
Patrick Mahomes turns heads with Fourth of July party celebrations as Chiefs star shows off 'dad bod' again
The NFL power couple embraced the red, white and blue as they set sail on a luxurious yacht with pals, including Miranda and Summitt Hogue and Brittany's longtime friend Mallory McDaniels.
Brittany was seen repping the stars and stripes in a blue one-piece swimsuit with a white shirt decorated with blue stars draped over her shoulders. The mother-of-three topped off the look with a red and white cap.
Meanwhile, her NFL beau opted to go shirtless in matching blue trunks, showing off his famous 'dad bod'.
In a video shared to Instagram, the couple were captured posing for photos on the top deck. Brittany gazed up at her husband with a comical pout, while the quarterback flexed his muscles.
Following last year's Super Bowl victory, the Kansas City Chiefs star went viral for his physique among NFL fans during the playoffs in January 2024.
He made waves yet again after he was pictured sunning himself on an offseason vacation in Mexico and again when he arrived for OTAs ahead of the 2024 season.
And yet again, many fans on social media highlighted Mahomes's 'dad bod' on display in the yacht video.
However, others were kinder, noting that the signal caller appeared fitter than last offseason as he gears up for the looming 2025 season, in which he'll seek revenge for the Chiefs' crushing Super Bowl loss to the Philadelphia Eagles.
Mahomes' trainer Bobby Stroupe previously defended the former MVP's figure, insisting it was ideal for his style of play.
'I'll be the first to tell you that I think an NFL quarterback should have at least 14% body fat,' Stroupe told People last September. 'It's not from an unhealthy standpoint, but from a force absorption standpoint. You have to be able to take contact.'
'We know there's just not a lot of quarterbacks in the Hall of Fame that have a six-pack and there's a reason for that,' he explained. 'We've got to find that fine line of performance and health. And the aesthetic part is a different conversation.'
'I don't need him to look like a model because the way he chooses to play requires a certain type of physicality, and that physicality needs more body fat,' Stroupe added. 'That is a core belief that I do have for him.'
Last year, the Mahomeses celebrated the Fourth of July with friend and Chiefs teammate Travis Kelce, ironically in London.
Kelce and Mahomes enjoyed a round of golf in London to toast the United States' Independence Day before traveling to Amsterdam, where the trio watched the tight end's girlfriend Taylor Swift perform her Eras Tour show.
Just one week later, the couple announced that they were expecting their third child together.
In a heartwarming video on Instagram, Brittany revealed she was pregnant again after showing off her baby scans alongside Patrick and their first two children; daughter Sterling Skye, three, and son Patrick 'Bronze' Lavon Mahomes III, two.
'Round three, here we come,' the Kansas City Chiefs WAG captioned the video.
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The Herald Scotland
29 minutes ago
- The Herald Scotland
DeMaurice Smith book slams Roger Goodell, Aaron Rodgers, Jerry Jones
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The Guardian
an hour ago
- The Guardian
Mexico 2-1 USA: El Tri wins Gold Cup title in dominant fashion
Update: Date: 2025-07-07T01:39:46.000Z Title: Topic A for the', 'USA', 'is … Content: Mexico won the 2025 Gold Cup title after Edson Álvarez's winning goal in the second half. Read Beau Dure's minute-by-minute report. Beau Dure Mon 7 Jul 2025 02.26 BST First published on Sun 6 Jul 2025 22.30 BST 2.26am BST 02:26 Last word to Scott Martin: 'In the referee's defense, He has a solid 'not a foul' signal, and it would be a shame not to use it.' I warm up for games by yelling 'advantage' a lot. I should probably stop using that as a crutch. But these games are incredibly difficult to officiate, and it would've taken some baffling decisions to give the USA a chance in this one against a superlative Mexican team. Good night to those in the USA, and happy Monday to those in other time zones. 2.24am BST 02:24 Topic A for the USA is … … who took advantage of their teammates' absences to stake a claim for the World Cup roster? I don't know that anyone surprised us with their standout play here except perhaps Alex Freeman. Malik Tillman and Diego Luna already have a decent amount of buzz. Maybe Matt Freese, with his penalty shootout heroics against Costa Rica? Still a very long way to go. 2.20am BST 02:20 Landon Donovan: 'Other guys kind of fell apart during the match.' The USA won the Fair Play Award. It's presented to Ream, who poses with USSF president Cindy Cone. Mexico's Luis Malagon wins the Golden Glove. Honestly, he was a bit lucky on the saves he made tonight, but it's hard to fault him on the goal. Edson Alvarez gets the 'best player' award. 