Artist Shocked To Find Her Poster Designs From 2017 In Bungie's Marathon: 'A Major Company Has Deemed It Easier To Pay A Designer To Imitate Or Steal My Work Than To Write Me An Email'
'The Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017,' Bluesky user antire.al posted on Thursday. She shared two images showing elements of her work and where they appeared in Marathon's gameplay, including a rotated version of her own logo. A poster full of small repeating icon patterns also seems to be all but recreated in Marathon's press kit ARG and website.
'Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution,' antire.al wrote. 'I don't have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email.'
How could something like this have happened? One possibility is that the art was used for placeholder assets that were supposed to be replaced or overhauled later on but never were. A less generous version is that someone at Bungie or the agencies it outsources to cut corners and knowingly lifted the work or used it as inspiration without compensation or attribution. Bungie didn't immediately respond to a request for comment.
This isn't the first time the PlayStation-owned studio has gotten into hot water for this sort of thing. In 2023, Destiny 2 fanart turned up in a major cutscene for the massive sci-fi MMO. In 2024, old fan art was plagiarized for an Ace of Space Exotic ornament and NERF gun replica. Bungie agreed to pay the artists and apologized in both instances. The studio has also been on the receiving end as well, with last year's The First Descendant lifting ability and perk icons directly from Destiny 2 before later removing them.
Marathon's alpha wrapped up earlier this month, leaving fans impressed by the shooting and moment-to-moment feel but torn on its implementation of the extraction shooter formula. What's not in doubt is that the worldbuilding and sci-fi interiors are some of the most intriguing work Bungie's done in years, a virtue now partly tarnished by allegations of plagiarism in certain aspects of the aesthetic.
'In 10 years I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living,' antire.al wrote.
.
For the latest news, Facebook, Twitter and Instagram.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Forbes
13 hours ago
- Forbes
Destiny 2's Power Grind Is Now Just Two 3-Minute Missions
Things continue to be weird in this new era of Destiny 2 which kicked off with its Edge of Fate expansion a few weeks back. The entire game was overhauled including, importantly, the loot and leveling systems. Now, the ultimate goal of Destiny 2 is to power up through 450 levels, with milestones of 200, 300, 400 and 450 giving you access to Tiers 2-5 loot respectively. So, how do you power up? This is a looter shooter, and you can guess what's happened: players have figured out the most efficient way to do this, and it's playing essentially two missions hundreds and hundreds of times. The missions are both Solo Ops, solo-only Portal missions that run you through various old zones with new objectives and a boss. Some are faster than others, and the two fastest are K1 Logistics on the Moon and Caldera on new planet Kepler. The idea here is you pick your favorite on one day or another when enemies rotate, and fly through these missions as fast as possible, hitting mini objectives along the way to land a top score and a +3 power upgrade in one slot. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder The problem is nothing is even close to this efficient. Depending on how much you've gotten this down to a science these are 2-5 minute runs. Get your drop, infuse it, do it again. You can check your roll to see if you want it as a replacement, but that's going to be rare. That's the process. Plus, on top of that, every 10 to a max of 20 runs you will get a drop that's one Tier above your current one, the big prize. After 400 that pinnacle drop is the only thing to level you up, and after six months, everyone is getting knocked back down to 200 to do it all over again. There is a debate in the community about whether this is stupid or not, and if so, if that's just players' fault for choosing to do this to themselves. I am in the 'well, what's the alternative then?' camp. This is a looter shooter. You give me five tiers of loot, I am not going to be satisfied with Tier 2 with less perks and worse stats. I want to climb. I also do not want to waste time climbing. It is a tough sell to be asked to run a 30 minute Pinnacle mission for two powerful drops when that would have just been 5-7 easy Solo Ops runs for double or triple the upgrades. Did I have more fun? I mean, did I really? Hell, if anything Solo Ops are technically new content while everything else isn't. Farming now feels like whatever you get is just going to be replaced at higher tiers if you get there. Only in select circumstances, say when Pinnacle Ops lets you target farm the best gun of the expansion (the rocket pulse) does it feel worth mixing things up (I'm still using my Tier 2 one as I cannot take it off). This is the split now. Do you go for 'diversity' in playing whatever random mission you feel like at any given time, which will slow your power gains to a crawl, or do you run the same two missions dozens if not hundreds of times to race toward better loot, while also feeling like you're losing your mind? As you can see, some things need to change. Follow me on Twitter, YouTube, and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.
