
The vexing art of Duchamp, Picasso and FromSoftware
Most big-budget video games work hard to appeal to a broad player base. Boot up The Last Of Us: Part II and Red Dead Redemption 2 and you will be treated to cinematic introductions that neatly outline mechanics and plot, spelling out details with lengthy tutorials and exposition-laden dialogue.
Bloodborne, which is celebrating its 10th anniversary this year, took a drastically different approach: It dropped gamers into the deep end and ignored their cries for help.
Fans of other challenging games by FromSoftware loved it. Others despised it. Dan Stapleton, convinced by enthralled co-workers at IGN to give Bloodborne a shot, called the experience 'tediously repetitive and very rarely fun', and 'more chore than challenge'.
He was not alone. Based on public PlayStation data, less than half of those who begin Bloodborne defeat its first boss, a hulking antlered monster that players encounter in the game's labyrinthine starting area. Only one in four players ever defeat Mergo's Wet Nurse, the many-limbed eldritch horror who must be vanquished to reach the game's most basic ending.
A century ago, influential artists such as Pablo Picasso, Edvard Munch and Marcel Duchamp also confused and outraged audiences with difficult work that pushed the boundaries of the medium. Critic Julian Street, reviewing Duchamp's painting 'Nude Descending a Staircase', wrote that it was like 'an explosion in a shingle factory.' Critics and audiences were similarly sceptical of modernist literature that demanded more from people than many were prepared to give.
Bloodborne, a mass-market game featuring beast hunters hacking up werewolves and aliens with giant saws in the fictional city of Yharnam, may appear to have little in common with these famous works. But Nathan Wainstein, an assistant professor of English at the University of Utah, sees the modernist stamp all over Bloodborne.
In his book Grant Us Eyes: The Art Of Paradox In Bloodborne, he compares Duchamp's 'Nude' not to a shingle factory explosion but to a video game glitch. Mustering thinkers like Theodor W. Adorno, Roland Barthes and Michael Fried to support his arguments, Wainstein describes Bloodborne as a continuation of the modernist impulse to push art forward by challenging the expectations, and sometimes the patience, of its audience.
Bloodborne is as comparable to a mass-market action game, he argues, as James Joyce's Ulysses is to a Dan Brown novel.
Conversations about difficulty, the game's most obvious feature, can overshadow Bloodborne's artistic achievements. But for Wainstein and other scholars, it's a central element of the game's ambition.
'People often think of play as easy,' said Patrick Jagoda, a game designer and an English professor at the University of Chicago who helped develop the university's game studies curriculum. 'But difficulty can also open up reflections, frustration or anxiety, interruption, disruption or subversion, right? Difficulty can challenge us to be uncomfortable and see where those precarious feelings will take us.'
Bloodborne embraces discomfort from its opening moments, when beginners are greeted by a werewolf devouring a corpse in the middle of a hospital clinic. This enemy will almost immediately kill most players, who have no weapon or any real idea of how to approach combat, resulting in a frustrating reset barely a minute into gameplay.
That kind of disorientation is a hallmark of the FromSoftware experience.
'It's not Breath Of The Wild, where everything's explained to you,' said Paul Galloway, a curator at the Museum of Modern Art who has been central to the New York institution's efforts to include video games in its permanent collection.
'And don't get me wrong, I absolutely love Breath Of The Wild,' he continued, referring to the highly praised Legend Of Zelda game from 2017. 'But I think that kind of ambiguity and lack of definition allows for a richer experience, because like a modernist novel, you are allowed to interpret and bring your own kind of perspective.'
'You just wish you could hit pause,' he admitted.
FromSoftware games offer no such reprieve. Even within game menus, enemies can and will attack. For Galloway, the experience is like a return to the frustrations and joys of the coin-operated arcade cabinet.
