Latest news with #Witcher3

Engadget
22-06-2025
- Entertainment
- Engadget
The Blood of Dawnwalker developers share a look at gameplay from the upcoming vampire fantasy RPG
One of the games that really caught my eye during the Xbox Games Showcase at the beginning of June was The Blood of Dawnwalker , a dark fantasy action-RPG from Rebel Wolves, the studio co-founded by Witcher 3 director Konrad Tomaszkiewicz . First teased earlier this year , The Blood of Dawnwalker is a single-player open-world game set in a version of 14th-century Europe that's crawling with vampires. The first two trailers gave us a bit of a glimpse at what the gameplay will be like, but the developer has now shared an in-depth look in a 21-minute video. It looks pretty sick — but keep in mind that this footage is from the "pre-beta" game, so there's still a lot of polishing to be done. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. In The Blood of Dawnwalker , "You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family." It's slated to hit PC, Playstation 5 and Xbox Series X/S in 2026.


Time of India
10-06-2025
- Entertainment
- Time of India
The Blood of Dawnwalker trailer is out: Check out the release timeline, confirmed platforms, and more
The highly anticipated action game The Blood of Dawnwalker has just received its first extended trailer. It gives fans a deeper look into the dark, vampire-themed world crafted by Dark Passenger—co-founded by the former Witcher 3 game director. Along with the fresh footage, the studio has officially confirmed the game's release window and platforms, building even more hype around what's shaping up to be a major new title in the action RPG genre. The trailer showcases fast-paced, first-person melee combat, supernatural abilities, and a deeply atmospheric setting, all powered by Unreal Engine 5. With a strong emphasis on stealth, vertical movement, and stylish vampire powers, The Blood of Dawnwalker promises to deliver a unique gameplay experience that blends brutal action with elegant world-building. The release timeline and platforms are officially confirmed Dark Passenger formally has confirmed that The Blood of Dawnwalker will launch in 2026. The game is set to release on PC, PlayStation 5, and Xbox Series X|S, ensuring a broad player base across major platforms. While a specific date is yet to be revealed, the announcement has already stirred excitement among fans of dark fantasy action games. The first extended trailer reveals gameplay, tone, and the protagonist Revealed during the Xbox Games Showcase, The Blood of Dawnwalker's first extended trailer, titled Trapped Between Two Worlds, introduces players to the dark, brutal world ruled by vampires. Developed by Rebel Wolves—led by The Witcher 3 director Konrad Tomaszkiewicz—the trailer confirms that players will step into the shoes of Coen, a Dawnwalker with vampire powers who wages war against his kind. The gameplay footage blends cinematic storytelling with brutal, third-person combat and teases a rich, medieval European setting. Coen is shown battling supernatural creatures with a mix of swordplay and vampire abilities, hinting at an action-packed experience with RPG depth. An extended gameplay reveal is also set for June 21, giving fans more to look forward to. Is it an open-world game? The Blood of Dawnwalker is the first chapter of Rebel Wolves' brand new role-playing saga – a single-player open-world dark fantasy RPG with a strong focus on story and narrative. Key Features: 14TH-CENTURY EUROPE: Set against the haunting backdrop of 14th-century Europe, The Blood of Dawnwalker plunges players into a world torn apart by war and plague. As bloody battles rage and the Black Death decimates entire cities, humanity teeters on the edge of extinction. And in that moment of despair—they arrived. Vampires seize the chaos as an opportunity to rise, feeding off the crumbling remains of a once-thriving world. The fight for survival becomes more than human… it becomes supernatural. VAMPIRES SEIZE THEIR OPPORTUNITY: From the depths of myth, vampires emerge—no longer hiding in the shadows. In the wake of humanity's collapse, they seize their long-awaited chance to dominate. Freed from centuries of secrecy, they claim their place atop the food chain, wielding ancient power with terrifying confidence. And they're not alone. Other night-born horrors follow, reshaping the world into a living nightmare. Legends come to life, and the course of history is rewritten in blood. YOU PLAY AS COEN: Once an ordinary man, now transformed into something inhuman—Coen walks the razor's edge between light and shadow. Gifted and cursed with vampire powers, he must battle inner darkness while navigating a world torn apart by monsters and war. Will you cling to your fading humanity or unleash the full force of your cursed strength to protect those you love? Every choice brings you closer to the truth… But how much of your soul are you willing to sacrifice? COMBINE VAMPIRIC STRENGTH WITH HUMAN RESOLVE: Unleash the deadly power of a vampire while holding onto the willpower of your human a unique combat style that blends agility, raw strength, and strategic decision-making. Face brutal enemies—whether they're men, monsters, or time itself. But beware: not all monsters hide in the shadows, and not all friends walk in the light. In this world, trust is a weapon—and it cuts both ways. Player reaction: Chills and vampire-hunting hype We finally got in-game footage of The Blood of DawnwalkerMade by former CD Projekt Red developers, you are playing as a vampire who hunts vampires, this game doesn't look AAA obviously and it's this studio's first new game but I am going to play the heck out of it.2026. The Blood of Dawnwalker's gameplay reveal didn't just impress—it gave fans literal chills. As user @SynthPotato put it on X: 'We finally got in-game footage of The Blood of Dawnwalker … you are playing as a vampire who hunts …' That single tweet sums up the excitement perfectly. Fans are buzzing at the idea of stepping into the shoes of a vampire hunter, with early gameplay confirming Coen's dark powers and ruthless combat style really landing on the screen. If this reaction is anything to go by, the community is already sold—and in desperate need of more trailer drops. A new dawn rises—for better or worse The Blood of Dawnwalker isn't just another dark fantasy RPG—it's a bold vision from the creators behind The Witcher 3, blending intense combat, haunting lore, and morally complex choices. With its rich world, deep narrative, and brutal beauty, this game is shaping up to be one of the most anticipated titles on the horizon. As players step into Coen's cursed path, one question will echo louder than the rest—how far would you go to protect what you love? To stay updated on the stories that are going viral follow Indiatimes Trending.