2.15am BST 02:15 Tim Ream's interview is abruptly cut short because the people at the desk apparently needed to say something. He was saying something about calmness. Not sure if he meant Mexico having it or the USA not having it. 2.13am BST 02:13 The great drummer Neil Peart once said of an album release by his band, Rush, that it's everything you hate about Rush. This game was everything you hate about Concacaf. Cynical fouls, with a referee struggling to keep pace. An awkward playing surface – specifically, grass trucked in and put over artificial turf. US supporters being outnumbered in the crowd by their opponents. An opening ceremony that left a thick haze in the stadium through much of the game. And a dreadful game by the US team. They make take some positives from this tournament, but they can take no positives from this game. They were outplayed in every aspect of the game in nearly every minute. The absences, of course, were noteworthy. No Christian Pulisic. No Weston McKennie. No Antonee Robinson. But several of these players will be disappointed in their performances tonight, and rightly so. The Fox Sports crew is spinning it as a way for the younger players to gain experience. To be sure, that's true for Alex Freeman (age 20), Damion Downs (21) and Diego Luna (21), all of whom had some good moments in this tournament. Malik Tillman is still 23, though a game like this will age someone quickly. But the 2-1 score flatters the USA. This could've been so much worse. Full credit, however, to Mexico. This is a team that knows how to possess the ball and knows how to win it back. Their lack of finishing acumen will limit their progress in the World Cup, but in Concacaf, they are absolutely the top team of 2025. Updated at 2.14am BST 2.05am BST 02:05 Call it what you like, but don't call it undeserved. 2.03am BST 02:03 90 min +7: Aaronson bundles the ball over his own goal line to concede a corner. 2.02am BST 02:02 90 min +5: In roughly the amount of time it takes a first-time novelist to complete a draft, Mexico take a throw-in. The USA go off to the races when they get it back, and Montes simply takes the ball away from Freeman. 2.01am BST 02:01 90 min +4: Freeman tries to switch the point of attack, but Vega sees it all the way and easily picks it off. 2.00am BST 02:00 90 min +3: Ruiz with a timely step to break up a US attack. The seams in the grass are plainly visible. Footing has been a problem at times. 1.59am BST 01:59 90 min +2: Whatever the USA tried to do off that free kick didn't work. But Ream knocks it forward, and it's a CHANCE for the USA. Downs, perhaps thinking he was offside, leaves the ball for Agyebang, who doesn't make clean contact. That was very close to a stunning equalizer. 1.58am BST 01:58 90 min: We should have about 800 minutes of stoppage time. We'll have seven. Actually, that's probably about right. But add on to that – Freeman is down after being shoved to the ground. Free kick for the USA near the sideline, 40 yards from goal. 1.56am BST 01:56 88 min: Aaronson rolls a couple of times after being tripped. Gimenez, who just came into the game, is down. Seems suspicious, but a closeup shows a finger that bent in a way you do not want fingers to bend. 1.54am BST 01:54 87 min: After spending a few minutes on the substitutions, play resumes with the USA getting a couple of touches in the Mexican penalty area. 1.53am BST 01:53 85 min: A brilliant slide tackle from Alvarez stops Agyemang's promising run. Raul Jimenez gets a yellow card for time-wasting as he takes an epoch or two to leave the field as he's subbed out for Gimenez. Reyes replaces Sanchez. Huerta comes on for Alvarado, who had a tremendous game. Tolkin replaces Arfsten, which seems a bit unfortunate. Aaronson replaces Luna. 1.51am BST 01:51 83 min: Alvarado shoots wide, then drops the ground. Possible cramp. Or time-wasting. Gimenez and Huerta are about to come on Mexico; Aaronson and Tolkin for the USA. 1.49am BST 01:49 82 min: McGlynn replaces the ineffective Adams, who kicks something on the bench in frustration. 1.46am BST 01:46 The VAR decision is that Alvarez barely stayed on. I suppose, but given the way the freeze-frame technology usually finds some fingernail in an offside position, I don't know that I buy it. 1.45am BST 01:45 At least for now. The ball is played across the area, off one Mexican player's head and then off Alvarez's head and into the net. But he's offside. Or … 1.43am BST 01:43 76 min: Strong defensive play from Berhalter near the top of the penalty area, but Mexico regain possession, and Luna is called for a foul. The ball is near the far sideline. 1.42am BST 01:42 74 min: Mexico bring in Pineda for the youngster Mora, who certainly made his presence felt in this game. 1.40am BST 01:40 73 min: Alvarado has a sliver of space, but the US defense swarm to take it away. 1.39am BST 01:39 72 min: Pochettino sent Downs into the game with instructions to be relayed to his teammates, and it appears they were not correctly relayed. The team are in disarray. 