Latest news with #TheWitcher3:WildHunt


Time of India
4 days ago
- Entertainment
- Time of India
7 lessons GTA 6 can take from The Witcher 3
Rockstar Games is known for creating iconic open worlds, but The Witcher 3: Wild Hunt did things so right, it still lives rent-free in our heads years later. With GTA 6 on the horizon, it's the perfect time for Rockstar to take notes from CD Projekt Red's magnum opus. Tired of too many ads? go ad free now Here are 7 things The Witcher 3 nailed that GTA 6 can absolutely learn from. 1. Side Quests Shouldn't Feel Like Side Quests Every side mission in The Witcher 3 has purpose, flavor, and emotional weight. You don't just fetch herbs; you uncover haunted pasts, tragic lovers, or deadly secrets. Compare that to GTA's 'go here, shoot them, drive back' formula. In GTA 6 , Rockstar should build side stories that matter just as much as the main plot. Make us care . GTA 6 : New LEAKS shows Choices... 2. Choices Should Actually Matter What you do in The Witcher 3 changes how characters see you—and how the world evolves. Actions have long-term consequences. GTA often gives us 'fake' choices that don't really affect the game. Rockstar can level up by introducing branching outcomes. Make our decisions alter alliances, mission paths, and even the ending. 3. NPCs Deserve Better Lives In The Witcher 3 , NPCs farm, argue, pray, and mourn. They feel real . In GTA, they scream, run, and sometimes walk in circles. Time for a glow-up. Rockstar should breathe life into Leonida by making its people dynamic. Imagine citizens reacting to weather, news, and your actions like they actually live there. 4. Let the World Talk Back From peasant gossip to bard songs, The Witcher 3 constantly reflects your journey. The world acknowledges what you've done. That feedback loop builds immersion. Rockstar can steal this trick by letting GTA 6's radio stations, social media apps, or NPC chatter reflect your story decisions and chaos. 5. Tone Can Be Serious and Fun Yes, The Witcher 3 is dark, but it's also hilarious. Tired of too many ads? go ad free now Drunk Geralt. Talking trolls. Absurd contracts. Rockstar's strength is comedy, but when it comes to serious moments, they sometimes flinch. GTA 6 can strike a better balance—lean into mature themes, but don't lose the satire. We want to feel and laugh. GTA 6 WORLD REVEAL 6 Big Cities, 40+ Locations 😱 FULL Breakdown! 6. Worldbuilding > Map Size Sure, The Witcher 3 is massive—but it's the details that hit. Shrines, books, ruins, camps—they all tell stories. GTA maps are big, but often feel hollow outside missions. Leonida needs dense storytelling: graffiti with lore, shops with secrets, abandoned places with mysteries. Big maps are cool. Deep maps are unforgettable. 7. The Protagonists Should Grow Geralt evolves from an emotionless monster hunter to someone full of heart and regret. Most GTA characters stay the same. Rockstar should give Jason and Lucia room to grow . Make us feel their choices, trauma, and victories. Give them arcs that hit hard . Make us remember them like we remember Geralt. GTA 6 already has the hype, but The Witcher 3 showed us that open-world games can be both massive and meaningful. If Rockstar blends their chaos with Witcher's storytelling soul, we're looking at a once-in-a-generation game. Don't just build a city—build a world that stays with us.