Yahoo
2 days ago
- Yahoo
19 Funny Women Who Tweeted Things So Hilarious I Woke Up My Roommate At 3 A.M. And Now She's Threatening To Move Out
I truly cannot believe it is already August, but here we are. Let's celebrate getting through another week with some more funny tweets by women! We've rounded up the best jokes from Bluesky, Threads, and that we can't endorse the latter, but we are pleased to bring you the comical relief that can still be found on the platform, free of the surrounding chaos. PS: Be sure to give these funny women a follow! 1. 2. Related: 3. 4. 5. 6. 7. Related: 8. 9. 10. Related: 11. 12. 13. 14. 15. Related: 16. 17. 18. 19. Check out our last roundup of women's tweets if you missed it! Also in Internet Finds: Also in Internet Finds: Also in Internet Finds:


San Francisco Chronicle
2 days ago
- San Francisco Chronicle
Photos: Dead & Company's second night in S.F. unites generations of Deadheads
If the first night of Dead & Company's Golden Gate Park residency celebrated legacy, the second night showcased its endurance — across generations, families and time itself. What became unmistakably clear on Saturday, Aug. 2, was how deeply intergenerational the Grateful Dead 's following has become. Some 60,000 fans once again packed the Polo Field for the second of three concerts marking the Grateful Dead's 60th anniversary. Teenagers danced beside their parents. Grandparents clapped along with toddlers. Some attendees had seen guitarist Jerry Garcia perform live with the band in the 1960s. Others were born years after he died in 1995. 'My parents are a total big influence for all the good music I listen to,' said Siren Talbot, 19, of Grass Valley, who attended the show with her parents. 'It's definitely a reflection of just spending time together and listening and hanging out in the backyard.' Long before the band took the stage, the field buzzed with activity. Veteran Deadheads roamed the edges of the crowd handing out homemade stickers and swapping stories. Others stretched out on picnic blankets under the evening sky. San Francisco Mayor Daniel Lurie took the stage to introduce the first set shortly after 6:15 p.m. — and to acknowledge the moment's emotional weight. 'Listen, what you all have brought to our city over the last week and here tonight — you've brought joy, you've brought energy, you've brought love,' Lurie, clad in a tie-dye T-shirt, told the crowd. 'It's just what San Francisco needed.' Then, with his hand over his heart and the crowd roaring, he added: 'I am the mayor of the greatest city in the world, and it is my privilege to welcome Dead & Company.' Up front, the energy was high — swirling, packed and kinetic — as fans rushed to grab refreshments just as the music began. The band — featuring Grateful Dead co-founder Bob Weir and drummer Mickey Hart, alongside guitarist and vocalist John Mayer, bassist Oteil Burbridge, keyboardist Jeff Chimenti, and drummer Jay Lane — was more vibrant and cohesive than it had been on opening night. They kicked off with a tight, groove-heavy take on 'In the Midnight Hour,' setting a festive tone before launching into a rollicking 'Bertha' and a twangy 'Jack Straw' featuring a sunny tease of the Allman Brothers' 'Blue Sky.' A soulful 'Dear Mr. Fantasy' melted into the coda of 'Hey Jude,' followed by a punchy 'Passenger' and the crowd-pleasing 'Brown-Eyed Women.' The first set closed on a high, emotional note with a powerful rendition of 'Morning Dew,' featuring a guest appearance by country singer and opening act Sturgill Simpson. The second set leaned fully into the Dead's psychedelic roots. 