Latest news with #Rematch


Metro
18 hours ago
- Entertainment
- Metro
Rematch review - Rocket League without the cars
There's finally an alternative to EA Sports FC, with Sloclap's 5v5 street football game offering less serious and more arcade style action. Away from the ever-growing realism (and correspondingly rapacious commercialism) of EA Sports FC, there's clearly a desire among gamers for a more arcade style football gaming experience. That's lead to the venerable Sensible Soccer being reinvented as Sociable Soccer and now Sloclap – previously known for the beat 'em-up Sifu – has taken to the pitch with a clever and imaginative offering entitled Rematch. Rematch is basically what you would get if you stripped out the single-player options from EA Sports FC's Be A Pro mode and turned it into a standalone, online-only game. Or, if you prefer, it's Rocket League, except with footballers instead of cars. It lets you control just one player on a football pitch surrounded by glass walls, which the ball bounces off, in six minute matches which can be contested by two teams of three, four, or five players. It's online-only, with no local multiplayer and no way to play on your own except in practice and free play. Similarly to Sifu, it has a pretty distinctive and quite complex control system; shot direction, for example, is determined by the right stick (with the left stick controlling aftertouch), yet you set the direction of passes and lobs with the left stick. In Rematch, there are quite a few skills to master, among them dribbling tricks, nailing the timing of button stabs to intercept balls passing nearby (the ball acquires a diamond-shaped highlight to indicate when that's possible), timing and directing your dives if you're in goal, and even lobbing passes over incoming players – which requires a modifier rather than a single button press. Perhaps the easiest skill to perform in the game is a lunging tackle, which indicates the complexity of the rest of the control system; although once you dive in for one of those, it takes your player a while to get back to their feet. At least you don't have to worry about being sent off for taking out the opposition, though: there are no referees or fouls in Rematch and a street or cage football vibe very much prevails. That's telegraphed by the cartoon style visuals, which by default are pastel-ish but are often more luridly coloured and reminiscent of Fortnite or Overwatch. Which is something of a giveaway, since Rematch is obviously an attempt to make the next big online team game, as opposed to anything resembling a traditional arcade style football game. The whole football aspect can be viewed as something of a Trojan horse, similar to how Rocket League never really acknowledges it's actually just football with cars. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. When you play it, Rematch very much feels like a wheel-less version of Rocket League. In that context, Rematch's unusual control system works brilliantly. It's easy enough to learn but definitely hard to master and when you do get to grips with it, and make it into the big leagues, you'll find entire matches hinging on perfectly executed moves, made at precisely the right moment, which is classic esports fodder. In terms of achieving that mastery, Rematch – despite being about as minimal as it's possible to be in terms of game modes and general structure – gives you all that you need. There's a basic tutorial, called the Prologue, plus other tutorials that focus more closely on honing specific skills and putting them all together. Then it lets you jump into quick matches; it's wise to start with the 3v3 ones, which are frenetic, unstructured and can be navigated with a mastery of the basics. Whoever is nearest to your goal, for example, becomes the keeper, but in 3v3, a lot of goals tend to be scored from way out, with whoever was in goal having gone for a jaunt upfield. Jumping up to 4v4 requires a bit more teamwork and discipline. In all modes, every time a goal is scored Rematch puts you in another position on the pitch from the kick-off, which you can adhere to or ignore. Although if you abandon goalkeeping duties and concede cheaply, you might receive some opprobrium as by default, Rematch keeps its players' microphones live. Thankfully, you can respond to in-game events by picking from a small number of text phrases – mostly encouraging, although 'Sorry' is also included. The 5v5 mode feels like it will become the default for gamers who are serious about playing Rematch. It's the most structured and rewards discipline and positional sense more than the 3v3 and 4v4 modes. Matchmaking, at least in the early stages of the game, feels pretty impressive; we did occasionally encounter the odd player with better skills than us, but not to an annoying degree. Sensibly, Rematch forces you to work through quick matches in order to reach level 5 status, before letting you loose in its pre-season. That stratification should help enormously with matchmaking. Beyond the global league, you can set up one-off custom matches with a bunch of friends (generating a code allowing other invitees to join) and that's about it. Structurally, it's early days for Rematch, which will undoubtedly add features as it becomes more established, and a call for feedback from players when you boot it up emphasises that. More Trending As with its rival online games, Rematch contains a vast array of cosmetic items and skins which can be purchased using real money (somewhat expensively, in our opinion, especially given that it's not a free game), although as you progress you do slowly earn currency with which to buy them. That will probably annoy some, but it's an inevitability in a modern game of this nature. Patches already appear to have fixed some stability problems, that were reported in the game's early stages, at least for the PC version. It seems the PC is the lead platform at this stage, with no console cross-play at the moment – although hopefully it'll be added later. Rematch is a fun, thoroughly playable and cleverly constructed online team game, that has a great chance of becoming an esports staple. However, it currently feels very much half-finished, so it will be fascinating to see how quickly Sloclap can convert its potential into something that becomes a pillar of the gaming world. Just don't be fooled into believing that it's the future of arcade football games: it's a Rocket League competitor dressed in a football kit. In Short: A clever and hugely enjoyable online team game, even at this early stage in its career -although it feels more like a rival to Rocket League than EA Sports FC. Pros: Arcane but inspired control system, that's easy to learn but hard to master. Great street football vibe and working your way up from 3v3 to 5v5 is a satisfying journey. Cons: Currently missing a lot of options and features. Initially more stable on PC than consoles. Paying for cosmetic items is as gross as ever and the potential for in-game verbal abuse is high. Score: 7/10 Formats: PC (reviewed), Xbox Series X/S, and PlayStation 5Price: £20.99Publisher: SloclapDeveloper: SloclapRelease Date: 19th June 2025 Age Rating: 3 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Call Of Duty: Black Ops 7 leak reveals new modes and screenshots via Xbox app MORE: Resident Evil Requiem gameplay footage – watch the new trailer here MORE: Jurassic World Rebirth DLC gives you a reason to revisit Funko Fusion


Digital Trends
a day ago
- Entertainment
- Digital Trends
3 new Game Pass games to play this weekend (June 27-29)
It may be hard to believe, but it is already the end of June. This was quite an exciting month, what with Summer Game Fest and the Xbox Games Showcase giving us a great look at some upcoming Xbox Series X games. Tons of those reveals are also going to be coming to Game Pass, but we're still a ways away from most of them. Never fear, though, because Xbox isn't slowing down the cadence of adding fresh new titles to the service for us to enjoy. This month, I think you'll be pleasently surprised by the variety of titles on offer. Whether you're an old-school gamer, indie lover, or want an addictive game to play with friends, I have the best new Game Pass games you should play this weekend right here. Rematch Coming from the team that brought us Sifu, Rematch might seem like a big departure for the studio. However, I find it perfectly lines up with its mentality of making simple but mechanically satisfying controls — only now you're playing soccer instead of fighting. There aren't a ton of moves or any crazy twists here, but that's what makes it so great. The handful of maneuvers you do get have hide a deceptivly high skill ceiling for players who want to master them. If you don't, that's no problem. It is a perfectly enjoyable soccer game to play casually with friends as well. This was a day one addition on Game Pass last week technically but I'm still hooked on it and had to give it a shoutout this weekend. Recommended Videos Rematch is available now on PS5, Xbox Series X/S, and PC. Warcraft I, II, and III Remastered I feel incredibly old saying this, but it is very likely that a lot of you out there never knew Warcraft before it was an MMORPG. But, over 20 years ago, this series was the king of the RTS genre and that classic trilogy has been fully remastered and are all now available to play on Game Pass. The first game is a bit archaic and clunky, even with the new coat of paint, but still a charming and fun bit of history to experience. The second and third games, though, are still masterpieces to this day. The campaigns are epic and filled with lore WoW fans may have only read about. Warcraft III: Reforged did launch in a rough shape for fans, but thankfully has been fully updated with improved graphics, UI, functionality, and more. Warcraft I: Remastered, Warcraft II: Remastered, and Warcraft III: Reforged are available now on PC. Volcano Princess If you're looking for a more chill vibe this weekend, I have just the game for you. Volcano Princess comes from a Chinese studio and tasks you with preparing the your child to one day rule the kingdom. You will build up her stats by getting her new hobbies, helping her study, train in combat, and interact with the townspeople. It has a disarmingly cute art style and characters and wholesome tone that will instantly grip any simulation fan. This game has already been out on PC for over 2 years now but this will be its console debute so any issues it may have had have already been ironed out. Nothing can prepare you for being a parent in real life, but this is a fun facimily. Volcano Princess is available now on Xbox Series X/S and PC.


Digital Trends
6 days ago
- Entertainment
- Digital Trends
In a sea of giant games, Rematch's simplicity is a gift
There are a lot of words I'd use to describe Rematch, the new multiplayer soccer game from Sifu developer Sloclap. It's fun, it's approachable, it's elegant. But there's one word I wouldn't use: ambitious. I don't mean that in a derogatory way; in fact, that's exactly what I love about it. Rematch needs little setup or explanation to get across what it is, which separates it from so many modern, formula-twisting video games. It's an online multiplayer soccer game where teams of three to five, depending on the playlist, compete in six minute matches. The teams are dropped on a basic pitch, the only notable twist of which is that all the sides are walled off. Players pass, block, and shoot and the team with the most points at the end wins. There are no gimmicks, no tricks, and no flourishes like flying cars that make for a cool sales pitch. It's just soccer. Recommended Videos With such an elementary premise on paper, you may be surprised to hear that I'm absolutely loving my time with Rematch so far. At a time where I could be playing the more involved FBC: Firebreak or Splitgate 2, I'm simply opting to kick the ball around. So what is it about Rematch that's grabbing me despite the fact that there's seemingly so little to it? For one, there's a lot more to it than what I've described. Rematch may look shallow at first glance, but there's a lot of depth hidden beneath its surface. As I play, I learn lots of small nuances that beg to be mastered. I can kick the ball away from me if I know a rival is planning to slide kick it from me, forfeiting control for a brief moment only to regain it quickly. I can perform a rainbow flick to fake opponents out, or bounce the ball off a wall to set a teammate up for a goal. These aren't flashy maneuvers by any means, but each one raises the skill ceiling in subtle ways that push me to keep learning. Even with those extra techniques, Rematch's strength lies in simplicity. Those who don't learn how to do any of that can still just pick up a controller and enjoy the simple thrill of kicking a ball into a goal or jumping to block a goal shot. In that way, Rematch is the closest I've felt a modern sports game has come to reaching the ethos of NES classics like Golf and Baseball. Throughout the 1980s, Nintendo loaded its home console up with very fundamental sports simulations that were easy to pick up and play. It would follow up on that philosophy decades later with Wii Sports (and eventually Nintendo Switch Sports), a game that would boil a game as complex as physically Tennis down to its essence. It understood that the joy of hitting a ball with a racket is powerful enough to fuel a video game, no further tricks attached. Rematch carries that same torch; Sloclap could have just called it Soccer had Nintendo not already taken the name in 1985. As I've repeatedly queued up for another round, I've found myself thinking about other games I appreciate and how they relate to Rematch. See, I've spent a long time this year thinking about what I value in video games. It started around the time Clair Obscur: Expedition 33 came out. Like many, I very much enjoyed Sandfall Interactive's impressive debut, but I simply wasn't as high on it as others. For every bit I liked, there was something else that I didn't. I found the whole thing messy, filled with clutter that didn't always work for me. I had conversations with fans at the time where I expressed that critique and would even find some advocates who agreed. However, the refrain I kept hearing was that the RPG's ambition made up for the flaws. I started thinking about that word: ambition. It's something I've heard to describe a lot of critically acclaimed games over the past few years. It was inseparable from Elden Ring and Baldur's Gate 3 during their respective Game of the Year runs. It's being used right now to describe Mario Kart World's divisive open-world component. More and more, 'ambitious' has become a synonym for 'exemplary,' showing that there's a large contingent of players out there who value massive creative swings over functional ones. It's perhaps why Kingdom Come: Deliverance 2 is one of the year's best reviewed games, while Avowed was received like a disappointment for not living up to The Elder Scrolls' scale. Avowed, as it turns out, is one of my favorite games of the year. The pieces that its loudest critics see as thin are what I see as focused. It tells a clear story and does not waste a single one of its RPG systems. Everything is in its right place, a design philosophy that allowed Obsidian to create an elegantly streamlined RPG that still sticks with me. Many of my favorite games this year share a similar strength. Despelote is a 90 minute game where not a second of its runtime feels superfluous. The Midnight Walk doesn't do anything new with the adventure genre, but it excels at feeling like a playable folktale. Rift of the NecroDancer is a fairly typical rhythm game, but one that is perfectly sharpened. All of these games rank far above Clair Obscur: Expedition 33 on my personal Game of the Year tracker. I'm not sure where Rematch will land on that list, but my current obsession with it is consistent with the other games currently topping my charts. I appreciate the fact that Sloclap walked into the project with a very clear vision and set out to fine tune that as much as possible rather than dress it up in flashy distractions. At this point in my artistic tastes, I just prefer something that executes on a clear creative vision. It's why Videoverse and Venba were in my top five favorite games of 2023, while Baldur's Gate 3 wasn't. I do respect ambition in games, but I've come to value restraint even more. Rematch doesn't take 100 free shots only to miss half of them. It winds up a few careful shots and puts them square in the goal each time. It only takes one point to win a game soccer if you play your cards right. Rematch is out now PS5, Xbox Series X/S, and PC.


The Star
6 days ago
- Entertainment
- The Star
Kung Fu's kinetic action meets the beautiful game
The video game Rematch isn't soccer as seen on television or EA Sports FC . The camera sits low, centred behind one player, not the familiar broadcast angle from the bleachers. The ball is easily lost as it flies overhead or hides beneath a crush of bodies. Its online multiplayer matches, played in three-, four- and five-player teams, feel closer to the amateur soccer games played by millions worldwide. And unlike in other soccer video games, Rematch players are fully autonomous. There is no artificial intelligence to assist passes or control teammates. A fresh approach to soccer feels long overdue at a time when the creativity in sports games chiefly lies in the efforts to encourage impulse in-game purchases. Rematch's creative director, Pierre Tarno, considers innovation an existential necessity for independent studios during economically challenging times. Advancing players look to evade or bait defenders with tricks, feints, changes of direction and acceleration. 'The only way to stand out and survive,' he said, 'is to make a game that's very good quality and original.' Tarno and three fellow Ubisoft employees founded the Parisian studio Sloclap in 2015, and it has built a reputation for unusually exacting action games. Its breakout title, the kung fu brawler Sifu (2022), sold 4 million copies thanks to a dancelike combat system inspired by the dynamic fight scenes and reactive environments of Jackie Chan movies. The same kung fu cinema techniques, including freeze frames and camera shakes on impact, give Rematch 's animation satisfying kinetic force as players crash into one another or shoot the ball with fierce power. Its online multiplayer matches, played in three-, four- and five-player teams, feel closer to the amateur soccer games played by millions worldwide ' EA Sports FC is a football simulation,' Tarno said. 'We are a football player simulation.' One-on-one soccer duels in Rematch demonstrate their martial arts pedigree. Advancing players look to evade or bait defenders with tricks, feints, changes of direction and acceleration. Defenders strafe from side to side to bar their path, block potential shots and find a window to seize the ball. These showdowns invert conventional combat. Tarno believes that in soccer, attackers are actually defenders protecting the ball; the defender is an attacker intent on dispossessing the opponent by force. Flying cars with wild pinball physics are worlds away from Rematch's precise human shooting and passing. Alongside aim, technique and impeccable timing, soccer is a game of movement. Tarno sees similarities to astronomy's notoriously complex three-body problem. 'The expression that came to mind was the 10-body problem,' he said. 'The ball has a gravitational pull on players. But players also have a gravitational pull or repulsion toward each other.' These ripple effects reflect soccer's tactical complexity. Players anticipate second- and third-order effects, developing the game sense or vision to know when to run forward to pull opponents out of position, or when to track back to stifle a counterattack. During prerelease betas, teams learned to punish misplays or tricksters who overuse Neymar's trademark rainbow flick – lifting the ball over opponents with a backheel. That skill set is one shared with Rocket League (2015), but Tarno rejects direct comparison with the extremely popular game. Flying cars with wild pinball physics are worlds away from Rematch 's precise human shooting and passing. Soccer's primary act is firing a projectile, so Rematch always features a crosshair; in one sense, it's a bulletless third-person shooter. When Sloclap held an esports tournament, Call of Duty