
Grow a Garden becomes one of Roblox's most played games as millions engage with virtual gardening
Developed by Janzen Madsen and Splitting Point Studios in New Zealand, the game originated from a Roblox user project and was later expanded by a professional team.
The gameplay allows users to grow virtual plants and pets, purchase seeds with in-game currency (Sheckles), and even trade or steal from other gardens. Offline growth features and a calm in-game environment have helped differentiate it from more action-heavy titles.
Fans credit its success to the game's accessibility, strategic progression, and social elements. Live events and competitive leaderboards also contribute to its appeal, particularly among younger users who enjoy comparing progress with friends. Many of the game's players are aged 13 and under, according to Roblox data.
Some players have also highlighted the in-game economy and Robux purchases as a significant part of gameplay, allowing for faster progression and access to rare items.
Meanwhile, critics have questioned the game's educational value and its use of paid mechanics. Some netizens have expressed concern over monetisation and its potential effect on children's financial understanding.
Although some appreciate the game's relaxing pace and satisfying growth mechanics, it remains uncertain whether Grow a Garden encourages real-life gardening or financial understanding in its young player base.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Express Tribune
3 hours ago
- Express Tribune
Disney weighs AI future in film production amid legal risks and union pushback
Disney is cautiously navigating how to incorporate artificial intelligence (AI) into its film and television production, balancing innovation with concern over its legacy and legal exposure. A plan to use AI to create a digital double of Dwayne Johnson for the live-action Moana remake—with his cousin serving as a body double and AI-generated facial replacement—was ultimately shelved over concerns about intellectual property ownership, privacy, and union backlash. The company has since taken a conservative approach: CEO Bob Iger and legal chief Horacio Gutierrez emphasize that while AI holds transformative potential, it must not compromise the integrity of Disney's classic characters and storytelling. Disney has also sued AI firms—such as Midjourney—for using its copyrighted characters without permission, underscoring its commitment to protecting intellectual property rights. Projects like Tron: Ares, originally targeted for AI integration, were abandoned due to the risk of negative publicity and ongoing negotiations with actors' and writers' unions. At the same time, Disney is cautiously exploring AI use elsewhere, including personalized Disney+ clips and an AI version of Darth Vader in Fortnite, consistent with the company's ongoing $1.5 billion stake in Epic Games. Internally, Disney has established an AI review committee that vets any use of generative tools in corporate workflows; requests must be approved within 48 hours. Yet employees and creative partners remain wary about the implications for labor, copyright, and creative control. Disney is not alone. The broader Hollywood ecosystem is under pressure from lawsuits, union scrutiny, and regulatory uncertainty as studios wrestle with how to harness AI without undermining artistic authenticity. With stakeholders divided between innovation and preservation, Disney's actions reflect a cautious path forward in a rapidly evolving landscape.


Express Tribune
4 days ago
- Express Tribune
PartyNextDoor to headline interactive concert experience in Fortnite
PartyNextDoor is set to launch a new immersive concert experience inside Fortnite, marking his debut collaboration with the popular online gaming platform. The interactive event, developed with Sony Music Entertainment, Sony Immersive Music Studios, and OVO Sound — Drake's label — will premiere on August 1 at 1 p.m. EST. The event takes place on a custom-designed island tailored to PartyNextDoor's creative vision. According to Sony's announcement, the experience begins at the top of Toronto's CN Tower, before transporting players via private jet to a stylized South Beach setting. The virtual journey culminates in a recreated version of LIV at the Fontainebleau Miami Beach, where an exclusive after-party will take place. Players can engage in various interactive elements, including scavenger hunts, mini-games, and parkour challenges throughout the experience. Gamers can access the custom island using the Fortnite Island Code: 7024-5026-8823. PartyNextDoor's avatar will perform dynamic renditions of several hits, including 'Break from Toronto,' which will also be released as a Jam Track in the Fortnite Shop. Additional featured songs include 'M a k e I t T o T h e M o r n i n g' and 'Somebody Loves Me.' 'When the opportunity to create our own world came up, it was a natural fit,' PartyNextDoor said in a statement on Thursday, noting his enthusiasm as a longtime Fortnite fan. PartyNextDoor, the first artist signed to OVO Sound, has collaborated with major artists like Drake, Rihanna, and DJ Khaled. His songwriting credits include chart-topping hits like 'Work' and 'Wild Thoughts.' He's currently on tour in Europe following the release of $ome $exy $ongs 4 U with Drake, which recently topped both the Billboard 200 and Apple Music charts. The Fortnite event continues Epic Games' tradition of music-driven experiences, following similar performances by Ariana Grande, Travis Scott, and Marshmello.


Express Tribune
28-07-2025
- Express Tribune
Grow a Garden becomes one of Roblox's most played games as millions engage with virtual gardening
Grow a Garden, a farming simulation on Roblox, has quickly risen to become one of the platform's most visited games. Since its March 2025 release, the title has surpassed 9 billion visits and achieved record-breaking concurrent player counts, overtaking games such as Fortnite and PUBG. Developed by Janzen Madsen and Splitting Point Studios in New Zealand, the game originated from a Roblox user project and was later expanded by a professional team. The gameplay allows users to grow virtual plants and pets, purchase seeds with in-game currency (Sheckles), and even trade or steal from other gardens. Offline growth features and a calm in-game environment have helped differentiate it from more action-heavy titles. Fans credit its success to the game's accessibility, strategic progression, and social elements. Live events and competitive leaderboards also contribute to its appeal, particularly among younger users who enjoy comparing progress with friends. Many of the game's players are aged 13 and under, according to Roblox data. Some players have also highlighted the in-game economy and Robux purchases as a significant part of gameplay, allowing for faster progression and access to rare items. Meanwhile, critics have questioned the game's educational value and its use of paid mechanics. Some netizens have expressed concern over monetisation and its potential effect on children's financial understanding. Although some appreciate the game's relaxing pace and satisfying growth mechanics, it remains uncertain whether Grow a Garden encourages real-life gardening or financial understanding in its young player base.