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Ghost of Yotei gameplay deep dive reveals open world changes, clue system and Kurosawa mode return

Ghost of Yotei gameplay deep dive reveals open world changes, clue system and Kurosawa mode return

Time of India21 hours ago
Ghost of Yotei finally got a detailed gameplay showcase at PlayStation's latest State of Play. The upcoming PS5 exclusive, set to release on October 2, builds on Ghost of Tsushima but brings new ideas to the table. The biggest changes are in how players explore the world, pick quests and fight enemies.
Sucker Punch showed over 20 minutes of new footage, highlighting how the game lets you track clues, hunt bandits, and survive as Atsu, a lone mercenary seeking revenge. She's not a samurai or ninja like Jin from the original. She's on her own path, using whatever it takes to win.
Clue-based exploration and bounty system
Instead of just marking a spot on the map, Ghost of Yotei uses a clue system. Defeated enemies can give you information, leading to new locations and quests. Clues show up on cards so you can track what you've learned. This makes exploration more active and personal.
The biggest upgrade that nobody is talking about in Ghost of Yotei has been done to exploration:Ubisoft-style checklist open world is completely GONE.They have FINALLY removed the question marks from the map and now inspired by Elden Ring and Red Dead Redemption 2's… pic.twitter.com/PO6qwCE9bq
As Atsu's story grows, so does her reputation. A bounty gets placed on her head, attracting hunters who will track her down. She can also collect bounties and take out outlaws for rewards. This adds tension to every part of the world and makes traveling feel more dangerous and real.
New weapons, allies and ways to fight
Combat looks even better this time. Atsu can fight with katana, odachi, spear, kusarigama or dual swords. Each weapon works differently against certain enemies. She also has bows, rifles, bombs and other throwables. The old grappling hook returns, and now there's a spyglass to spot enemies from far away.
Bounties, clue cards, and a wolf ally are all part of Atsu's journey for vengeance in Ghost of Yōtei, out October 2 on PS5. Catch up on the new details from today's State of Play: https://t.co/APHImjENbL pic.twitter.com/csl8pZGP37
She's not alone either. Atsu will have allies in the game, including a mysterious wolf companion. Players can also build camps anywhere in the wild to rest, cook, and talk to characters who help upgrade your gear. The world feels alive and reactive.
Lo-fi mode and tribute to filmmakers
Ghost of Yotei continues the visual creativity of the first game with three special modes. Kurosawa Mode returns, turning everything black and white in tribute to the famous director. But now there are two more.
Ghost of Yotei PS5 Graphics 🔥🤯 pic.twitter.com/7vbD5tGzov
Miiko Mode brings the camera closer during fights and adds more intense blood and mud effects. Then there's Lo-fi Mode, inspired by Shinichirō Watanabe. It adds chilled music and soft sounds while you explore. The tracks are made by Watanabe himself, adding a calm, dreamy feeling to the world. This mode lets you enjoy peaceful moments just by walking through the landscape.
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What is Watanabe Mode in Ghost of Yotei?
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Ghost of Yotei gameplay deep dive reveals open world changes, clue system and Kurosawa mode return
Ghost of Yotei gameplay deep dive reveals open world changes, clue system and Kurosawa mode return

Time of India

time21 hours ago

  • Time of India

Ghost of Yotei gameplay deep dive reveals open world changes, clue system and Kurosawa mode return

Ghost of Yotei finally got a detailed gameplay showcase at PlayStation's latest State of Play. The upcoming PS5 exclusive, set to release on October 2, builds on Ghost of Tsushima but brings new ideas to the table. The biggest changes are in how players explore the world, pick quests and fight enemies. Sucker Punch showed over 20 minutes of new footage, highlighting how the game lets you track clues, hunt bandits, and survive as Atsu, a lone mercenary seeking revenge. She's not a samurai or ninja like Jin from the original. She's on her own path, using whatever it takes to win. Clue-based exploration and bounty system Instead of just marking a spot on the map, Ghost of Yotei uses a clue system. Defeated enemies can give you information, leading to new locations and quests. Clues show up on cards so you can track what you've learned. This makes exploration more active and personal. The biggest upgrade that nobody is talking about in Ghost of Yotei has been done to exploration:Ubisoft-style checklist open world is completely have FINALLY removed the question marks from the map and now inspired by Elden Ring and Red Dead Redemption 2's… As Atsu's story grows, so does her reputation. A bounty gets placed on her head, attracting hunters who will track her down. She can also collect bounties and take out outlaws for rewards. This adds tension to every part of the world and makes traveling feel more dangerous and real. New weapons, allies and ways to fight Combat looks even better this time. Atsu can fight with katana, odachi, spear, kusarigama or dual swords. Each weapon works differently against certain enemies. She also has bows, rifles, bombs and other throwables. The old grappling hook returns, and now there's a spyglass to spot enemies from far away. Bounties, clue cards, and a wolf ally are all part of Atsu's journey for vengeance in Ghost of Yōtei, out October 2 on PS5. Catch up on the new details from today's State of Play: She's not alone either. Atsu will have allies in the game, including a mysterious wolf companion. Players can also build camps anywhere in the wild to rest, cook, and talk to characters who help upgrade your gear. The world feels alive and reactive. Lo-fi mode and tribute to filmmakers Ghost of Yotei continues the visual creativity of the first game with three special modes. Kurosawa Mode returns, turning everything black and white in tribute to the famous director. But now there are two more. Ghost of Yotei PS5 Graphics 🔥🤯 Miiko Mode brings the camera closer during fights and adds more intense blood and mud effects. Then there's Lo-fi Mode, inspired by Shinichirō Watanabe. It adds chilled music and soft sounds while you explore. The tracks are made by Watanabe himself, adding a calm, dreamy feeling to the world. This mode lets you enjoy peaceful moments just by walking through the landscape.

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