1.38am BST 01:38 71 min: Against all odds and all stats, this game is still 1-1. Mexico gets their 11th corner kick. The USA have none. 1.36am BST 01:36 69 min: US sub: Downs for de la Torre. Today is Downs' 21st birthday, so if the USA were to somehow win this, he'd be allowed to taste the champagne. 1.35am BST 01:35 67 min: Vega's cross sails across the front of the net, and Richards chests it out for a corner. Replay shows the defender certainly put a hand on the ball while it was sitting on the ground. From a common-sense point of view, I can understand why that wasn't called, but from a Laws of the Game perspective, I don't. 1.33am BST 01:33 67 min: Arfsten beats one defender but not the next, but the defender puts a hand down to the ground and … maybe handles the ball? 1.32am BST 01:32 65 min: Mexico's eighth corner kick is deflected for Mexico's ninth corner kick. But we'll pause as the ref notices the two Mexican players once again giving Berhalter a noogie. 1.31am BST 01:31 64 min: Adams slams into Alvarado and is surprised to be called for a foul. Joe Pearson: 'According to the ELO rankings (not the band), Mexico are 22, USA are 40. Seems about right.' Speaking of Elo ratings, congratulations to Magnus Carlsen for breaking the 2900 mark. 1.29am BST 01:29 61 min: Tillman slides through two Mexican players and is called for fouling at least one of them. Before that, a half-chance for the USA as a through ball pops into space, but Malagon alertly races out of his goal to play the ball. He was probably getting bored. 1.26am BST 01:26 58 min: As a referee myself (very, very low level), I hate to criticize the people with the whistles, but after a sound decision to establish control early by blowing the whistle often, he seems to have misplaced it. Tillman is just getting clobbered out there. 'His threshold for a foul is insanely high,' says one person on the refereeing forum I peruse. Hey – foul called as Agyemang is held like a long-lost brother at midfield. Updated at 1.27am BST 1.24am BST 01:24 56 min: Just an embarrassing sequence for the US defense there, as Alvarado goes 1-on-2 and arguably wins. Then a desperate lunge masquerading as a slide tackle fails to do the task, and in the end, it's a deflected shot/cross that Freese awkwardly punches out for a corner. Then no one is marking Vega, and his cross slams into Freese and, to the US keeper's relief, stays under him. 1.22am BST 01:22 55 min: Tillman is mauled at midfield, and while our intermittently attentive referee blows the whistle, he still takes the time to let everyone know he doesn't appreciate that. Updated at 1.28am BST 1.21am BST 01:21 54 min: CHANCE for the USA, with Arfsten getting into the attack, faking out one defender and launching a shot that goes just over the far upper corner. 1.19am BST 01:19 53 min: Presumably, the US will have another touch on the ball before the game ends. 1.18am BST 01:18 51 min: CHANCE for Mexico, and that was so close. Alvarado, from near one corner of the penalty area, just misses the far post. 1.17am BST 01:17 50 min: The Turf Monster causes a Mexican attacker to trip. About time the USA's most consistent defender made an appearance. 1.16am BST 01:16 49 min: Jiménez lofts a cross from the right flank, and this time it's Freeman doing just enough to disrupt the attack. Mexico attack again, and Richards has to scramble back to knock it out for a corner. Updated at 1.19am BST 1.15am BST 01:15 48 min: Ream wins a header to stop a promising Mexican attack. It still looks too easy for Mexico to make incisive passes, while the USA have had … one? Maybe? 1.13am BST 01:13 47 min: The USA start by stringing a few passes together, which is an improvement. 1.12am BST 01:12 Second half is underway … and it's still hazy. 1.08am BST 01:08 Kurt Perleberg asks how far a full-strength US team can go in the World Cup next year. I'll say Seattle. 1.02am BST 01:02 Stat time Concacaf has some intriguing stats, including the aforementioned 'touchmap' that was, until now, more or less devoid of US touches in the Mexican penalty area. The Jimenez goal was graded at 0.149 'expected goals.' I'd have expected more. Freeman's shot was actually higher – 0.152. Mexico has a 5-0 edge in corner kicks, a 10-2 advantage in interceptions, and 298 passes to the USA's 162. They completed 85.9% of their passing attempts; the USA clocked in at 76.5%. The USA have an edge in something they probably don't want – clearances (27-7). Good news – the foul count has slowed. Just six a side at halftime, though the referee made several correct advantage calls and several possibly incorrect no-calls. 