
Cyberpunk 2077: Ultimate Edition Switch 2 review
The most important third party release for the Nintendo Switch 2 is a port of Cyberpunk 2077 and its expansion Phantom Liberty, but how does it run on the new console?
If you'd asked me before the Switch 2 was unveiled, what game I would want to put in my pocket and carry around all day, it would probably have been Cyberpunk 2077. If you'd asked me what I thought of Nintendo, I would have shrugged. PC and PlayStation have long been my bread and butter and Nintendo are usually only a secondary consideration.
Like many fans, I've been following the game all the way from its first loud statement of a trailer in 2013, with my first playthrough being in 2020, after its disastrous launch on last gen hardware. Based on the 1988 tabletop game, which was in turn heavily inspired by the work of the writer William Gibson, there is an expansive universe of language, lore, and narrative in Cyberpunk 2077 that gives the game great weight and depth.
I first entered the world of Night City to pilot my own chromed-up Valerie on the PS4 Pro, once some of the early patches had killed off the worst of the infamous last gen launch bugs. Even then, it was capped to 30fps and I found myself clipping through the world at regular intervals, the black void loading screens between some scenes stretching on for a full minute at a time. Night City itself, a vast neon-bathed techno sprawl, was largely empty. There was simply not enough processing power to allow for dense crowds and busy roads.
For this review I revisited my PS4 Pro edition and played the first three hours, before diving into the Switch 2 version, and I can only conclude that the pure magic of the game itself is what kept so many of us sticking with it to the end, despite the poor performance.
In a way, the nightmare launch was almost a blessing, as CD Projekt Red have not stopped repenting for it. We got a free upgrade to the PlayStation 5 edition – a rare snippet of altruism from a developer in today's gaming climate – and a wonderful Bond-esque slice of DLC in 2023's Phantom Liberty, that was criminally excluded from The Game Awards (the rules were later changed for Elden Ring's 2024 DLC).
I should acknowledge that Cyberpunk 2077: Ultimate Edition on the Switch 2 occupies a weird space in terms of new releases. In an era of constant remakes and remasters, a port of a game that is now almost five years old, as a flagship third party launch title for the Switch 2, is an odd sell.
Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.
But I see Nintendo's logic. Cyberpunk 2077 has long been a benchmark for graphic performance. Indeed, the new 50 series Nvidia GPUs had Cyberpunk running front and centre in their marketing for achievements in, albeit controversial, AI-boosted graphical fidelity and frame rates. So Nintendo, or rather CD Projekt, pulling off a passable version of Cyberpunk 2077 on the Switch 2 is a perfectly braggable achievement.
So, to address the sceptical gamer's key question: is it a buggy, unplayable mess, à la 2020?
Well, no. In fact, it's really good.
I'll admit I was nervous playing the preview at the Switch 2 Experience – how on earth would a 40fps cap, at 720p in handheld mode, handle intense gunfights, when I'm used to 100+ fps on my gaming rig? But this thing is a technical marvel, surgically jammed into less than 64GB by CD Projekt Red's own ripper doctors (AAA studios, take note).
Visually, Nintendo's DLSS and ray tracing capabilities are doing a lot of heavy lifting. The lighting is seriously impressive and feels current gen. The graphics sit comfortably well above the nine-year-old PS4 Pro, and a little below the hefty PlayStation 5.
In handheld mode you'll get around two- and a-bit hours of gameplay. Make of that what you will, but you won't find the console burning up in your hands, which is impressive. The unit feels only a little warm to the touch after several hours.
Crucially though, I've been playing happily and willingly every day since launch and have yet to encounter any serious crashes. Do frames drop a bit when you're trying to kill 20 of the most chromed-up 6th Street Gang members you've ever seen, in a bustling Night City in handheld mode? Yes, of course. There's some stutter in areas of the map and whilst driving, but it's just not enough to throw you out – especially when you recall the PS4 Pro's capped 30fps and frame stutter.
Anecdotally, the main issue I've encountered in combat is actually that it is far too easy to hit the grenade button (R) on the Joy-Con in handheld mode. When you're jamming the shoot bumper (ZR) right next to it as much as I do, bad things are bound to happen. And that bad thing is panic-dropping a grenade at V's feet mid-combat. Ouch.
The Pro Controller or third party controller is therefore a recommended addition to your playthrough, trust me on this.
What's also impressive is that CD Projekt Red have utilised absolutely every bell and whistle Nintendo has to offer with the Switch 2. The user Interface and menu system is fully touchscreen, whilst narrowly side-stepping naff iPad accusations.