Metro
16-06-2025
- Entertainment
- Metro
The Witcher 4 designed for PS5 and not PC after 'so many problems' scaling down
CD Projekt has discussed its technical ambitions for The Witcher 4, which marks a big change in strategy for the studio. The history of CD Projekt is rooted in the PC market, stemming back to the original The Witcher in 2007 and their origins as a CD-ROM importer, but development of The Witcher 4 will see the studio make a shift in priorities. The majority of CD Projekt's games have been built for PC first, with console versions scaled down from this baseline to accommodate their technical limitations. However, this method has caused some issues in the past, with console versions of The Witcher 3: Wild Hunt and Cyberpunk 2077 riddled with problems at launch – especially the latter. An Unreal Engine 5 demo for The Witcher 4 earlier this month indicated a possible sea change at the studio, showing the upcoming sequel running on a standard PlayStation 5 at 60fps. Now, CD Projekt has confirmed Sony's console is the priority for The Witcher 4. When asked by Digital Foundry, about the reasons why it chose to show the Unreal Engine 5 demo on PlayStation 5, Charles Tremblay, vice president of technology at CD Projekt, said: 'As you said, we always do PC and we push [the technology] and try to scale down. But then we had so many problems in the past that we tried to see, ok this time around we really want to be more console-first development.' After noting the challenge of targeting 60fps on PlayStation 5 with a game like The Witcher 4, he added: 'Where we go from there is hard to say, but right now we really wanted to focus on what does it mean to make this ambition on a console, and we have all our other projects at 60fps and we really wanted to aim for 60fps once again.' While it remains to be seen what this means for the PC version, Tremblay did reassure PC players that it still wants to offer the 'best experience' for those on the platform. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. When asked how the studio would potentially scale up The Witcher 4 beyond PlayStation 5, Tremblay said: 'I don't want to go too much in details and again, not to overpromise, but in the past something that's super important for the group is that if people pay good money for their hardware, then we want them to have what the game can provide for that. Not like a simplified experience. So this is something we'll definitely explore. 'The company started as a PC company and we definitely will want to have the best experience for the PC gamer for sure, but it's too early to say what it will mean for The Witcher 4.' According to Tremblay, the bigger hurdle is scaling down from the PlayStation 5 version, most notably for the Xbox Series S. More Trending 'This is something that is next on our radar for sure,' Tremblay replied, when asked about the Xbox Series S version. 'I will say that 60fps will definitely be extremely challenging on [Xbox] Series S. Let's just say this is something that we need to figure out.' As per Microsoft rules, developers have to ensure their games can run on both the Xbox Series X and the Xbox Series S, with no difference in features. This has caused problems in the past, with Baldur's Gate 3 being delayed on Xbox Series X/S due to issues related to the lower-powered console. The Witcher 4 doesn't have a release date yet but it is expected to launch in 2027, with a sequel to Cyberpunk 2077 set to follow. That's around the time that the PlayStation 6 has been rumoured for release, but unsurprisingly Tremblay made no mention of that. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo Switch 2 sales numbers smash records in the US and worldwide MORE: Red Dead Redemption 2 actor teases news this week as fans hope for Switch 2 port MORE: Games Inbox: Would Xbox ever shut down Game Pass?


UPI
03-06-2025
- Business
- UPI
Watch: 'The Witcher 4' tech demo shows Ciri on the hunt
June 3 (UPI) -- Video game developer CD Projekt Red showcased its highly anticipated sequel The Witcher 4 with a gameplay tech demo on Tuesday. The presentation was a part of Unreal Fest Orlando, a convention held by company Epic Games. The Witcher 4 will be powered by Epic's Unreal Engine 5, a graphics engine that is used throughout the video game industry. The footage featured new protagonist Ciri hunting down a monster after it attacked a wealthy man traveling by carriage. Ciri is stepping in for her adoptive father, Geralt of Rivia, the protagonist of the first three Witcher games. The new game takes place after 2015's best-selling and critically-acclaimed The Witcher 3: Wild Hunt. Ciri grabs her horse and visits a visually-impressive mountain village filled with townspeople as she continues her monster investigation in the clip. The demo highlighted the high-fidelity graphics of The Witcher 4 and its lifelike open world setting running on Unreal Engine 5. The game was played on a base model PlayStation 5 and was able to achieve 60 frames-per-second gameplay with ray tracing. Thanks for tuning in to The Witcher 4 - Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide... The Witcher (@thewitcher) June 3, 2025 The Witcher 4 has no release date. The game entered "full-scale production" in November. CD Projekt is also developing Cyberpunk 2, a sequel to its 2020 game Cyberpunk 2077.