'Uncle John's Band' opened with an unexpected jam on 'The Other One,' leading into the classic 'Help > Slipknot! > Franklin's Tower' suite, complete with playful teases of 'Ghostbusters' and 'Lucy in the Sky With Diamonds.' Grahame Lesh retuned to join the band for 'St. Stephen,' which nodded to 'The Eleven' before giving way to a hypnotic 'Drums' and 'Space' sequence, laced with a tease of Pink Floyd's 'Shine On You Crazy Diamond.' Momentum continued to build with 'Spanish Jam' and a stirring 'Days Between,' before the band launched into a late-set 'Truckin',' featuring a jazzy nod to Miles Davis' 'All Blues.' The evening wrapped with a raucous 'Cold Rain and Snow' and a tender, harmony-laced 'Brokedown Palace.' Between sets, the stage screens lit up with archival interviews from Grateful Dead members, grounding the present-day crowd in the band's original spirit. Late bassist Phil Lesh described Dead shows as places to 'test your limits' and 'experience a little danger' in a warm, welcoming space. 'The Grateful Dead show is a perfect place to do that,' he said. Reflecting on the venue, Weir added simply: 'It just feels right to go back to the park there and play for folks and just have a musical ball.' That spirit — of gathering, improvising, and sharing — was alive and well among the thousands who came not just for the music, but for the sense of belonging it brings. 'My dad and my mom have been taking me to Dead & Company shows since I was 3,' said Coral Mines, 16, from Trinity County. 'It's so life-changing to have that experience when you grow up. The music is peaceful. It's just such a vibe.' Eric Dugoni, 28, of Napa, said he's been to nearly 20 shows with his father. 'Last night was actually the first one without him,' Dugoni said. 'He would've been here, but he's hiking in Canada with his siblings. Still, I wore his old shirt. We've always connected through the music.' Some, like Ever Epshaw, now bring their own children. 'Last night I was with my daughter. She's 22, and he's 14,' said Epshaw, in his 50s. 'There were grandparents dancing everywhere — people with their kids, little kids, everyone just having fun.' Dead & Company may have concluded its so-called 'final tour' in 2023, but if this weekend is any indication, the music — and the culture built around it — shows no signs of fading. 'I wish more of my friends would come with me,' Mines said. Chronicle staff writer Anna Connors contributed to this report. Dead & Company – Golden Gate Park Setlist Grateful Dead 60th Anniversary Show – Friday, Aug. 2, 2025 Set 1 'In the Midnight Hour' (Wilson Pickett cover) 'Bertha' (Grateful Dead cover) 'Jack Straw' (Grateful Dead cover) (with 'Blue Sky' tease) 'Dear Mr. Fantasy' (Traffic cover) 'Hey Jude' (The Beatles cover) (coda only) 'Passenger' (Grateful Dead cover) 'Brown-Eyed Women' (Grateful Dead cover) 'Morning Dew' (Bonnie Dobson cover) (with Sturgill Simpson) Set 2 'Uncle John's Band' (Grateful Dead cover) (with 'The Other One' jam) 'Help on the Way' (Grateful Dead cover) 'Slipknot!' (Grateful Dead cover) (with 'Ghostbusters' teases) 'Franklin's Tower' (Grateful Dead cover) (with 'Lucy in the Sky With Diamonds' tease) 'St. Stephen' (Grateful Dead cover) (with Grahame Lesh and 'The Eleven' tease) 'Drums' (Grateful Dead cover) 'Space' (Grateful Dead cover) (with 'Shine On You Crazy Diamond' tease) 'Spanish Jam' (Grateful Dead cover) 'Days Between' (Grateful Dead cover) 'Truckin'' (Grateful Dead cover) (with 'All Blues' tease) 'Cold Rain and Snow' (traditional cover)