
Donkey Kong Bananza review: Great ape to the rescue
DK and his new sidekick Pauline – yes, that Pauline, the damsel Mario rescued in the original 1981 coin-op – together explore sprawling open worlds in search of crystal bananas. But the fruity rewards aren't sitting around just a delicately timed double-jump away as might have been the case in previous Donkey Kong platforming games. Instead, they largely lie hidden beneath the ground in secret rooms found only when DK drills into the earth with his fists, bashing his way through layers of rock, earth and sand like a wrecking machine.
Every level consists of an unbreakable base layer on which Nintendo's developers – the same team who made 2017's sublime Super Mario Odyssey – have constructed rolling hills, cliffs and buildings.
You could approach Bananza as a conventional platformer, jumping, rolling and walloping your way around the surface as you search for goodies and clobber enemies. But you quickly learn that what lies beneath is more interesting. Why try to dodge prickly foes or navigate sliding platforms when you can just excavate around them, boring in any direction with a flurry of fists?
As you bash through the rock, you'll stumble on stashes of gold, collectibles, side-quests and those coveted concealed bananas. Theoretically, you could take the time to leave most of the levels in ruins, bar a few indestructible objects that preserve the path to the next mission.
Pauline acts as your cheerleader, sitting on your shoulder and offering encouragement. Co-op play using an additional controller lets Pauline help with the demolition of the environment. If you use Nintendo's GameChat service (free for now but requiring a subscription from next March), a second player can join in from another console, even a Switch 1, locally or remotely.
However, DK generates enough destructive chaos by himself and co-op play has only a limited effect, one that's not very satisfying except for maybe the youngest gamer.
A greater problem linked to Kong's underground adventures is that digging down leads to the camera closing in and frequently blocking out the overground layers. Nintendo tries to alleviate the issues with DK's sonar-based ground-pound that briefly illuminates nearby collectibles and the terrain. But you're often flailing blindly in the dark, surrounded by bland brown textures until you poke your way towards daylight.
It feels very unlike Nintendo to accept such a flawed presentation style, even if the gleeful invention on show above ground masks the problem.
Nonetheless, DK's adventures rarely fail to slap an irrepressible smile on your face and the diversity of tasks always keeps your attention. Each level comes stuffed with collectibles and mini-games testing specific skills such as puzzle-solving or timed combat challenges featuring rock-flinging and enemy smashing. Later ability transformations such as the rhino invite you Metroidvania-style to revisit previous locations for more secrets.
Donkey Kong Bananza might be considered too easy for most players – even the boss battles barely raise a sweat – and overall doesn't occupy the same rarified air as Super Mario Odyssey. Yet the bulldozing ape ably showcases the power of Switch 2 and earns a place alongside Mario Kart World as an essential purchase for owners of the new console.
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Irish Independent
6 days ago
- Irish Independent
Kerry and Donegal marriage ‘holding up' as All-Ireland final tension builds
And while no one has, as yet, been consigned to the spare bedroom, depending on how the big game pans out it might well have an occupant soon enough! The north Kerry couple from Lisselton have been here before. They were married prior to the 2014 final between Kerry and Donegal when they held a GAA style wedding. The couple made their grand entrance to the wedding reception on that special day to The Sunday Game theme tune. Of course, it comes as no surprise when one considers Pauline is part of Kerry football royalty being a niece of the late, great Tim Kennelly and cousin to All-Ireland winners, Noel and Tadgh. It's the kind of famous footballing link that lets Robert know exactly where he is. The hop ball started the second that Donegal beat Meath in the semi-final knowing Kerry were waiting. The couple attended both semi-finals in a show of solidarity with one another. However, the battle lines have now been drawn as Pauline and Robert retreat to their respective shades of green and gold. 'He is sitting next to me at night playing 'Jimmy's Winning Matches' on TikTok. The slagging has well and truly started but we're holding up,' Pauline told The Kerryman. 'It's so long since we last met in a big game so we're having great craic. It's lovely to see the flags up around the place. At least we can agree on the colour,' she laughs. Pauline feels Donegal are going to be hard to beat. But on the flip side, an easy semi-final win over Meath won't do them any favours. Robert has been digging Pauline over the fact Kerry always get 'an easy run' to the final every year. 'We'll be absolutely going, 100 per cent. Robert supported me in the semi-final, and I supported him in Donegal's semi-final. We came out on the good side of it. We'll meet up with Robert's family in Dublin before heading to Croker. They're all mad about Michael Murphy, they want it to be his year. If it was any other year I would agree with him,' she said. Being Tim Kennelly's niece naturally means football is that bit more personal to Pauline. Tim was a member of the star-studded Kerry side of the 1970s and '80s, captaining Kerry to All-Ireland glory in 1979 on an occasion that is still top of the Kennelly family's memory list. 'I would have been younger when he was in his prime. We always knew how famous he was. Even the amount of people that still talk about him today, they idolise him. We would have remembered the great times mom and dad had going to matches. They had great stories from travelling around the country watching Tim. 'I know my late mother and Tim are probably looking down at us and laughing at all this carry on. It's great for the family to have that connection. Hopefully, we can bring back Sam Maguire to Kerry. It's also been a great year for our local club man (Ballydonoghue) Jason Foley. He is having a super year for Kerry,' Pauline said.