Yahoo
01-06-2025
- Business
- Yahoo
Following The Witcher 3, CD Projekt Red wants to ensure it doesn't "copy our own tricks all over again and again"
When you buy through links on our articles, Future and its syndication partners may earn a commission. The Witcher 3: Wild Hunt is a mammoth success judging by most metrics. It's not only one of the most acclaimed games of its decade, it's also sold a whopping 60 million copies and passed Super Mario Bros. on the all-time charts. But CD Projekt Red doesn't want to rinse and repeat the formula for its future games. Joint CEO Adam Badowski said as much in a new podcast looking back on a decade of the generational RPG. "At the very beginning of The Witcher 3: Wild Hunt, we decided to combine those two things: water and fire," Badowski said. "We would like to continue with this approach with all our next games." Speaking on upcoming CDPR games, the co-studio head explained they "have to add something" in every new release. "We have to add something that changes the consensus. We don't want to copy our own tricks all over again and again. So every game should consist [of] something new." Badowski acknowledges that CDPR games do tend to follow a loose formula, sure - they're usually "open world, story-driven, quality" RPGs - but, still, "every new game has to bring something new. So this is the general rule for the company." That should bode well for The Witcher 4, which has had Ciri in the driver's seat ever since 2014, and Cyberpunk 2, which will apparently go beyond Night City with a second area that's like "Chicago gone wrong," according to the original TTRPG's creator. Elsewhere in the interview, the developers revealed one of the biggest arguments they had while making The Witcher 3 was about just how naked Geralt should be in that infamous bath tub scene. CDPR devs are so locked into The Witcher 4 that they're apparently using its new control scheme by accident while playing other games
Yahoo
06-05-2025
- Entertainment
- Yahoo
《巫師3:狂獵》迎來發售10週年!官方釋出特別紀念版封面圖
(圖源:The Witcher/CD Projekt 官方) 由 CD Projekt Red 開發,在 2015 年 5 月推出的《巫師3:狂獵》(The Witcher 3: Wild Hunt),除了將《巫師》系列推到最高點外,更是讓 CD Projekt Red 一躍成為全世界最受歡迎的 3A 大型開發商之一。而《巫師3:狂獵》也將在今年 5 月迎來發售 10 週年的紀念日。 《巫師》官方社群慶祝,今年 5 月(5 月 18 日)是《巫師 3:狂獵》發售 10 週年,提到了玩家們:「踏上漫長之旅的第 10 年、與狂獵軍團戰鬥的第 10 年、在酒館展開昆特牌對戰的第 10 年、展開狩獵魔物的第 10 年」並分享了一張 10 週年紀念版的《巫師 3:狂獵》封面圖,主角自然是傑洛特、狂獵和希里。 🐎 10 years of travelling on the Path. 💀 10 years of battling the Wild Hunt. 🃏 10 years of playing gwent in taverns. ⚔️ 10 years of KILLING MONSTERS. This month passes 10 years since the release of The Witcher 3: Wild Hunt. Let's celebrate together!#10YearsofTheWitcher3 — The Witcher (@thewitcher) May 5, 2025 而《巫師》系列最新三部曲首款遊戲《巫師4》(The Witcher 4)正在全力開發中,確認由希里擔任本次新三部曲的主角。而在 2024 財年的財報說明會上,母公司 CD Projekt 就確定《巫師4》的上市日期將比預期更晚,確認不會在 2027 年之前推出。 緊貼最新科技資訊、網購優惠,追隨 Yahoo Tech 各大社交平台! 🎉📱 Tech Facebook: 🎉📱 Tech Instagram: 🎉📱 Tech WhatsApp 社群: 🎉📱 Tech WhatsApp 頻道: 🎉📱 Tech Telegram 頻道: