
Finding yourselves in a gloriously stressful sci-fi adventure
What are the events that made you who you are? Do you fixate on the contingencies, or the ostensible hand of fate that drove you to this particular place in space-time? How do you make sense of your regrets, your self-justifications, your burdens, your excuses?
The Alters is a game about a man physically confronted with such questions. To survive on a remote planet, he must learn to live with the other selves he might have been, radically different incarnations who share Jan Dolski's exact DNA but have their own personalities and talents.
After beginning in a cliche fashion, the latest effort by 11 Bit Studios, the Polish developer behind Frostpunk and This War Of Mine , blossoms into an extraordinary survival game that explores miscommunication, human fallibility and conflicting motivations.
At the start, Jan finds himself the sole survivor of a space mining expedition on the behalf of Ally Corp. Soon after exiting his lifepod, he discovers a deposit of 'rapidium', the most valuable substance in the universe yet one whose properties are scarcely understood. Then, upon returning to his ship, Jan learns he is in imminent danger: The radiance of a too-close star will soon char him into ash.
Heeding the instructions from a colleague on Earth, Jan also discovers the most personal information imaginable on the ship's quantum computer: a form of searchable memories that chart all the pivotal decisions that led him to enlist in Ally Corp's space mission.
Rushed for time but lacking the technical know-how to get his ship moving, Jan initiates a branching procedure on the computer that allows him to select an alternative life path. Using the rapidium, which is known to hasten organic growth, he births another self in the ship's medical wing, known as 'the womb'.
But Jan Dolski, the technician, is far from enthusiastic when he realises what's going on. He resents Jan Dolski, the builder. For his life choices. For using him as a means to an end.
To escape the fatal starlight, Jan must gather resources that can be converted into food, fuel and building materials. Doing so entails exploring the outside terrain for resource deposits, then setting up mining stations and powering them via pylons to the ship. The environmental design is excellent, and wiring up a far-flung deposit can feel as satisfying as taking down a nemesis in another game.
But there is only so much that can be crammed into a space day. You have to be ruthlessly efficient, lest you find yourself, as I did at various points, having to backtrack several days to get things on track.
Fair warning: The Alters will let you fall on your face. By contrast with so many games that urge perfectionism – high scores, low times, no-hit runs, etc – it wants you to embrace your errors and remember that out of mistakes, good things can happen.
'What was really important for us was to create the life of Jan Dolski from our own experiences and our own loaded questions,' the game's director, Tomasz Kisilewicz, told me. Early in the game's five-year development cycle at 11 Bit Studios, the developers were polled internally about the what-ifs that have haunted them.
'For one person, it's 'What if I never left my hometown?' For somebody else, 'What if I took this business opportunity or didn't drop out of college?'' Kisilewicz said. The most emotional ones, he said, were about relationships. ''What if I proposed?''
By the third act, I had created four other alters to assist Jan: a biologist, a scientist, a refinery operator and a miner. (Other options include a doctor, guard, worker and shrink.) Aside from the refiner – a laid-back, wellness-oriented guy – the others are prickly in their own way. Try as I might, I couldn't help but court their animosity when I irked them with my conversational choices or decisions. The feelings of tension were mutual. Oh, how I shuddered inside whenever I heard some variation of 'Jan, got a moment?' while immersed in some time-sensitive task.
Rarely has a game filled my head with duties that felt so pressing. At almost any given moment, there is something to fret over: Is there enough inventory space? Are there enough resources to build? Is the ship adequately protected against radiation? Is there enough food? Are there enough repair kits to fix things on the ship?
During our conversation, I told Kisilewicz that I was especially impressed with the adversaries Jan encounters that aren't hostile-minded aliens. There are spatial anomalies that float in the air like astral jellyfish, irradiating Jan if he comes into contact – or, in their most fearsome form, causing time to speed up if he remains in their vicinity.
Kisilewicz explained that those who worked on The Alters refrained from trying to devise large-scale combat scenarios for practical reasons: the game had a small development team. They also didn't want to detract from the personal story they wanted to tell.
Along with CD Projekt Red, the makers of The Witcher games and Cyberpunk 2077 , 11 Bit Studios has helped catapult Poland into the vanguard of the gaming industry. Kisilewicz was clear-minded about the country's particular cultural influence on The Alters. 'It brings this Polish flavour of touching tough things and not shying away from bad endings, from bad outcomes,' he said.
The Alters is a first-class resource management game that I found rewardingly stressful to play. This is not a game where the good, bad and neutral conversation options are signposted. Some alters may react negatively to a gesture of empathy or curiosity. Sometimes there aren't any good choices.
Jan's journey is marked by pressing ethical concerns. They invite players to reflect on their own priorities, and to ponder what we owe others and what we owe ourselves. – ©2025 The New York Times Company
(The Alters was reviewed on the PlayStation 5. It is also available on the PC and Xbox Series X|S.)
This article originally appeared in The New York Times.
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The Star
2 days ago
- The Star
Finding yourselves in a gloriously stressful sci-fi adventure
What are the events that made you who you are? Do you fixate on the contingencies, or the ostensible hand of fate that drove you to this particular place in space-time? How do you make sense of your regrets, your self-justifications, your burdens, your excuses? The Alters is a game about a man physically confronted with such questions. To survive on a remote planet, he must learn to live with the other selves he might have been, radically different incarnations who share Jan Dolski's exact DNA but have their own personalities and talents. After beginning in a cliche fashion, the latest effort by 11 Bit Studios, the Polish developer behind Frostpunk and This War Of Mine , blossoms into an extraordinary survival game that explores miscommunication, human fallibility and conflicting motivations. At the start, Jan finds himself the sole survivor of a space mining expedition on the behalf of Ally Corp. Soon after exiting his lifepod, he discovers a deposit of 'rapidium', the most valuable substance in the universe yet one whose properties are scarcely understood. Then, upon returning to his ship, Jan learns he is in imminent danger: The radiance of a too-close star will soon char him into ash. Heeding the instructions from a colleague on Earth, Jan also discovers the most personal information imaginable on the ship's quantum computer: a form of searchable memories that chart all the pivotal decisions that led him to enlist in Ally Corp's space mission. Rushed for time but lacking the technical know-how to get his ship moving, Jan initiates a branching procedure on the computer that allows him to select an alternative life path. Using the rapidium, which is known to hasten organic growth, he births another self in the ship's medical wing, known as 'the womb'. But Jan Dolski, the technician, is far from enthusiastic when he realises what's going on. He resents Jan Dolski, the builder. For his life choices. For using him as a means to an end. To escape the fatal starlight, Jan must gather resources that can be converted into food, fuel and building materials. Doing so entails exploring the outside terrain for resource deposits, then setting up mining stations and powering them via pylons to the ship. The environmental design is excellent, and wiring up a far-flung deposit can feel as satisfying as taking down a nemesis in another game. But there is only so much that can be crammed into a space day. You have to be ruthlessly efficient, lest you find yourself, as I did at various points, having to backtrack several days to get things on track. Fair warning: The Alters will let you fall on your face. By contrast with so many games that urge perfectionism – high scores, low times, no-hit runs, etc – it wants you to embrace your errors and remember that out of mistakes, good things can happen. 'What was really important for us was to create the life of Jan Dolski from our own experiences and our own loaded questions,' the game's director, Tomasz Kisilewicz, told me. Early in the game's five-year development cycle at 11 Bit Studios, the developers were polled internally about the what-ifs that have haunted them. 'For one person, it's 'What if I never left my hometown?' For somebody else, 'What if I took this business opportunity or didn't drop out of college?'' Kisilewicz said. The most emotional ones, he said, were about relationships. ''What if I proposed?'' By the third act, I had created four other alters to assist Jan: a biologist, a scientist, a refinery operator and a miner. (Other options include a doctor, guard, worker and shrink.) Aside from the refiner – a laid-back, wellness-oriented guy – the others are prickly in their own way. Try as I might, I couldn't help but court their animosity when I irked them with my conversational choices or decisions. The feelings of tension were mutual. Oh, how I shuddered inside whenever I heard some variation of 'Jan, got a moment?' while immersed in some time-sensitive task. Rarely has a game filled my head with duties that felt so pressing. At almost any given moment, there is something to fret over: Is there enough inventory space? Are there enough resources to build? Is the ship adequately protected against radiation? Is there enough food? Are there enough repair kits to fix things on the ship? During our conversation, I told Kisilewicz that I was especially impressed with the adversaries Jan encounters that aren't hostile-minded aliens. There are spatial anomalies that float in the air like astral jellyfish, irradiating Jan if he comes into contact – or, in their most fearsome form, causing time to speed up if he remains in their vicinity. Kisilewicz explained that those who worked on The Alters refrained from trying to devise large-scale combat scenarios for practical reasons: the game had a small development team. They also didn't want to detract from the personal story they wanted to tell. Along with CD Projekt Red, the makers of The Witcher games and Cyberpunk 2077 , 11 Bit Studios has helped catapult Poland into the vanguard of the gaming industry. Kisilewicz was clear-minded about the country's particular cultural influence on The Alters. 'It brings this Polish flavour of touching tough things and not shying away from bad endings, from bad outcomes,' he said. The Alters is a first-class resource management game that I found rewardingly stressful to play. This is not a game where the good, bad and neutral conversation options are signposted. Some alters may react negatively to a gesture of empathy or curiosity. Sometimes there aren't any good choices. Jan's journey is marked by pressing ethical concerns. They invite players to reflect on their own priorities, and to ponder what we owe others and what we owe ourselves. – ©2025 The New York Times Company (The Alters was reviewed on the PlayStation 5. It is also available on the PC and Xbox Series X|S.) This article originally appeared in The New York Times.


New Straits Times
03-06-2025
- New Straits Times
Reigning champion Swiatek sets up French Open semi clash with Sabalenka
PARIS: Triple-defending champion Iga Swiatek set up a salivating French Open semi-final against world number one Aryna Sabalenka after marching past Elina Svitolina in the last eight on Tuesday. Swiatek bested 13th seed Svitolina 6-1, 7-5 in just over 90 minutes on Court Philippe Chatrier to continue her bid to equal a 102-year record by winning four successive French Open titles. The Polish fifth seed will face Sabalenka in the semi-finals after the Belarusian earlier eliminated Olympic champion Zheng Qinwen in straight sets. "Aryna is always a challenge, she has a game for every surface. I need to focus on myself, do the work and just go for it," said Swiatek. The former world number one has struggled for consistency since winning the clay-court treble of Madrid, Rome and Roland Garros in 2024, but can fall back on positive memories of playing and beating Sabalenka on the red dirt. "I don't know if she (Sabalenka) elevates my game. Against every player, we play different way, so it's hard to compare. But for sure our rivalry is pushing both of us," said Swiatek. The rivals have never met at Roland Garros, but Swiatek emerged the victor in their last two meetings on clay – in the finals of the Madrid and Italian Opens last season. "It's going to be a tough match but I'm happy for the challenge," the 24-year-old added. After starting sluggishly in her fourth-round win over former Wimbledon winner Elena Rybakina, where Swiatek found herself 6-1, 2-0 down before kicking into gear, she hit the ground running on Tuesday. Swiatek broke Svitolina's serve in the fourth game to take a 3-1 lead, before outlasting her opponent in two lengthy, tightly-contested games to consolidate her advantage. The five-time Grand Slam winner then served out the opener to 15 on a gusty centre court in Paris. The pair exchanged consecutive breaks of serve early in the second set, but neither could seize the advantage until Swiatek forced the breakthrough at 5-5 with a powerful forehand down the line. Swiatek showed her killer instinct by holding again to 15 and sealing the win with back-to-back aces. "I knew it's going to be a tough match, and it was. You know, even though first set, the score looks pretty straightforward, it wasn't like that in any other games... I had to fight for every point," said Swiatek. "I'm happy that I also stepped up when she broke me in the second set and that I kept my intensity until the end." Defeat for Svitolina means the 30-year-old Ukrainian has never progressed further than the quarter-finals at the French Open despite having reached the last-eight stage five times in her career. — AFP


The Star
01-06-2025
- The Star
Foreign visitors capture the heart of Kaamatan through their lens
ARMED with their cameras, Polish couple Darek Kalinski and Agnieszka Witusik spent Saturday (May 31) immersed in the colours, sounds and spirit of Sabah's Kaamatan grand finale. Their lenses captured not just images, but a cultural experience they described as unforgettable. Snapping away under the blazing sun at the Kadazandusun Cultural Association (KDCA) in Penampang, the couple were visibly awed by the vibrant procession of locals dressed in traditional attire, lining the pathway to welcome dignitaries and guests. 'This is not just a festival. It was alive. We want to photograph everything, the details in the costumes, the music, the smiles,' said Kalinski, 64, who, along with Witusik, 53, was on his first visit to Sabah. The couple, currently on a three-week Borneo adventure, said discovering the Kaamatan Festival was a fortunate, spontaneous twist in their plans. While planning their journey, they had come across mentions of the celebration but struggled to find clear information online. 'We were not even sure we would be able to catch it. The lack of official details made planning difficult, so we started our trip in Sarawak, thinking we might miss it altogether,' Kalinski explained. But a lucky online post revealing the dates of the two-day festival finale on May 30 and 31 prompted a spontaneous detour to Sabah. What was meant to be a brief stopover turned into a three-day stay, as they became fully immersed not just in the atmosphere but also in the energy of the crowd, the rhythm of traditional dances and the warmth of the people. 'The colours, the dancing, the people … it all came together in such a natural, heartfelt way. You cannot help but be drawn into it,' said Witusik, scrolling through photos they had taken. After experiencing the highlights of Kaamatan, the couple plan to return to Sarawak to visit the Mulu Caves before heading to Brunei, and will eventually return to Sabah for the final leg of their trip in Sandakan. But both agreed that Kaamatan had already left the deepest impression. 'We really hope more information will be made available online in future. This is something truly special, a real cultural treasure. We have taken so many photos to share with our friends back home,' said Kalinski. Also attending the celebration was Swiss retiree Marco Brudermann, 66, who described Kaamatan as 'refreshingly uncommercial and deeply sincere.' He was accompanied by his long-time friend Liliane Blume, 64, also from Switzerland, who has lived in Sabah for the past 18 years. Fresh from a journey through Manila and Zamboanga in the Philippines, Brudermann, a sociocultural anthropologist, noted that while there are similar traditional festivals back home, Sabah's connection to folklore and ancestral identity feels equally strong. 'You can feel the sincerity. The people are not just putting on a show … they are celebrating something deeply meaningful. It touches the soul,' he said. Having travelled extensively for work, Brudermann said being in Sabah during Kaamatan was a uniquely enriching experience. 'Sabahans are becoming increasingly committed to preserving their traditions, and it is beautiful to witness,' he added. Blume, a former German teacher at the Borneo Tourism Institute, agreed. 'This is not just a performance. Kaamatan is a living, breathing tradition. People are genuinely proud of their heritage, and you can feel that everywhere,' she said.