Beyond gameplay difficulty, Jagoda notes that games like Bloodborne also offer challenges through their opaque storytelling, encouraging 'a kind of close reading' that rewards players for mining the game's environment and items much in the same way that scholars in the humanities scour primary sources.
These games also ask players to grapple with their emotions, which Jagoda calls affective difficulty: the frustration of losing to the same enemy 10 times in a row, the anxiety of getting lost or running low on healing items.
'When people call a game artistic, they usually judge it by criteria used by other art forms,' Jagoda said. 'They might mean that a game is visually stunning or that it's well written. But a game can also be artful because of its mechanics or its rules or its objectives.'
While the basic elements of the Soulsborne genre that FromSoftware pioneered have remained intact since Demon's Souls (2009), Wainstein said in an interview that he believed that Bloodborne was 'the most undiluted version of the formula'.
The game, he said, has a uniquely modernist bent: fragmented, ambiguous and absorptive. 'It draws you in by basically ignoring you, but ignoring you in a respectful way.'
Dark Souls (2011) and Elden Ring (2022) are rooted in a hodgepodge of fantasy tropes and feature a wide variety of environments and hundreds of weapons. That is part of their broader appeal.
In Bloodborne, on the other hand, Wainstein sees a spare 'Aristotelian unity'. It takes place over one night in one city and has a rich, coherent aesthetic that extends from its level design to its limited but highly inventive arsenal of weapons.
If Bloodborne is a pure expression of those ideas, the open-world Elden Ring, which has sold more than 30 million copies, can be viewed as a concession to more popular tastes. When the franchise's first multiplayer game, Nightreign, comes out this week, it promises to further push that distinctive formula toward systems familiar to even more players, with preset characters and a fast-paced gameplay loop.
Now more than ever, Bloodborne seems to have done something extraordinary for a mass-market entertainment product, hiding the best parts of itself behind challenges that most people cannot or will not overcome.
After that inevitable first death, players awaken again to find a mischievous mentor figure to all the hunters in Yharnam.
'You're sure to be in a fine haze about now,' he says, slyly acknowledging the disorientation of those early hours. 'But don't think too hard about all this. Just go out and kill a few beasts. It's for your own good.' – ©2025 The New York Times Company
This article originally appeared in The New York Times.
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The Star
19 hours ago
- The Star
KL Sing Song celebrates 20 years with reunion at Merdekarya
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Photo: Filepic/The Star In its five-year run, KL Sing Song did what few others could – it collapsed boundaries and drew diverse scenes closer together. Alongside the main event were offshoots like Troubadours (at various venues), Troubaganger (with Doppelganger, a female singer-songwriter/poet collective), and Troubadours Open Doors (at KLPac). But as John Lennon once sang, 'Life is what happens to you while you're busy making other plans.' In time, KL Sing Song and other Troubadours activities slowed down, as the founders took on new commitments and moved in different directions. 'I couldn't commit anymore - I had started working full-time at the National Art Gallery in 2008. I'd stopped performing and writing new songs, and had shifted my focus to the visual arts scene. We also felt we'd tapped most of the local talent pool, and by then, some had gone on to create their own platforms to support like-minded artists,' says Tan, who stepped back from the scene but continued to find opportunities to feature indie singer-songwriters at art gallery events. Back on stage Somehow, music loops you back to your roots – softly, insistently. Marking 20 years since KL Sing Song first took root, Azmyl – still active on the local and regional gig circuit – floated the idea of a special series of shows to celebrate the milestone and see where it might lead. His Troubadours partners didn't hesistate to jump back in. The first event kicks off tonight at 9pm (June 28) with a reunion show at Merdekarya, Petaling Jaya, featuring Azmyl, Tan, and Kugan back on stage alongside Karen Nunis, Mei Chern, and Bihzhu. The line-up carries a strong lineage to the KL Sing Song story – Mei Chern was a quietly powerful presence on stage in the 2006 edition, while Nunis and Bihzhu bring seasoned voices that reflect the movement's spirit and evolution, blending folk blues and jazzy pop. 