Irish Independent
7 days ago
- Irish Independent
Donkey Kong Bananza review: Great ape to the rescue
Though notionally Bananza is a 3D platformer, the traditional gameplay of the series has been superseded by Donkey Kong's newfound destructive power that enables him to punch his way through the landscapes. Nintendo took inspiration from Minecraft for the building abilities in Legend of Zelda: Breath of the Wild but here the Mojang influence manifests in the tunnelling, burrowing and smashing. DK and his new sidekick Pauline – yes, that Pauline, the damsel Mario rescued in the original 1981 coin-op – together explore sprawling open worlds in search of crystal bananas. But the fruity rewards aren't sitting around just a delicately timed double-jump away as might have been the case in previous Donkey Kong platforming games. Instead, they largely lie hidden beneath the ground in secret rooms found only when DK drills into the earth with his fists, bashing his way through layers of rock, earth and sand like a wrecking machine. Every level consists of an unbreakable base layer on which Nintendo's developers – the same team who made 2017's sublime Super Mario Odyssey – have constructed rolling hills, cliffs and buildings. You could approach Bananza as a conventional platformer, jumping, rolling and walloping your way around the surface as you search for goodies and clobber enemies. But you quickly learn that what lies beneath is more interesting. Why try to dodge prickly foes or navigate sliding platforms when you can just excavate around them, boring in any direction with a flurry of fists? As you bash through the rock, you'll stumble on stashes of gold, collectibles, side-quests and those coveted concealed bananas. Theoretically, you could take the time to leave most of the levels in ruins, bar a few indestructible objects that preserve the path to the next mission. Pauline acts as your cheerleader, sitting on your shoulder and offering encouragement. Co-op play using an additional controller lets Pauline help with the demolition of the environment. If you use Nintendo's GameChat service (free for now but requiring a subscription from next March), a second player can join in from another console, even a Switch 1, locally or remotely. However, DK generates enough destructive chaos by himself and co-op play has only a limited effect, one that's not very satisfying except for maybe the youngest gamer. A greater problem linked to Kong's underground adventures is that digging down leads to the camera closing in and frequently blocking out the overground layers. Nintendo tries to alleviate the issues with DK's sonar-based ground-pound that briefly illuminates nearby collectibles and the terrain. But you're often flailing blindly in the dark, surrounded by bland brown textures until you poke your way towards daylight. It feels very unlike Nintendo to accept such a flawed presentation style, even if the gleeful invention on show above ground masks the problem. Nonetheless, DK's adventures rarely fail to slap an irrepressible smile on your face and the diversity of tasks always keeps your attention. Each level comes stuffed with collectibles and mini-games testing specific skills such as puzzle-solving or timed combat challenges featuring rock-flinging and enemy smashing. Later ability transformations such as the rhino invite you Metroidvania-style to revisit previous locations for more secrets. Donkey Kong Bananza might be considered too easy for most players – even the boss battles barely raise a sweat – and overall doesn't occupy the same rarified air as Super Mario Odyssey. Yet the bulldozing ape ably showcases the power of Switch 2 and earns a place alongside Mario Kart World as an essential purchase for owners of the new console.