sharpshooters triumphed over Rocket League and EA Sports FC experts. Despite the cries for innovation, annual sports titles still hold a captive audience. Challengers like Rematch – which was released this week for the PC, PlayStation 5 and Xbox Series X|S – will not dent EA Sports FC 's market share, said Emmanuel Rosier, the director of market analysis at the strategy firm Newzoo. Soccer's primary act is firing a projectile, so Rematch always features a crosshair; in one sense, it's a bulletless third-person shooter. But it may be possible to find players in other genres. Rematch can afford creative flourishes unavailable to games that rely on licenses, and its focus on team-oriented multiplayer games can support an esports player base, Rosier said. These factors, he said, create 'a bigger addressable market than realistic soccer games.' Sloclap does grapple with real soccer archetypes, such as the opportunistic goalhanger who will not defend, or attackers whose attempts to channel prime Cristiano Ronaldo derail each attack with overconfident trickery. 'There's a risk players will hug the ball and try to be the hero, role-play their favourite 'Blue Lock' character, try to dribble past everyone and fail miserably at doing so, which can frustrate teammates,' said Tarno, referring to a soccer manga. When Sloclap held an esports tournament, Call of Duty sharpshooters triumphed over Rocket League and EA Sports FC experts. But he has found that giving defenders the advantage has discouraged such nuisances while encouraging team play and short passing. During prerelease betas, teams learned to punish misplays or tricksters who overuse Neymar's trademark rainbow flick – lifting the ball over opponents with a backheel. 'You'll find players who try and rainbow flick their way out of everything, but it seems to be happening less and less,' Tarno said. 'The drive people have to play the hero is not greater than the drive people have to win.' – ©2025 The New York Times Company This article originally appeared in The New York Times.

Engadget
7 days ago
- Entertainment
- Engadget
Silky soccer, romancing everything and other new indie games worth checking out
Summer is finally here — at least for those of us north of the equator — and you might be planning to spend more time outdoors. Thanks to a swathe of great handheld devices, it's never been easier to play some fantastic indie games wherever you might be, so you can soak up the sun while unlocking achievements. There are a bunch of intriguing new indies you can check out right now, as well as a significant update for a certain thirst-inducing roguelite that's still in early access. I've also a few upcoming titles in this, the latest edition of our indie roundup. One of them has a Steam demo that you might end up spending several enjoyable hours with. Before we get started, a quick word of warning: Your wishlist and resolve are about to be tested as the Steam Summer Sale starts next week. I mean, good luck in advance with the bargain hunting! To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. I have to hold my hands up, I was skeptical about Rematch . When it was revealed that Sloclap — the team behind martial arts games Absolver and Sifu — was making an action-focused soccer game, I had some doubts that it would work. Rematch looked like the studio had taken Rocket League and retrofitted it with human characters. And with both that car soccer game and EA Sports FC 25 as competition, Sloclap was really going to have to do something special to break through. I think the studio might have just pulled that off. Rematch is entirely skill-based with no stat upgrades for your character. You control one player throughout the match, and you'll transition between attacking and defending while rotating the goalkeeper role with teammates. The action is very fluid and fast, and the controls are responsive (they'd have to be). Like in Rocket League , the ball doesn't go out of bounds. There are no fouls or offsides either. I've really enjoyed my first dozen or so games of Rematch . I came to realize that I'm more effective in a midfield/playmaker role or even as the goalkeeper than as an attacker. I haven't been able to get the hang of using the twin-stick controls to aim and shoot at the goal well enough as yet, but I've figured out a way to both help my team and have fun. There are some bugs that the developers are racing to fix and the lack of cross-play at the jump is a bit disappointing (Sloclap says it ran into some technical issues there, but getting that sorted is a top priority for the team). Still, Rematch feels like a very sticky game that I imagine many folks are going to sink dozens of hours into. It's already off to a strong start — it surpassed a million players on its first day. Rematch is out now on Steam, PS5 and Xbox Series X/S. It's on Game Pass Ultimate and PC Game Pass. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. After some delays, it's finally time to date everything in Date Everything! As the title of this dating sim from Sassy Chap Games and publisher Team17 suggests, you can romance anthropomorphized versions of things around your home. There are more than 100 voice-acted characters you can woo, from the doors and wall, to a mouse trap and dust bunny behind a couch, to fire and air. Things get pretty meta, as you can also date the devs, the game itself and "your overwhelming sense of existential dread." There are multiple endings for each character and around 70,000 lines of dialogue, so there's plenty to explore here. Reviews have been generally positive, with praise for the writing and design. I can't wait to see the reactions of my seatmate when I'm playing it on my next flight. Date Everything! is out now on Nintendo Switch, PS5, Xbox Series X/S and PC. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Lost in Random was received fairly well a few years back and now a roguelite spinoff has arrived. Lost in Random: The Eternal Die is out on Steam, Nintendo Switch, PS5, Xbox Series X/S, Game Pass Ultimate and PC Game Pass. This is a run-based action game with an isometric perspective and some permanent progression. So, it's very much Hades -coded, though it gives the genre a gothic storybook spin with a dice-rolling element. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Speaking of which (and in case you missed it), the third major early access update for Hades II arrived this week. Oh, sure, there are new bosses and combat options and so on. All of that's great. But for many fans, the biggest addition this time is proper character art for Narcissus. Unsurprisingly, he's hot and he knows it. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. From time to time, I'll start playing a demo and very quickly feel that GIF of Ralph Wiggum from The Simpsons pop into my head. You know, the one where he goes "Haha, I'm in danger!" (the GIF is actually from a crossover Family Guy episode in which characters from that show visited Springfield, fact fans). Such is the case with Ball x Pit , a game that I am already certain is going to absorb many, many hours of my life. I didn't get to the Ball x Pit demo until after Steam Next Fest ended, but it's still available until the full game goes live later this year (it's coming to Xbox Series X/S and Nintendo Switch too). After playing the demo, it's easy to see why publisher Devolver Digital dedicated the entire Summer Game Fest edition of its Devolver Direct showcase to this project from indie developer Kenny Sun and half-a-dozen collaborators. Ball x Pit is a blend of Breakout and Vampire Survivors with base-building elements. As you play the brick-breaking survival levels, you'll earn resources you can use to build out your homestead, which feeds back into the projectile chaos. It's an absorbing loop, but the real fun for me comes in the pit. Here, your character will (either manually or automatically) fire magic-infused balls at enemy tiles while avoiding their attacks and making sure the bad guys don't reach the bottom of the screen. You'll collect more projectiles and passive upgrades throughout your run. The real magic happens when you're able to fuse together a pair of balls to combine their effects. So, a ghost ball that passes through enemies instead of bouncing between them might also deliver a laser attack to other baddies in the same row or column. It's already apparent that the gameplay here will run deep. There will be a host of levels, characters and upgrades to unlock. I really can't wait for Ball x Pit to entirely ruin my productivity. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. I loved the Goosebumps books and TV show as a kid, so a stealth game based on the series caught my eye. In Goosebumps: Terror in Little Creek (from PHL Collective and publisher GameMill Entertainment), you'll try to avoid monsters in a nightmarish town but if you run into any, you can defend yourself with your slingshot. This game includes puzzles and an original story with multiple endings, while the art style looks charmingly old-school. It's coming to Nintendo Switch, PS5, Xbox Series X/S and Steam on August 29. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Let's close things out for this week with the latest look at PowerWash Simulator 2 . I enjoyed the first game immensely, and the new trailer shows off some more fresh features that are coming to the sequel, which is slated to hit PC, PS5 and Xbox Series X/S later this year. This time around, you'll be able to abseil or use a scissor lift to get to grimy, hard-to-reach spots. Multi-stage jobs are also new in PowerWash Simulator 2, and there will be a public restroom (ick) to make pristine. In addition, you'll be able to buy and restore antique furniture for your home base, while your pet kitties can join you on cleaning jobs. Cute!