technology while researching for my novels, and I've never forgotten that the word 'technology' comes from techne —Greek for 'a system for making art.' Here's to an AI-driven future that expands artistic possibility, rather than one locked in outdated, binary debates.

Playdate Season 2's Blippo+ TV simulator is coming to Nintendo Switch and PC in color this fall
Playdate Season 2's Blippo+ TV simulator is coming to Nintendo Switch and PC in color this fall

Engadget

time08-06-2025

  • Entertainment
  • Engadget

Playdate Season 2's Blippo+ TV simulator is coming to Nintendo Switch and PC in color this fall

Your Yahoo privacy setting is blocking social media and third-party content You can Allow your personal information to be shared and sold. Something went wrong. Try again. You can update your choice anytime by going to your privacy controls, which are linked to throughout our sites and apps. This page will now refresh. We've been getting a real kick out of the offbeat cable TV parody that is Blippo+, which arrived with Playdate's Season Two , and now it's looking like non-Playdate owners will be able to experience the strangeness too later this year. Panic, along with Telefantasy Studios, Noble Robot and the artists Yacht, announced at the PC Gaming Show that Blippo+ is coming to PC and Nintendo Switch in fall 2025. And unlike the 1-bit black and white programs we've been tuning into on the Playdate, it'll all be in color. Blippo+ features a roster of live-action programs that may or may not be alien transmissions, plus a forum called Femtofax that brings you even deeper into the unusual goings-on of the Blippians. Panic revealed with the second week of Season Two games that Blippo+ wouldn't just be a one-off release, but would instead get weekly content updates every week for the next eleven weeks. When it lands on the other platforms, Blippo+ will have "a time-hopping mechanic so viewers can travel back and forth through weeks of TV programming without losing the magic of 'non-demand' linear viewing." It's absurd, it's nostalgic — Blippo+ was made with vintage analog broadcast equipment, according to the creators — and it's totally unpredictable. You really never know what madness it's going to serve up next, and it's great. In color, things are only going to get weirder.

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