Irish Times
17-07-2025
- Irish Times
Nintendo Switch 2 review: A giant leap for Switch fans, but it comes at a price
Nintendo Switch 2 Price : €470 Website : Where To Buy : Smyths It says something that I managed to keep the Nintendo Switch 2 hidden from the Mario-addicted members of the household for about a week. In the end, the only thing that gave me away was the Switch 2 branding emblazoned across the back of the hand-held console, and some lazy positioning. It wasn't that difficult to conceal. The Switch 2 looks fairly similar to the first generation, with removable JoyCon controllers and a big enough screen that you aren't dependent on the dock mode to get a good look at your games. Similarly, the Nintendo Switch 2 doesn't feel like a new console – at least not in the 'wow' factor sense of things. Everything is very familiar, which might be a selling point rather than a negative. It is still a hand-held console with detachable controllers, and it can still be hooked up to the TV to work as a home console. But Nintendo didn't have to reinvent the console. It just needed to make it better. And on that front at least, the company has hit the mark. READ MORE It is more powerful, as you would expect from the second generation. It is slightly bigger too, with the screen expanding from 6.2 inches to 7.9 inches. [ Nintendo's Switch 2: Nostalgia is the driving force as gaming fans await heavily hyped console Opens in new window ] The Switch 2 is capable of 4K output too, and at 40 frames per second, although that changes to 1,080p and 120 frames per second while docked. It all depends on the games though, and what they will support. Inside the box you get the console, JoyCon controllers, a grip for the controllers to turn it into a classic controller, the dock, HDMI cable, and power cable and adaptor. You will also get two straps for the JoyCons, which is advisable to use for certain games to increase stability of the controller. The JoyCon controllers are magnetic, rather than simply clipping on. As someone who has accidentally detached the controllers from the original Switch mid-game, the difference is welcome. But there is more interesting technology built in. For example, the optical sensors mean the controllers can be used as mice, opening up the possibilities for playing games that utilise mouse aim. That's where those straps are useful. A gamer plays Mariokart World on the new Nintendo Switch 2 video-game console. Photograph: Dimitar Dilkoff/AFP via Getty Images Setting up is quick and relatively painless, although it requires a software update that can take a while. If you are buying this for a child, best to get that one out of the way before you hand it over, or face an epic whinge. The console supports virtual cards, so you can use any downloaded games you might have had for the previous Switch on your new console too. You have more space for those virtual games, with the Switch 2 expanding storage to 256GB, with support for a microSD Express card of up to 2TB. Forget about having to make difficult decisions, at least for a couple of weeks; the Switch 2 has plenty of room. If you have played a Switch previously, the new console will feel familiar. Nintendo has largely stuck with what works with the interface, so don't expect any big redesigns here, unless you want to dig around inside individual apps. One change is the addition of Game Chat, thanks to the Nintendo Switch 2's microphone. You can now chat with up to 11 other people while playing games; add in an optional USB C video camera and you can video chat as you play, plus you can share your screen, even if you aren't playing the same game. It's a handy way to get tips from friends; unfortunately, it only works with the Switch 2, so for some people it will be a while before it is in regular use. [ Can Nintendo's Switch 2 re-energise a stagnant gaming industry? Opens in new window ] The price may be an issue for some people. At just short of €500, the Switch 2 is significantly more expensive than its predecessor, which started at €330 when it launched. So why buy a Switch 2? Aside from the power and graphics boost, one compelling reason: the new games. If you want the new Mario Kart World and Donkey Kong Bananza, you will need to invest in the Switch 2. Nintendo has no plans to release the new games for its previous console, and expect that to happen more in the future. Good There may not be too many exclusives just yet for the Switch 2, but the previous generation of games is backwards compatible. You can also copy over any virtual cards you have on your Switch to the new console, meaning you have a library ready to go. The new magnetic JoyCons feel more secure than the previous generation too – although that may change with use. Graphics improvements on Switch 2 are noticeable, with Nintendo adding in support for more advanced technology. Bad The screen is a downgrade from that of the Switch OLED. Will you care? Not enough. Battery life is okay, with the official rating at a minimum of two hours and max of 6.5, depending on what game you are playing. That is poorer than its predecessor, which was 4.5 hours to nine hours. However, it will only hit you if you are engaging in long sessions while out and about. Everything else The dock comes with two USB ports, an Ethernet and HDMI connection. The Switch 2 itself adds an extra USB C port, and a usable kickstand. Verdict An upgrade to the original Switch – one that will come into its own as more first-party games are available.