Latest news with #HonorOfKings


Arab News
3 days ago
- Sport
- Arab News
AG.AL complete comeback to win Honor of Kings Grand Final at Esports World Cup 2025
RIYADH: won the Honor of Kings Grand Final at Esports World Cup 2025 after coming back from 3-1 down to win the best-of-seven series 4-3. For the latest updates, follow us @ArabNewsSport Team won the first game before quickly finding themselves 3-1 down to team TT Global. Battling back, displayed skill and determination to tie the match 3-3, taking the Grand Final to a conclusive seventh game. Riding the momentum, managed to secure the championship win with a confident performance in the seventh game, winning the series 4-3. 'I feel extremely happy, and I would like to give a huge applause to all my teammates, we did make a miracle happen,' said Bicheng 'YiNuo' Xu. 'We showed our persistence and perseverance during those times when we were losing and behind.' Team overcame challenges from 17 other clubs to win the tournament, claim a $750,000 prize and secure 1,000 Club Championship points, taking the team to second place on the Club Championship table. Jiahao 'Zoe' Chen was named the MVP after the impressive comeback win in the final. He will receive an additional $10,000 and the MVP medal to recognise his achievements. Discussing the significance of the win and how the tournament has supported the team to elevate their profile internationally, Xu said: ' is very well known in China, I think that everyone in China who has an interest in esports has heard of us. 'That being said, we might not be quite as well known on the global stage, and I believe this win has given us a big opportunity. Winning this championship at the Esports World Cup 2025 has introduced us to the world and now they will remember the name and who we are.' The third week of EWC 2025 continues until Sunday, July 27 with finals in Call of Duty: Black Ops 6.


GSM Arena
16-07-2025
- Entertainment
- GSM Arena
Here's the Oppo K13 Turbo and Turbo Pro's active cooling fan in action
The Oppo K13 Turbo and K13 Turbo Pro are being fully unveiled on July 21, and ahead of that the company's teaser campaign for the duo is in full swing. With this comes the video you can see below, which shows the devices' built-in active cooling fan doing its thing, and it seems to be doing pretty well, even putting out some candles with no issue. Take a look: Oppo says the fan's design boosts cooling efficiency by 300% over traditional fans, while reducing space usage by 70% and increasing the fan's power by 120%. Obviously the whole point of adding the fan is providing smooth high frame rate gaming with no dips in performance due to throttling because of excess heat. And according to Oppo K series product manager Wei Wei, the new devices will be able to run Honor of Kings at an average of 120.36fps, while Game for Peace averages 119.76fps, both with incredible stability when the fan is engaged. As an optional extra, the K13 Turbo and Turbo Pro will get the Super Cooling Set which consists of a case with magnets onto which you can attach an external fan to make things even cooler. The K13 Turbo and K13 Turbo Pro will be IPX6, IPX8, and IPX9 certified for water resistance, which is a very tall feat of engineering considering the fan inside. Via


The Star
27-06-2025
- Entertainment
- The Star
Roblox's Grow A Garden explodes online video game numbers
More than 21 million players connected to Grow A Garden at the same time on June 21, buying seeds to cultivate a little patch of virtual land, harvesting crops, selling their produce and nicking stuff from other players' plots. — Roblox PARIS: A gardening game created by a teenager on online platform Roblox has attracted a record 21 million simultaneous players, a figure rarely seen in the industry. "You could quite easily never have heard of Grow A Garden ... and yet it is by some measures the biggest video game at the moment," Dom Tait, an analyst with UK firm Omdia, told AFP. More than 21 million players connected to Grow A Garden at the same time on June 21, buying seeds to cultivate a little patch of virtual land, harvesting crops, selling their produce and nicking stuff from other players' plots. That shattered the record held by the adrenalin-packed Fortnite , which attracted 15 million concurrent users (CCUs) during an event in late 2020 featuring characters from the Marvel universe. "It's enormous," Tait said of Grow A Garden 's success. He said it was difficult to say categorically if the sedate farming-themed game had broken all CCU records because other platforms do not necessarily publish numbers for other hugely popular games, such as Honor Of Kings . "(But) I think we can be confident it's a record for Roblox because Roblox has given us these these figures," he said. Roblox, which is popular with children and teenagers, was released in 2005 and is now available on almost all consoles and on mobile phones. It has morphed into an online gaming platform – one of the world's largest – where players can programme their own games and try out other users' creations. Games on the platform are free to play. Roblox makes its money through a range of revenue streams, including in-game purchases, advertising and royalty fees. Created in three days Grow a Garden appeared in late March, developed by a teenager about whom little is known. Game development group Splitting Point Studios soon snapped up a share. The original creator "literally made the game in, like, three days", Splitting Point CEO Janzen Madsen told specialist website Game File. Tait says the success of Grow A Garden , with its simple graphics and basic mechanics, can be explained by its comforting nature. "There's not much danger. There's not much threat. You just sort of go on and do things and just sort of have a gentle experience," he said. He pointed to the satisfaction players derived from seeing their garden evolve, even when they are not connected. A bit like a real garden, only quicker. The concept is reminiscent of Animal Crossing , a simulation of life in a village populated by cute animals that became a soothing refuge for many players during the first Covid lockdowns in 2020. For specialist site Gamediscover, another attraction of Grow A Garden is the ease with which players can get to grips with the game – a bonus for Roblox, which said 40% of the platform's users last year were under 13. Massive audience It is difficult to know exactly how much Grow A Garden has earned for its developers. But Tait said those who created the best paid experiences received "about 70%" of the money spent by gamers "with Roblox taking the rest". Roblox says on its website it paid out US$923 million to developers in 2024. "It is big money. So there's a little bit of nervousness in the industry about, 'Is Roblox taking away the audience that would otherwise have spent hundreds of pounds on a console and bought my console games?'" These sums demonstrate the weight in the video game industry of behemoths like Roblox and Fortnite , which have recently peaked at 350 and 100 million monthly players respectively. "Both places provide a massive audience – as large as any single console platform audience – and they provide awesome opportunities for creators," Tim Sweeney, the CEO of Fortnite publisher Epic Games, told The Game Business website. Beyond its success, Roblox has also come in for criticism. US investment research firm Hindenburg Research published a report in 2024 accusing the platform of inflating its monthly active player count and not sufficiently protecting users from sexual predators. In response, Roblox rejected Hindenburg's "financial claims" as "misleading" and said on its investor relations website it had "a robust set of proactive and preventative safety measures designed to catch and prevent malicious or harmful activity". – AFP