12.56am BST 00:56 Mexico have dominated, and yet the USA should consider themselves unlucky not to be up 2-1 right now. 12.55am BST 00:55 45 min +1: A minute ago, the US had exactly one touch on the ball in the Mexican penalty area. They nearly made it two goals on two touches, as the onrushing Freeman heads the ball straight into the face of the fortunate Malagon. The ball stays in the area, and the USA have a couple of potential shouts for a penalty, though they don't make a big deal of it. It ends up with Luna blasting the ball high. 12.53am BST 00:53 44 min: YELLOW to Montes for banging into Agyemang as the US forward was about to get past the defender. It's not a red card because Agyemang was too far to the side for it to be a 'last man' situation (or 'DOGSO' in ref speak). Updated at 1.17am BST 12.51am BST 00:51 43 min: Winston Smith takes me to task for neglecting to mention Jimenez's tribute to Diogo Jota after his goal. The soccer world is a small one in many ways, and Diogo Jota clearly touched so many people. Jimenez played with him at Wolves. Updated at 1.15am BST 12.50am BST 00:50 42 min: Another corner, and two Mexican players are giving Berhalter a noogie. Not sure why our referee is allowing it to continue. 12.48am BST 00:48 40 min: Mora shoots from 22 yards, and Freese probably should've held that ball rather than palming it wide and conceding a corner. 12.47am BST 00:47 39 min: Berhalter has dropped to right back, with Freeman pushing forward. It's working in the sense that the USA still have possession, but it's not going anywhere.


Geeky Gadgets
an hour ago
- Geeky Gadgets
John Carmack's Bold Quest to Build Human-Like AI for Games and Beyond
What if the same mind that transformed gaming with Doom and Quake could unlock the secrets of true artificial general intelligence (AGI)? John Carmack, a legendary figure in the tech world, believes this future is not just possible but inevitable. Known for his new work in video games and virtual reality, Carmack is now setting his sights on a new frontier: creating machines capable of human-like reasoning and adaptability. His bold vision doesn't just stop at smarter algorithms—it extends to robots that learn from the real world and AI systems that thrive in dynamic, unpredictable environments. By blending his expertise in gaming with his passion for AGI, Carmack is challenging the boundaries of what technology can achieve, and his approach could redefine how we think about intelligence itself. Wes and Dylan explore how Carmack's unique background shapes his approach to AGI, from using video games as controlled testing grounds to tackling the thorny challenges of robotics and real-world AI. You'll discover why he sees transfer learning and continuous adaptability as critical milestones for AGI and how his work could bridge the gap between today's narrow AI systems and tomorrow's versatile, human-like machines. Whether you're a tech enthusiast, a gamer, or simply curious about the future of intelligence, Carmack's vision offers a fascinating glimpse into a world where robots and AI aren't just tools but collaborators in solving humanity's biggest challenges. It's a future that feels as thrilling—and as disruptive—as the games that first made him a legend. John Carmack's AGI Vision From Gaming Innovator to AGI Trailblazer Carmack's journey into AGI research is deeply rooted in his new contributions to the gaming and virtual reality industries. As the co-founder of ID Software, he played a pivotal role in developing iconic titles such as Doom and Quake. These games not only transformed the gaming landscape but also drove significant advancements in GPU technology, laying the groundwork for modern graphics processing. Later, his work at Oculus redefined virtual reality, setting new benchmarks for immersive experiences and influencing the broader tech industry. Inspired by the ambitious goals of OpenAI and his collaboration with AI researcher Richard Sutton, Carmack transitioned his focus to AGI. His vision centers on creating systems capable of human-like adaptability, reasoning, and learning. By drawing on his experience in developing complex systems, Carmack seeks to address the fundamental challenges that currently limit AI's ability to achieve general intelligence. Key Challenges in AGI Development Despite the rapid advancements in artificial intelligence, AGI remains an elusive goal. Current large language models (LLMs) exhibit remarkable capabilities but fall short of replicating human-like reasoning, adaptability, and learning. These systems often rely on vast datasets and statistical patterns rather than genuine understanding, making them unsuitable for tasks requiring dynamic problem-solving. Carmack identifies several foundational challenges that must be addressed to advance AGI research: Transfer Learning: Developing AI systems that can apply knowledge gained from one task to another, allowing broader adaptability. Developing AI systems that can apply knowledge gained from one task to another, allowing broader adaptability. Continuous Learning: Making sure AI systems