The Verge
30-05-2025
- Entertainment
- The Verge
'One more patch' is coming for the game, and it will add the feature,
The Witcher 3 is getting cross-platform mods. CD Projekt Red says. The mods will be available across PC, PS5, and Xbox Series X / S.
Yahoo
15-03-2025
- Entertainment
- Yahoo
Horizon Zero Dawn star Ashly Burch responds to Sony's controversial AI Aloy by pushing for actor protections: "You have to compensate us fairly, and you have to tell us how you're using this AI"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Earlier this week, footage of an AI-powered character prototype developed by Sony and modeled after Horizon Zero Dawn's Aloy leaked online. The game's community was immediately critical of the whole effort, and now Ashly Burch, the human actor behind Aloy's original performance, has published her own response. "I saw the tech demo earlier this week," Burch says in an Instagram video. "Guerrilla reached out to me to let me know that the demo didn't reflect anything that was actively in development. They didn't use any of my performance for the demo, so none of my facial or voice data." But still, "I feel worried," Burch says. "Not worried about Guerrilla specifically, or Horizon, or my performance, or my career specifically, even. I feel worried about this art form. Game performance as an art form." Burch is part of the ongoing SAG-AFTRA strikes against the video game industry, and a key component of those strikes is the demand for better protections against the unauthorized use of actors' performances through generative AI. "What we're fighting for is that you have to get our consent before you make an AI version of us in any form," Burch explains. "You have to compensate us fairly, and you have to tell us how you're using this AI double." The actor previously participated in the SAG-AFTRA video game strike of 2016-2017, which saw the union demanding residual payments and more transparency around the roles actors were being cast for. Notably, the strike left Burch unable to reprise her role as Chloe in Life Is Strange: Before the Storm until the game's DLC bonus episode. The state of the negotiations in the current strike has had the union denouncing game industry proposals that are "still filled with alarming loopholes that will leave our members vulnerable to AI abuse." People like Resident Evil and Witcher 3 mocap director Steve Kniebihly remain confident that AI won't be replacing real actors "anytime soon," but those concerns are a big part of why the strike is ongoing. "I feel worried not because the technology exists, [and] not even because game companies want to use it, because of course they do – they always want to use technological advancements," Burch says. "I just imagine a video like this coming out that does have someone's performance attached to it – that does have someone's voice or face or movement – and the possibility that if we lose this fight, that person would have no recourse. They wouldn't have any protections, any way to fight back. That possibility, it makes me so sad." As Sony trots out an AI-powered Aloy, Horizon Zero Dawn fans revel in the irony: "The entire game is a warning against this kind of nonsense."
Yahoo
19-02-2025
- Entertainment
- Yahoo
"I really hate how we did it": The Witcher 3 quest lead says there are parts of the iconic RPG he still wishes he could "time travel and fix"
When you buy through links on our articles, Future and its syndication partners may earn a commission. The Witcher 3 lead quest designer Mateusz Tomaszkiewicz, who's now leading development on Rebel Wolves' Blood of Dawnwalker, has some regrets from his time at CD Projekt Red. It's genuinely hard to think of a more universally beloved RPG than The Witcher 3. I could go over its plentiful awards and accolades, but all you really need to know about its legacy is that it topped our list of the 100 best games of its generation back in 2020. Even still, Tomaszkiewicz tells GamesRadar+ there are things he hates so much about it that he'd go as far as to tempt the butterfly effect in order to go back in time and change them. "I still have stuff in The Witcher 3 that I hate about how we did it," Tomaszkiewicz says. "I really hate how we did it, and I would love to time travel and fix it." Tomaszkiewicz didn't get into any specifics of what he'd like to change, but he did say "we just took it into our next projects, and just learned from it." Tomaszkiewicz left CDPR in 2021 after 12 years with the studio, having also served as co-director on Cyberpunk 2077. He's now heading up Rebel Wolves alongside his brother and fellow CDPR alum Konrad Tomaszkiewicz. The studio's debut project, Blood of Dawnwalker, is an open-world RPG set in a dark fantasy world ravaged by plague and ruled by vampires. The main character, Coen, is turned into a human/vampire hybrid called a Dawnwalker, allowing him to navigate both day and night with vampiric powers. Blood of Dawnwalker has no release date yet, but it's getting a gameplay showcase this summer. The Witcher 3 director says he left CDPR to make his own open-world vampire game because "those rules of RPGs" can be bent and "a smaller team is capable of doing more."