Tahawul Tech
26-06-2025
- Entertainment
- Tahawul Tech
Honor of Kings levels up with game-changing update
Honor of Kings Plus redefines MOBA gameplay with Flowborn hero, player-centric features, and global inclusivity. Honor of Kings, the world's most played MOBA, is entered a transformative new era with the launch of Honor of Kings Plus. The expansive update, which was live on June 24, introduces a suite of enhancements driven by community feedback—from deeper hero personalisation with the groundbreaking Flowborn avatar to a fairer performance-based reward system and multilingual voice-to-text translation. With over 100 million daily players, the update marks a pivotal moment for the franchise. Dean Huang, Game Producer, shares what inspired this evolution and how it sets a new benchmark for the genre. Interview Excerpts: Honor of Kings Plus marks a pivotal evolution for the franchise. What inspired the scale and ambition behind this update, and why was now the right time for this transformation? As a live service game, we can't just stand still. We need to constantly evolve and innovate to maintain our position as the world's most played MOBA, and the ambition behind this update is driven by our commitment to deliver fresh, meaningful content and improvements that resonate with our global player community. Since launch, we've been closely listening to player feedback with the goal of enhancing the overall gameplay experience. With Honor of Kings Plus, we're introducing a series of innovations, such as the new hero Flowborn, a post-match star-rewarding system, the Honor Pass system, battlefield updates, voice-to-text functionality, and a wide range of quality-of-life improvements. This update reflects our commitment to adapting to the dynamic market and evolving player preferences. With Honor of Kings being home to over 100 million daily players, how do you balance large-scale innovation with maintaining the competitive integrity and core mechanics that longtime fans cherish? Ultimately we always look to adhere to our guiding principle that Honor of Kings is both free and fair to play, with a player's success determined by their performance, not any money spent. From the very beginning, our mission has been to lower the barrier of entry for MOBA games, enabling more players to experience the fun and excitement of the genre. 'While staying true to the core mechanics of MOBA gameplay, we continually enhance the experience in Honor of Kings through innovations, seasonal limited-time modes, different gameplay options, original skins, and exciting IP collaborations.' Flowborn introduces a new level of personalisation never seen before in a MOBA. How did the concept of creating an in-game avatar as an 'extension of the player' come about, and what kind of impact do you expect it to have on gameplay immersion? The concept of Flowborn as an extension of the player comes from our desire to break away from traditional MOBA norms, where players are limited to predefined heroes and fixed skills. After years of experience in MOBA development, we asked: what if players could create a hero that reflects their own skill set and style of their choosing? Flowborn is our answer to that idea, allowing players to acquire diverse skills and weapons, and choose their preferred role—Tank, Mage, or Marksman—and fight alongside their teammates, providing a more personalised gameplay experience. We believe this will immerse players even more deeply into the Honor of Kings universe. The updated rating and reward system offers players recognition even in defeat, which is a major shift. How did community feedback shape these changes, and what message does it send to competitive players and casual fans alike? From listening to community feedback—and as a player myself—we realised that players often encounter situations where an individual or even the entire team performs well but still ends up losing the match. This, in many ways, is part of what makes competitive gaming so compelling. As the game's producer in collaboration with other team members, what we want to communicate to both competitive and casual players is that while match outcomes do matter, what's equally important is how well individuals performed during the game and whether they demonstrated a spirit of teamwork. These are values we deeply care about and aim to recognise through our systems. Real-time voice-to-text translation is a huge step toward global inclusivity. What technical and design challenges did your team face in bringing this multilingual communication feature to life? To lower the input barrier for player communication in the game, we have introduced this voice-to-text system. The main challenge we faced is that while a group of players may speak the same language, those from different regions have distinct local accents and dialects. To achieve accurate recognition, it is necessary to train the system with a large amount of speech data from various regions. Our team spent a significant amount of time collecting speech samples from different local areas to complete the training of the speech AI recognition model. Of course, after the update, we will continue to optimise the system based on player usage to further improve accuracy.