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The Morning After: Computex's new laptops from ASUS, Razer and more

The Morning After: Computex's new laptops from ASUS, Razer and more

Yahoo20-05-2025

If you've been holding out for the latest 2025 PC models and graphics card loadouts, Computex is usually when you have to check your bank balance. The PC-centric tech show in Taiwan has kicked off with a barrage of new laptops from the likes of Razer, ASUS and Acer.
ASUS has revealed the new ROG Zephyrus G14, with a 14-inch (of course) screen at 3K resolution, a refresh rate of 120Hz, 500 nits of peak brightness and Dolby Vision support. The G14 can be outfitted with up to an AMD Ryzen AI 9 HX 370 processor with 12 cores and 24 threads and an AMD XDNA NPU with up to 50 TOPS. The graphics card maxes out with the NVIDIA GeForce RTX 5080, while RAM options go up to 64GB and on-board storage up to 2TB.
Meanwhile, Razer's new Blade 14 laptops will arrive with RTX 5000 series cards, while still remaining thin, thin, thin. Those NVIDIA cards can tap into the company's DLSS 4 tech to provide 'the highest quality gaming experience possible in a 14-inch' laptop, according to Razer. The laptops have AMD Ryzen AI 9 365 processors that can achieve up to 50 TOPS. And if you're feeling even more lavish, there's also the bigger Blade 18, which you can load out with the RTX 5090. And then there's Acer, which is doing something special with thermal interface materials.
— Mat Smith
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More original Switch games are getting a Switch 2 makeover. Although their enhancements are subtler than the Switch 2 editions of Breath of the Wild and Tears of the Kingdom, at least these will be free. Nintendo's list includes some of the console's best games: Super Mario Odyssey, Super Mario 3D World + Bowser's Fury and New Super Mario Bros. U Deluxe. It also has the platform's top-down Zelda titles: Echoes of Wisdom and Link's Awakening. A pair of Pokémon games makes the cut: Pokémon Scarlet and Pokémon Violet.
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LG's 27-inch 1440p UltraGear OLED monitor is as close to gaming nirvana as fps-hungry players can get. Topping out at a 480Hz refresh rate means it can actually display up to 480 fps. Devindra is already obsessed with it — 240Hz can go to bed.
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I ditched my headset for this wireless speaker head cushion — and now I have surround sound right from my gaming chair
I ditched my headset for this wireless speaker head cushion — and now I have surround sound right from my gaming chair

Tom's Guide

time15 hours ago

  • Tom's Guide

I ditched my headset for this wireless speaker head cushion — and now I have surround sound right from my gaming chair