You can also, hilariously, use the Joy-Cons like a Wii remote. I highly recommend running around with mantis blades and pulling punches during the street-fighting side quest, it's hugely satisfying and I've never felt more cyberpunk. The best part is that none of this feels like a forced, obnoxious gimmick. It's just cool and it's there if you fancy it.
CD Projekt Red may well spend the rest of Cyberpunk's lifespan, and all future titles, repenting for the launch day disaster. But in repenting we've gotten a solid and complete game that pulls out all of the stops, with nothing spared. Putting the game on a physical, 64GB cartridge, that doesn't require you to download most of it, also feels like a direct nod to the consumer – as unlike most other third party titles this doesn't come on a Game-Key Card.
But what about other handhelds? It offers a hell of a lot more flexibility than the Steam Deck's offering, whilst certainly being far more reliable and stable. There is the Xbox handheld just around the corner, but it's widely predicted to cost more than the Switch 2, as the two year old ROG Ally series goes for £450-£800 across all variants. So the Switch 2 version not only performs better than other handheld options but it's overall cheaper too. More Trending
Of course, if you've never played the game before, perhaps because the Switch 1 was your last gen console, then this is an easy sell. It's not the best version of the game but it's a classy port that works well in both handheld and TV mode, with very few compromises.
Update 2.3, due out on June 26, is set to be the last one for the game, so the question is: when that's released will I be logging in on my high-spec gaming PC, my PlayStation 5, or the Switch 2?
Much like the chromed-up street rats that roam Night City, I am a creature of convenience. So, getting to play the game in an unbroken state wherever I want is a very tempting prospect. Although the cross-platform save support means that if you're enough of an insane gonk to own multiple copies, you don't actually need to make that choice.
Formats: Nintendo Switch 2 (reviewed), Xbox One, Xbox Series X/S, PlayStation 5, and PCPrice: £59.99Publisher: CD ProjektDeveloper: CD Projekt RedRelease Date: 5th June 2025
Age Rating: 3
Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter.
To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here.
For more stories like this, check our Gaming page.
MORE: Where to buy the Nintendo Switch 2 in the UK right now
MORE: Yakuza 0 Director's Cut review – Kiryu on the Nintendo Switch 2
MORE: Games Inbox: Is Nintendo the best video game company ever?
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Metro
13 hours ago
- Metro
I bought GTA 5 for the third time and it's still one of the best games ever
A reader reveals how the wait for GTA 6 led him to buy GTA 5 for the PS5, as he insists the 12-year-old game is still the best entry in the series so far. I love Grand Theft Auto. I'm in my fifties now and I don't often play video games anymore. If I have any spare time, I prefer to watch decent films or well scripted television series, like Succession. Video games require effort and physical interaction and I'm not really up for that after a week at work. Up until this year, due to my overall gaming lapse, I'd resisted upgrading to the current generation of consoles, but I've now purchased a PlayStation 5 for one reason alone. I have to play Grand Theft Auto 6. It's like an overpowering urge akin to when you're ravenous and you see a big tasty-looking cake. You want that cake. There's no debate in your head. That cake must find its way into your mouth. That's how I feel about Grand Theft Auto 6. When the new Grand Theft Auto game was delayed until next year I was utterly heartbroken, especially since I bought a new console for the sole purpose of playing it. The current instalment in the franchise, Grand Theft Auto 5, is relatively cheap at the moment (about 15 quid) and the old/current game began to look quite appealing to me as a stopgap until I could play the new game, but I held back from buying GTA 5 because I already own two copies on other formats. How could I possibly justify buying and playing Grand Theft Auto 5 again? Years ago, I bought and played GTA 5 extensively on the PlayStation 3. I purchased the game a second time on the Xbox One. In that enhanced version of the game there were notable improvements. Mainly, I'm thinking about first person view being an option in every vehicle. Grand Theft Auto 5 on PlayStation 5 seemed so unnecessary to me. Apparently the PlayStation 5 version wasn't much of an improvement, and wouldn't it be better and more adventurous to branch out and play something else? But then, as I've mentioned above, GTA 6 got delayed and I needed to satisfy my hunger for the franchise, and so I found myself buying the same game a third time. After this purchase I rather regretted surrendering to my urges, that is until I installed Grand Theft Auto 5 and actually started playing it. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. From my hands-on experience of the PlayStation 5 version, I have to say that Grand Theft Auto 5 is still a right laugh and in many respects I think it might be the best entry in the series. The missions in 5 are a major improvement on the previous games, in that they're fun and often spectacular. All too often in the other games, some of the missions regressed into becoming a major chore. That remote control helicopter mission in the multi-story carpark in Vice City sticks in my head as a serious blight in an otherwise enjoyable experience. Grand Theft Auto 5 is far more accommodating. If you keep failing the game offers you a chance to skip a mission, which is probably sacrilege to hardcore gamers but I think a bit of all-abilities inclusion is an excellent idea. I'm still barely into my latest playthrough and already rescuing Michael's son from his hijacked boat was/is so cool. You're chasing down a stolen yacht that's being towed in a trailer. Franklin jumps onto the yacht while it's in motion and you have to then catch him and Michael's dangling son. Brilliant stuff. I can't immediately remember missions with that kind of scope in the earlier games. I also love the random incidents that occur throughout the map while you play. After you've darted over to intervene in a theft, in true Grand Theft Auto style you can either give the money back to its rightful owner or keep it for yourself. The Strangers and Freaks side missions are a great addition too. Grand Theft Auto 5 offers a multitude of tempting distractions, other than simply running amok until the police take you down, which although fun can become a rather aimless and morally troubling activity. On this latest playthrough of GTA 5 I've only noticed a couple of downsides. I've been forced to remember how much I hated Franklin's mate Lamar. Just a horrible, moaning character with dialogue that's littered with offensive expletives. I punched Lamar and ran him over and that provided marginal relief but, yes, I still hate him. And the character models in general look a bit crusty and old, which is perfectly understandable given the age of the game itself. And if I'm honest the only improvement in the PlayStation 5 version is that the game loads slightly faster and maybe the environments look marginally better… so was it worth buying the game yet again? More Trending I have to say yes. Playing Grand Theft Auto 5 is still a joy and I'd recommend readers giving the game another go given its cheap price. In my opinion, no other game offers such a multifaceted and amusingly detailed experience. Listening to Cara Delevingne on Non-Stop-Pop FM. Stealing a flashy sports car and then gunning it for miles across the brilliantly realised map. Grand Theft Auto 5 really is the gift that keeps on giving, that is until Grand Theft Auto 6 finally comes out. By reader Michael Veal (@msv858) The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: We have to accept the Nintendo Switch 2 is not for hardcore gamers - Reader's Feature MORE: The 90s and 2000s were the best time for video game creativity – Reader's Feature MORE: I'm going to say it: Mario Kart World is not as good as it should be – Reader's Feature


Metro
17 hours ago
- Metro
We have to accept the Nintendo Switch 2 is not for hardcore gamers
A reader examines the pros and cons of the Nintendo Switch 2 launch and argues the 2025 line-up is perfect for casual gamers, even if other fans are disappointed. I think a lot of people are starting to realise that the Nintendo Switch 2 launch has been a bit of a let-down. Only one good game and no clue as to what is happening with most of the big franchises. Literally no clue, because how do you follow up the Zelda: Tears Of The Kingdom or Super Smash Bros. Ultimate? The formula has already been perfected, so either you reinvent it again or… you do what Nintendo is doing with this year's line-up. I know some fans are holding out for a secret big Christmas game, but I would bet anything there's not going to be one. The games scheduled for this year may look minor and uninteresting to long-time Nintendo fans but I think the truth is they've been very carefully and cleverly chosen. Hardcore fans might be upset at the Switch 2 at the moment, but Nintendo isn't, not with it being the fastest selling console ever, and ordinary people aren't going to be either. Whatever problems you and I might have with Mario Kart World (I'm assuming anyone reading this is at least a relatively hardcore gamer) ordinary people don't see a problem at all. I think that Nintendo might have learned a little to well from Sony and the PlayStation 5. What is the big take away for this generation, from Sony's point of view? That the less you do and say the more you get rewarded. Sony has no competition from Xbox now, so the PlayStation 5 is really the only console to buy. They don't have to do anything to earn people's support, except make less of a mess of things than Xbox, which is not difficult. Nintendo hasn't had any direct competition since the Switch started. If it wasn't for the Wii U you could say they've been untouchable since the Wii in 2006. Nintendo has a captive audience, that likes their stuff and most people are, for good reasons, very happy with how the Switch 1 turned out. So, I really don't see any eventuality where the Switch 2 isn't a massive success or, I should say, doesn't continue to be a massive success. The Switch 2 could probably go its whole generation just being the Mario Kart machine, which the Switch 1 pretty much did. Obviously, there will be other games, they've got Donkey Kong in just a few weeks, but Mario Kart and whatever Mario game they release to tie into the new movie next year is going to keep Nintendo execs in unicorn pâté for a long time to come. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. What I'm saying, is that we need to calm down a bit with wild expectations and then getting upset because those, completely made-up, expectations don't come true. Nintendo's in no hurry with any of this. They don't want to cannibalise sales of the games they've got out this year, which include a Donkey Kong game (that seems close to being a 3D Mario), a Zelda game, a Pokémon game, a Kirby game, and a new Metroid Prime. The Zelda and Pokémon ones are spin-offs, that might not be that great, and I'm not sure anyone cares about Kirby, but on top of that you've got new content for Super Mario Party Jamboree and Kirby And The Forgotten Land this year. That really is all the big hitters, in some form or another, and while hardcore gamers can pick problems with all of them (even Metroid Prime 4, in the sense that it's still basically a Switch 1 game) that is not going to matter to casual gamers. Your average parent looking to see whether the Switch 2 is worth getting their kids for Christmas is going to see it has all these major franchises represented right from the start and they're going to think it's a worthwhile investment. They're not going to complain about the screen not being OLED or whether Game-Key Cards are a good idea, they're going to care that it has all the games their kids like and, despite what they've heard, none of them are £80. More Trending It may not seem that way to the likes of you and me, but I'm afraid to say the Nintendo Switch 2 launch was almost perfect, even if I'm not all that happy with it myself. By reader Gunther The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: The 90s and 2000s were the best time for video game creativity – Reader's Feature MORE: I'm going to say it: Mario Kart World is not as good as it should be – Reader's Feature MORE: As a former Xbox 360 owner I don't understand Xbox today - Reader's Feature


Metro
a day ago
- Metro
Capcom goes for cheap tricks with thirsty Street Fighter 6 swimsuits
Cammy, Chun-Li, Luke, and more are set to receive swimsuit outfits in a new update for Street Fighter 6, and very little is left to the imagination. Some fighting game series, like Dead Or Alive, are renowned for their overtly sexual depictions of female characters, and some new outfits in Street Fighter 6 are approaching the same territory. As revealed in the Capcom Spotlight showcase, Sagat is the next DLC character heading to Street Fighter 6, on August 5, 2025. Alongside the new character, Capcom is set to finally roll out some new outfits for some of the other characters, over a year and a half after Outfit 3's launch in December 2023. While many fans have been disappointed by the lack of alternate outfits in Street Fighter 6, when compared to previous entries, Capcom has slammed the bikini panic button in what feels like a desperate cash grab to distract from the lengthy wait. As revealed in the showcase, Outfit 4 for characters Cammy, Luke, Chun-Li, Manon, Jamie, Kimberly, and A.K.I. are all swimsuits. As pointed out by Street Fighter director and designer Takayuki Nakayama on X, the Cammy and Chun-Li swimsuits closely resemble their appearance in artwork produced for the original Street Fighter 2. While we might like to think things have progressed since 1991, when Street Fighter 2 first came out, some of the outfits here are very revealing, especially when you compare the female costumes with the ones for Luke and Jamie. Other characters on the Street Fighter 6 roster are set to receive their fourth costumes at a later date, although it's unclear if they'll also be swimwear. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. You're gonna need to dry off after this. 🌊Outfit 4 for these 7 characters are all swimsuits and are coming with the Sagat Update on August 5!Here's Cammy, Luke, Chun-Li, and Manon to wet your appetite. — Street Fighter (@StreetFighter) June 26, 2025 A Sagat Fighting Pass will be made available from July 4, 2025, which will include various EX colours, titles, avatar gear, stickers, a playable version of classic game Tiger Road, and other extras. More Trending In other Street Fighter news, a bunch of casting announcements were recently revealed for the upcoming movie adaptation, directed by Kitao Sakurai. According to The Hollywood Reporter, Curtis '50 Cent' Jackson is set to play Balrog, who later tweeted about the news on X. Other reported cast members include Jason Momoa as Blanka, Noah Centineo as Ken, Orville Peck as Vega, Callina Liang as Chun-Li, Andrew Schulz as Dan Hibiki, Andrew Koji as Ryu, and WWE star Joe Joe Anoa'i, aka Roman Reign, as Akuma. A release date is yet to be announced, but production is set to begin in August in Australia. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Capcom show what Resident Evil Requiem was going to be before they changed it MORE: Hotel Dusk director reveals new Switch 2 exclusive 'designed for adult women' MORE: Rematch review – Rocket League without the cars