Latest news with #ArthurMorgan
Yahoo
20-06-2025
- Entertainment
- Yahoo
Red Dead Redemption cast take notes from the Persona 4 school of early announcement teasers with Arthur Morgan's actor now seemingly confirming Red Dead news
When you buy through links on our articles, Future and its syndication partners may earn a commission. It's seemingly increasingly likely that Red Dead Redemption fans have something to be excited about, as another actor from the series has teased an upcoming announcement of some sort. Late last week, John Marston actor Rob Wiethoff broke the internet while streaming Red Dead Redemption as he teased that he's "got such exciting news" he can't currently share. Whatever it is, he suggested we should probably find out soon: "By the end of this week, hopefully sooner... definitely before Friday." How mysterious. Obviously, everyone immediately began speculating that it could be something Red Dead Redemption-related, whether that could possibly be a next-gen update for RDR2, a Switch 2 port, or something else entirely. Curiously, he also mentioned that he "won't be the only one sharing" the news, and now, Red Dead Redemption 2's Arthur Morgan actor, Roger Clark, claims he's also in the know. Asked on Twitter if he knows "what the Red Dead news is Rob mentioned," Clark simply says "yes," sharing a GIF of a dog giving a smug smile. Although he's not revealed exactly what the news is, it looks like he might have given something away by the fact that he was specifically asked about some "Red Dead news," and still responded with a metaphorical thumbs up. Even though fans quickly made the assumption, Wiethoff never actually said out loud that his announcement would be related to the series, so it appears that Clark may have inadvertently confirmed that. It really feels like the pair are taking notes from the Persona 4 cast, of which three actors (from the original game and the Golden re-release) ended up speaking publicly about not returning to the JRPG's remake… before Persona 4 Revival was actually announced. Needless to say, the remake's reveal wasn't exactly a shock when it was finally shown, but it was very good news nonetheless. Now, it's Red Dead Redemption fans' time to wait and see what the two actors are teasing. If Wiethoff's original statement holds up, we'll hopefully find out by the end of the week. 15 years later, Red Dead Redemption's John Marston is playing the open-world cowboy game for the first time and reveals why "John is screaming at people for no reason" when riding a horse.
Yahoo
20-06-2025
- Entertainment
- Yahoo
Red Dead Redemption's John Marston actor tries to calm fans down after having "possibly misled" them with his "exciting news" teaser: "I do not make announcements for Rockstar Games"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Red Dead Redemption's John Marston actor Rob Wiethoff has attempted to calm fans down again after he teased some "exciting news" coming this week while playing through the 2010 action-adventure he stars in, now reminding everyone that "I do not make announcements for Rockstar Games." Previously, the stars seemed to be aligning for some sort of Red Dead Redemption-related announcement. Not only did Wiethoff say that "cannot think about anything else, especially playing this game" during his stream, but asked if he knew "what the Red Dead news is Rob mentioned," Red Dead Redemption 2's Arthur Morgan actor Roger Clark said "yes," seemingly confirming it really is something to do with the series. Now though, in a new livestream on his YouTube channel (highlighted by @jonbranham_ on Twitter), Wiethoff says that while "I do have something I'm really excited about, I truly am, and I think you will be too," he now realises that he "possibly misled some people when I announced that I have something to announce that I can't talk about right now. "Just please recognize – and I know that you know this, but let me remind you, I guess – I do not make announcements for Rockstar Games. We all know that, I'm just reminding you I do not make announcements for Rockstar Games. Rockstar Games makes announcements for Rockstar Games, and they don't use me to do that," he laughs. "So please know that, and again I still think that a lot of you are going to be really excited about this news, absolutely." Wiethoff says he still "can't share it with you yet, and I'm so sorry" about that, but assuming his original teaser still holds up, we should be finding out whatever it is in the next few days. Again, Clark's previous comment does indicate that there's something related to Red Dead going on, but anyone hoping for something like a remake, port, or new game should probably temper their expectations at this point. 15 years later, Red Dead Redemption's John Marston is playing the open-world cowboy game for the first time and reveals why "John is screaming at people for no reason" when riding a horse.