There's nothing more immersive than playing your favorite games or watching videos in surround sound, though it can be hard to find the space for all those extra speakers, especially at your desk. Normally in this situation, most people turn to a pair of headphones or one of the best gaming headsets to achieve something similar. While convenient, you're usually getting virtual surround sound instead of the hardware-based surround sound that a true multi-speaker setup delivers. Likewise, wearing headphones or a headset can be too isolating since you can't hear what's going on around you. That is unless you pick up a pair with an open-back design like the Turtle Beach Atlas Air headset I tried out last year. Alternatively, you could get some of the best computer speakers like the Logitech Z906 5.1 Surround Sound Speaker System. That one served me reliably for years before I decided to downsize to something simpler to avoid having cables from its five separate speakers running across my room. Just when I thought I'd never have surround sound at my gaming desk setup again, Razer has come up with a unique solution to all of these problems. Not only is it wire-free, but you don't have to deal with the discomfort that comes from wearing headphones or a headset for hours at a time. And at those times when you don't want surround sound, the Razer Clio doubles as a primary speaker. Here's how I gave one of the best gaming chairs a major upgrade with a new head cushion that pumps out immersive sound right to my ears. This wireless head cushion add-on straps onto the back of most gaming chairs and features integrated near-field dual speakers. You can use it alongside your existing speakers or soundbar for a simpler surround sound experience with Razer's Synapse software or you can use this wireless head cushion on its own as a Bluetooth speaker. With up to 14 hours of battery life, the Razer Clio holds a charge through even the longest gaming sessions. At first glance, the Razer Clio looks like it's a missing piece to the Razer Iskur V2 or one of the company's other gaming chairs. However, it's designed in such a way that it can slip onto the back of most gaming chairs, not just those from Razer. The front of the Clio features plush memory foam in the middle and on the sides to add some extra comfort to your gaming chair. Then, underneath this on the sides of the head cushion, there are integrated near-field dual speakers powered by a 5,400 mAH battery. Of course you get the green Razer logo in the middle but on the one side, there's also a THX logo since the Clio comes equipped with spatial audio powered by THX. It's only available in black at the moment but I wouldn't be surprised if Razer releases a white version later on. All of the controls are on top of the head cushion and I found them easy enough to reach even when sitting in a gaming chair with it attached. In the middle, there's a power button with volume controls on the left. On the right, there's an EQ button to switch between three different modes (Game, Movies, Music) and a source button that lets you connect to your PC or game consoles using Razer's 2.4 GHz HyperSpeed USB-C dongle or via Bluetooth. On the edge of the head cushion's left side, you'll find a USB-C port which is used for charging the device. According to Razer, the Clio can last up to 14 hours on a single charge and when the battery runs out, it takes approximately six hours to fully recharge it. This didn't stop me from using it though, as I put one of the best power banks on my gaming chair's backrest and ran a long USB-C cable to the Clio so that I could charge up the head cushion. Alternatively, you can plug it directly into your PC or into a wall outlet with a USB charger. Around back, you can see the two adjustable straps that allow you to attach the Clio to all of Razer's chairs and most other gaming chairs. You also get a nice view of the back of its built-in speakers which definitely gives your gaming chair a futuristic look when viewed from behind. As I don't have a Razer gaming chair on hand, I decided to try out the Clio using the Fractal Refine gaming chair from Fractal Design. Fortunately, it has a detachable headrest pillow that pops off which left me with plenty of room to attach the Clio. I have to admit, I was somewhat worried that it wouldn't fit at first given that the Refine isn't one of Razer's gaming chairs and its headrest is 12 inches across at its base in the back. As its straps are adjustable, the Clio can accommodate any gaming chair with a headrest circumference between 18.5 to 25.6 inches. The Refine has a circumference of 23.5 inches, so it is on the larger side. However, by adjusting the straps like you would on a backpack, I got the Clio to fit snuggly on the chair. I do wish the bottom strap was a bit wider on the Clio but with a bit of back and forth, I got it attached to my gaming chair and it held firmly in place once I was done. Although the Clio will work with any soundbar or 2.0/2.1 speaker system, Razer also sent over a pair of its Nommo V2 Pro speakers for me to test it out with. They worked just as well with my gaming PC using a USB cable as they did with my Nintendo Switch 2 connected via Bluetooth. The Nommo V2 Pro sound great for movies and especially for gaming. Plus, I really like the dash of RGB backlighting they add to my desk setup. With the Razer Clio attached to my gaming chair and fully charged up, it was time to see how well they could deliver a surround sound experience when paired with the Nommo V2 Pro along with what this wireless speaker head cushion sounded like on its own as a primary speaker. Right from the get go, I could immediately see the appeal of having a pair of speakers strapped to either side of my gaming chair. The sound coming from the Clio went straight to my ears as the speakers built into the head cushion are angled just right. Even as a primary speaker and not as part of a hybrid surround sound system, I was