can acquire new skills without losing previously learned information. Making sure AI systems can acquire new skills without losing previously learned information. Dynamic Adaptability: Creating systems capable of responding flexibly to changing environments and unforeseen challenges. By tackling these challenges, researchers can move closer to creating AI systems that mirror the versatility and intelligence of human cognition. John Carmack Reveals AGI Future : Robots, Videogames & AI Agents Watch this video on YouTube. Advance your skills in AI video games by reading more of our detailed content. Video Games: A Controlled Testing Ground for AGI Carmack views video games as an ideal platform for AGI experimentation due to their controlled and unbiased environments. Games like Atari classics provide structured scenarios that are well-suited for reinforcement learning (RL) algorithms. These environments allow researchers to test AI systems in a variety of tasks, offering valuable insights into their decision-making processes and adaptability. However, a significant challenge lies in allowing AI agents to master multiple games sequentially without forgetting prior knowledge—a phenomenon known as catastrophic forgetting. To address this, Carmack explores the integration of robotics into gaming environments. By designing systems that physically interact with games, researchers can mimic human behavior more closely, gaining deeper insights into how AI can learn and adapt in dynamic settings. Real-World AI: Overcoming Technical Barriers Transitioning from virtual environments to real-world applications introduces a host of technical challenges. Carmack highlights several key obstacles that must be addressed to enable AI systems to function effectively in physical environments: Latency and Hardware Limitations: Physical systems often struggle to achieve the real-time responsiveness required for dynamic tasks. Physical systems often struggle to achieve the real-time responsiveness required for dynamic tasks. Reward Detection: Designing effective reward mechanisms for real-world tasks remains a complex and unresolved issue. Designing effective reward mechanisms for real-world tasks remains a complex and unresolved issue. Sparse Rewards: Many RL algorithms falter in environments where rewards are infrequent or ambiguous, limiting their ability to learn effectively. To overcome these barriers, Carmack advocates for curiosity-driven learning, an approach where AI agents are motivated to explore and acquire knowledge independently of external rewards. This method could significantly enhance the adaptability and problem-solving capabilities of AI systems, particularly in environments where traditional reward structures are insufficient. The Role of Standardized Benchmarks Carmack underscores the importance of standardized benchmarks in evaluating AI performance across a diverse range of tasks. Such benchmarks would discourage narrow, task-specific optimizations and instead promote the development of generalizable systems capable of functioning across multiple domains. Key areas of focus include: Transfer Learning: Building systems that can apply knowledge across a variety of tasks and contexts. Building systems that can apply knowledge across a variety of tasks and contexts. Intrinsic Motivation: Encouraging AI to explore and learn independently, fostering creativity and adaptability. Encouraging AI to explore and learn independently, fostering creativity and adaptability. Sparse Rewards: Enhancing AI's ability to operate effectively in environments with limited or delayed feedback. By prioritizing these areas, researchers can create AI systems that are not only more versatile but also better equipped to handle the complexities of real-world applications. Future Prospects: AGI in Robotics and Beyond Carmack envisions a future where AGI systems seamlessly integrate with the real world, learning from diverse experiences and environments. Bridging the gap between simulation-based AI and real-world applications will require overcoming significant challenges, particularly in robotics and physical interaction. Carmack believes that open source collaboration and community-driven efforts will play a crucial role in accelerating progress in AGI development. By fostering a collaborative research environment, Carmack aims to inspire innovation and drive advancements that could transform industries ranging from healthcare to autonomous systems. His vision reflects a commitment to pushing the boundaries of what is possible, paving the way for a future where AGI systems contribute meaningfully to society. Media Credit: Wes and Dylan Filed Under: AI, Gaming News, Top News Latest Geeky Gadgets Deals Disclosure: Some of our articles include affiliate links. If you buy something through one of these links, Geeky Gadgets may earn an affiliate commission. Learn about our Disclosure Policy.