
‘Daemon X Machina: Titanic Scion' Finally Shows Some New Gameplay
It's taken a while, but we're finally getting to see more of Daemon X Machina: Titanic Scion in action, and it's definitely impressive.
Specifically, two new trailers for Daemon X Machina: Titanic Scion have dropped. The first (shown below) covers 'particle weapons', which are functional additions to your Arsenal.
They come in three varieties: Assault Shift (AS), Guard Shift (GS), and Wing Shift (WS).
The first offers minor ancillary weapons fire, the second gives you added protection, and the third increases your aerial mobility. All three use Femto, which was one of the main fuel types from the first Daemon X Machina.
The second video (shown below) covers the game story, and this is where things get weird.
This is because for the first Daemon X Machina, the story was an incomprehensible mess. While there was a very nice prologue anime done by Satelight that set the tone of the narrative, the game's eventual story was just plain confusing.
The interesting thing here, though, is that the new Arsenals are scaled to power armor, and that means you can get actual characters sans-helmet emoting in cutscenes.
For all the failings of the first Daemon X Machina's story, it did try very hard to add proper characterization into the game.
Most mecha games, such as Armored Core, had a historically hard time landing a solid narrative, because you rarely got to see any of the characters.
So this time around, not only are we getting characters in power armor, but also a new character designer, Kimihiko Fujisaka, whom I interviewed a while back for Terra Battle.
In any case, story weirdness aside, Titanic Scion is shaping up to being an interesting mecha game and I'm looking forward to taking it through its paces once it is released on September 5.
Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.
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