impressed. Likewise, thanks to the included HyperSpeed USB-C dongle in the box, I just plugged it into my computer, powered on the Clio and I was ready to go. On its own, the Clio will work as a primary speaker in either 2.4 GHz or Bluetooth mode. To use it as part of a surround sound setup though, you first have to install Razer's Synapse software. If you have one of the best gaming mice or another peripheral from the company, chances are, you've already installed Synapse. Since I review the best mini PCs including more powerful ones you can actually game on, I'm always switching between computers. For that reason, I had to download and install Synapse on the Acemagic Tank 03 gaming PC I decided to use in my revamped desk setup. After logging into my Razer account, the Clio appeared in a new tab at the top of the program with an update for it ready for me to download. Once I updated its firmware, I then had full control over the wireless speaker head cushion in Synapse. In Razer's software, I could adjust the Clio's volume, EQ settings and more but this is also where you can combine it and another pair of speakers or a soundbar in surround sound mode. After you do this, you can then tweak the volume for both your speakers at the front and for the Clio at the back which acts like a pair of rear surround sound speakers. I have to admit, I had some trouble getting it to work in this way at first. Everything was fine when listening to music or watching videos on YouTube. However, I couldn't get the Clio to work in surround sound mode while playing games. After poking around Synapse for a bit, I realized that I had to manually set which speaker or speakers I wanted to use on a per game basis. After checking the boxes next to the Clio and the Nommo V2 Pro speakers in Synapse, I fired up Rocket League and was met with a true surround sound experience. Playing one of my favorite pick-up-and-go games with the Clio in surround sound mode was amazing — from the stadium's ambient noise to the rush of the ball flying past me, it all felt incredibly immersive. In fact, doing so brought me back to how it felt to play Rocket League with my Logitech Z906 5.1 system when the game first released a decade ago. With my initial PC testing out of the way, it was time to test the Razer Clio with the other device on my desk: the Nintendo Switch 2. Thanks to the second USB-C port at the top of Nintendo's new hybrid console, all I had to do was plug in Razer's HyperSpeed USB dongle there and everything worked just like it did on my gaming PC. From there, I undocked my Switch 2 and tested out the Clio while playing in handheld mode. This too worked like a charm and I could see how it might be fun to play this way while fully reclined in my gaming chair. Since you can't run third-party apps like Razer Synapse on the Switch 2 or other consoles for that matter, you're limited to using the Clio as a dual speaker setup instead of as a surround one. Still, I liked having the sounds and catchy music from Mario Kart World inches from my ears and even with the Clio's volume turned up high, my family members in the same room with me couldn't really notice. Honestly, the whole experience reminded me a lot of playing games with the Viture Pro XR glasses which also have built-in speakers. With one console tested, I decided to head to my recently finished black-and-white desk setup in my office and give the Clio a try with the PS5 Pro. As Sony swapped out the PS5's front USB-A ports for USB-C ones on the PS5 Pro, once again, I just plugged in the HyperSpeed dongle, powered on the Clio and was ready to go. The console recognized the Clio as a USB headset which is actually quite fitting as that's the exact device Razer has positioned it as an alternative to. Playing Astro Bot with the Clio was a whole lot of fun and with the Dual Sense controllers' advanced haptics, the whole experience was extra immersive. It's worth noting that due to Microsoft short-changing the Xbox Series X, you won't be able to use the Clio with it since that console doesn't support audio over USB or via Bluetooth. At the end of the day though, the Clio was designed with PC gaming in mind. The fact that you can use Razer's wireless speaker head cushion with consoles or even your phone or tablet is just icing on the cake. Still, I had a ton of fun playing Switch 2 and PS5 Pro with it as a primary speaker and I can't wait to give some more immersive games like Death Stranding 2 a try with the Clio to see if it further adds to the experience. At $229, the Razer Clio certainly costs more than a good gaming headset or a pair of headphones with virtual surround sound. However, for the price, you're also adding some extra comfort to your gaming chair and the ability to use its built-in speakers on their own or as part of a surround sound system. At the same time, all you have to do is loosen its straps to move the wireless speaker head cushion from your old gaming chair to a new one down the line. The Razer Clio certainly won't be for everyone given its price and the fact that you need a compatible gaming chair to use it. However, if you want an open surround sound experience and are short on space or just don't want to have wires running across your floor, then it could be a nice upgrade for your gaming setup. While I wish it could offer the same surround sound experience on consoles that it does on PC, Razer is a PC gaming company after all. Even as a primary speaker, I still found its dual speakers to provide a more immersive experience overall as they were a lot closer and angled just right to reach my ears. Now that Razer has made a detachable head cushion with wireless speakers inside, who knows, maybe we could one day see the company make a gaming chair with built-in surround sound or at least just built-in speakers. After trying out the company's Project Arielle, which added integrated heating and cooling to its mesh Fujin Pro gaming chair. at CES 2025 this year, anything's possible.