Time of India
16-06-2025
- Entertainment
- Time of India
4 key storytelling lessons GTA 6 can learn from Red Dead Redemption 2
Source: Rockstar Games As the hype for GTA 6 grows, most fans wish Rockstar could revisit the emotional resonance and storytelling excellence of Red Dead Redemption 2. RDR2 didn't merely narrate a story, it engaged the player as though he was a part of it. To set the bar high and build a truly unforgettable experience, GTA 6 should borrow some narrative lessons from RDR2's best decisions. Following are four essential storytelling lessons that Rockstar should continue. 1. Get players to care about the protagonist RDR2's Arthur Morgan was an outlaw turned slowly vulnerable, regretful, and redeemed. His character arc worked because he wasn't merely a character, he was human. GTA 6 can learn from creating protagonists such as Jason and Lucia with nuanced motivations, inner conflicts, and emotional peaks and valleys, and not simply being destructive antiheroes. The more relatable and multi-faceted the protagonists are, the better the payoff for the narrative. 2. Let the world tell stories too RDR2's open world wasn't only pretty, it was story-dense. Abandoned shanties, overheard dialogues, or random encounters alluded to mini stories without ever having a cutscene. GTA 6 can create a living, breathing Vice City where each corner, alley, or billboard contributes to the backstory. Environmental storytelling doesn't just generate curiosity but makes the game world feel real and responsive to the player's presence. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like I lost my wife, now my son is in danger, please help him! Donate For Health Donate Now Undo 3. Create emotional investment in relationships RDR2 got people invested in supporting characters such as Dutch, Sadie, and Hosea. Their changing relationships with Arthur were at the heart of the game's emotional resonance. GTA 6 must concentrate on relationship-based missions, ones that change depending on trust, betrayal, or fidelity, so people end up emotionally attached to what happens, rather than just what they achieve. These are moments that can turn gameplay choices into long-term memories. 4. Utilize quiet moments as powerfully as explosive ones Where GTA typically excels in pandemonium, RDR2 alternated action with more sedate, contemplative moments, campfire conversations, scenic drives, or missives home. These provided emotional depth to the narrative. GTA 6 needs to employ the same pacing to build contrast and resonance, making explosive missions more effective due to players having had time to care. Red Dead Redemption 2 showed Rockstar is capable of combining spectacle and soul. If GTA 6 incorporates emotionally rooted characters, environmental narrative, significant connections, and more subdued narrative moments, it might be Rockstar's most mature and engaging narrative to date. Mayhem alone is not sufficient, good storytelling provides the mayhem with purpose. Also Read: GTA Online Money Fronts update available for pre-load ahead of June 17 release
Yahoo
16-06-2025
- Entertainment
- Yahoo
Don't write off a Red Dead Redemption 2 remake or remaster, Arthur Morgan actor says: "We've already started to see it for GTA 5 and the original"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Red Dead Redemption 2 is one of the most gorgeous games ever made. It beautifully blends realism with a subtle stylization that ensures you can still see at night and objects you can interact with are fairly obvious. It surely doesn't need a remake, but Arthur Morgan's actor, Roger Clark himself, thinks Rockstar may already be cooking one up. "I think it's already starting to happen," Clark tells TheGamer. "What's also starting to happen is that classic games, games that did well, and games that still are able to hold on to their fandom are getting remastered now more than ever before. So, I don't know, the data isn't going anywhere, but the technology to refine its graphics is only just going to keep getting better and better." We've seen plenty of Rockstar games get remasters or ports to modern consoles, and I'm not even talking about GTA 5. There was the GTA Trilogy remaster (that had a bunch of bugs in it) and the PC port of Red Dead Redemption, which has finally got John Marston actor Rob Wiethoff playing the game some 15 years after it first released. "I don't think a remake of [Red Dead Redemption 2] is something that we can write off for the future, or a remaster," Clark adds. "We've already started to see it for GTA 5 and the original Red Dead Redemption. So, I think possibly it'll remain in the limelight with modern versions of the same game, because the stories are what keeps the players coming back." Red Dead Redemption 2 doesn't even have a current-gen update and it still looks amazing, so maybe we'll at least get that patch sometime in the future. If Rockstar goes big enough, a PS5 and Xbox Series X-level modernization could very well pass for a remaster. In the meantime, check out the Summer Game Fest 2025 schedule so you can keep up with everything that's going on over the weekend.


Time of India
30-05-2025
- Entertainment
- Time of India
5 things GTA 6 can learn from Red Dead Redemption 2
Rockstar Games has already raised the bar with Red Dead Redemption 2 , a game that redefined open-world storytelling and immersion. And now, with GTA 6 on the horizon, expectations are sky-high. But to truly blow minds, GTA 6 shouldn't just look ahead, it should also take a few smart lessons from its wild-west sibling. Here's what GTA 6 can borrow from RDR2 to become Rockstar's greatest hit ever. Tired of too many ads? go ad free now 1. Meaningful NPC Interactions Make the World Come Alive From random travelers to gang members at camp, RDR2 made every NPC feel handcrafted. You didn't just walk past people; you talked to them, formed relationships, and saw them change over time. GTA 6 should ditch the lifeless NPC filler and give us dynamic, memorable side characters who grow, react, and even remember what we did last time. Make Vice City breathe . What Can GTA 6 Learn From RDR2? 2. Deeper Character Arcs = Stronger Emotional Payoff In RDR2 , Arthur Morgan wasn't more than just a cowboy. He was a complex, flawed, and evolving human being. His journey hit hard because it felt real. In contrast, GTA protagonists often lean into satire and chaos, which is fun, but rarely emotional. GTA 6 needs to slow down and let us feel for Lucia and Jason. The heists, the betrayals, the adrenaline, it all hits different when you're emotionally invested in the characters behind the guns. 3. Slow Moments Matter Not every moment has to be a high-speed chase. RDR2 taught us to enjoy fishing, camping, sitting around a fire, or just watching the sunset. These slower beats gave weight to the chaos that followed. GTA 6 should give players room to breathe. 4. Consequences Build Attachment In RDR2 , your actions shaped how others saw you. Steal too much? People hate you. Help someone out? They'll remember. The world responded to your choices. GTA 6 can go beyond wanted stars. Imagine a world where your reputation, choices, and relationships change how missions unfold and how the city reacts to you. GTA 6 NEWS: Animation Tech Explained! It's Pretty Cool! 5. Realistic Animations = Next-Level Immersion Say what you will about RDR2 's slower pace, but when Arthur skinned animals or opened drawers, it didn't feel like a game. It felt like life . GTA 6 should embrace that immersive realism, especially in smaller details like breaking into houses, repairing vehicles, or interacting with the environment. Every micro-action, if polished, adds macro realism. RDR2 was a masterclass in immersion, storytelling, and world-building. GTA 6 has the potential to go even further. But to get there, it should stop and listen to its cowboy cousin. The future of Vice City might just lie in the past.