Wind Waker on Nintendo Switch 2 made two tiny changes that break it wide open for Zelda speedrunners – a strategy so hard "only a few people in the whole world can do it" is suddenly a lot easier
Wind Waker on Nintendo Switch 2 made two tiny changes that break it wide open for Zelda speedrunners – a strategy so hard "only a few people in the whole world can do it" is suddenly a lot easier

Yahoo

time19 hours ago

  • Yahoo

Wind Waker on Nintendo Switch 2 made two tiny changes that break it wide open for Zelda speedrunners – a strategy so hard "only a few people in the whole world can do it" is suddenly a lot easier

When you buy through links on our articles, Future and its syndication partners may earn a commission. The launch of Switch 2 has finally seen the arrival of GameCube games as part of the Nintendo Switch Online service, and speedrunners of The Legend of Zelda: The Wind Waker might just be feasting better than any of us. While this emulated version is nearly identical to the GameCube original, there are two tiny changes that have busted the speedrunning scene wide open. As explained in a new video from speedrunner Linkus7, Wind Waker has a glitch that lets you reach out-of-bounds portions of the game's dungeons. The out-of-bounds areas don't actually load any collision data, so you'll just fall endlessly - unless you land on a chest, which for some reason does remain loaded as a solid, but invisible object. This glitch is present in the original game and has been known about for years, but there's never been any real way to make use of it, because there's no way to force the rest of the level to load in after you've landed on the chest. Playing the Song of Passing, which changes the time of day, should be able to force the stage to load, but instead, it simply crashes the game. But on Switch 2, the devs have simply disabled that crash. You can now do the out-of-bounds glitch, land on the chest, play the Song of Passing, and continue playing the level as normal. This is specifically helpful in the Earth Temple, which Linkus7 estimates can now be completed in about two minutes. The other change is even more basic: it's the GameCube emulator's built-in controller remapping. Wind Waker speedrunning relies on a trick where you rapidly swim back and forth. Do it fast enough, and Link starts building up absurd levels of negative speed - so much that you can launch yourself away from the starting island without the aid of a boat. But this trick is no joke, requiring you to "basically pause buffer the game, frame-perfectly, for about three [or] four minutes," Linkus7 explains. There's another way to do the trick, though: simply "flick the analog stick 20 times per second." That, of course, is "ridiculously hard and only a few people in the whole world can do it." With the official GameCube emulator's built-in controller remapping options, however, you can simply map one of the analog stick directions to a button, hold a direction, and rapidly tap the button to shimmy back and forth and easily build up that negative speed. Linkus7 says this trick is now something "even you could do at home, trust me." And I can pretty much confirm that - it's still not easy to do if you're unpractised, but I did manage to knock out one brief super swim in just a few minutes of trying. For proper speedrunners, who can now perform the trick throughout the game, with trivial ease? It's a complete game-changer. For now, the Wind Waker speedrunning community is splitting runs into GameCube and Switch 2 categories in an effort to encourage players to compete on the new console, build new routes, and enjoy essentially free world records. Once the exact details of the Switch 2 routes of have been worked out, the categories may be reintegrated. The Switch 2 version of Wind Waker still isn't a perfect place to speedrun, as it's missing support for the GBA link through the Tingle Tuner, which was key to the old GameCube routes, and the fairly substantial input lag in Nintendo's GameCube emulator is likely to throw off some runners. But even with those caveats in mind, it looks like we're about to enter a whole new era of Wind Waker speedrunning. Many of the best Zelda games of all time are playable on Switch 2.

Digital Foundry: Nintendo's free Switch 2 game updates are more like remasters.
Digital Foundry: Nintendo's free Switch 2 game updates are more like remasters.

The Verge

timea day ago

  • The Verge

Digital Foundry: Nintendo's free Switch 2 game updates are more like remasters.

Digital Foundry: Nintendo's free Switch 2 game updates are more like remasters. The folks at Digital Foundry have done more pixel counting , this time looking into the first-party Switch 1 games with upgrades we also found impressive . While Switch 2 Edition upgrades for games like Breath of the Wild cost extra, they found that these updates to games like Splatoon 3, Super Mario Odyssey, and The Legend of Zelda: Link's Awakening make the games' artwork better, thanks to running at higher framerates and with higher resolution. Is that exactly good enough for the new system?

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