'We were outsiders because singer-songwriters, I think, tend to transcend and bypass music subcultures, scenes, and genres. There was nothing particularly 'cool' or trendy about it – just your songs and how you performed them. We also sidestepped the tribalism and cliques that usually come with music scenes. And since we were all individuals, it made things easier – no band politics, no egos to manage. Setting up gigs was simple: all you needed was a PA, a space, and your own instruments,' says Azmyl, reflecting on how naturally the Troubadours trio slipped back into rhythm – and how open Merdekarya was to welcoming them. 'Jerome, Sei Hon, and I came from different backgrounds – Jerome as a writer and poet, Sei Hon as a visual artist and educator, and myself from the underground and experimental circuit. That mix helped us tap into diverse networks, which gave the collective a distinct identity for that moment in time. It felt like a new wave movement, shaped by the media and political climate – we had a new Prime Minister after decades of Mahathirism, and cultural spaces for expression were opening up. 'At the time, solo singer-songwriters weren't being invited to gigs - most shows were still band-based - so we became that platform, building on the pioneering work of Markiza and Hassan's 'Acoustic Jam', and Joe Kidd's 'Unclogged' series. We played anywhere: art galleries, exhibition openings, readings - you name it. We were mobile, and we bypassed the mainstream idea of what 'playing music' looked like. Our collaboration with Jasmine Low's Doppelganger for the Troubaganger gigs at Tengkat Tong Shin in KL further expanded the mix of voices and backgrounds involved,' he adds. When the stars align The Troubadours weren't the only singer-songwriter gig organisers in town, but they knew how to connect – keeping the pioneers involved while giving new talent a stage to grow. 'I remember how exciting it was to see all these homegrown talents singing their own songs. And there was such a diversity of styles and approaches that it seemed like a movement. Which is why Azmyl, Sei Hon, and I started KL Sing Song. We just wanted to do an event that captured that singer-songwriter scene. I'm not sure how the bands felt about it though,' recalls Kugan. In this 2006 photo, Mei Chern lights up the KL Sing Song stage at KLPac with her performance. Photo: The Star/Filepic The Kota Kinabalu-based Kugan, who has long straddled the arts, literary and music scenes, has also seen movements, venues, and trends come and go during his time living in Kuala Lumpur. For context, both KL Sing Song and Readings KL began in 2005. Two decades on, it's clear that music in Malaysia has had a harder time sustaining that kind of grassroots momentum compared to the literary scene. 'Yes, music always has it harder. The spatial and technical demands of live performance are just more complicated than for readings. Most venues aren't built with music in mind – the stage is often an afterthought. I once performed at a place where the toilet was right next to the stage. So not only were people constantly milling about in front of me, I also had to compete with the sound of flushing toilets throughout the set,' he says. Keeping independent music alive in Malaysia may always be a challenge, but Kugan is happy to give KL Sing Song a new lease of life. An evening to reconnect with old friends and meet new ones is always a good place to start. But tonight's show at Merdekarya is more spontaneous gathering than long-planned affair. 'I'm not sure how much support we'll get. The scene's different now - the new generation is so polished and all over social media. We're not trying to make any big statements, we just want to tap into that KL Sing Song spirit - a space for people to share a common love for music," says Tan. The weight of legacy is also best avoided. 'I don't know if this counts as a legacy - we didn't start a 'movement'. We just picked up on what was already there and added our own generational spirit to it. The (early) 2000s felt like a zeitgeist moment for Malaysia, a time when solo singer-songwriters were becoming part of the fabric. Globally and locally, that sound was rising, and things happened organically,' says Azmyl. 'This 20th anniversary show came together because the timing was right. Jerome, who's now based in Kota Kinabalu, happened to be back in KL for his art exhibition, and I'd recently reconnected with Sei Hon. "It felt like a now-or-never moment – same instinct we had back when we started Troubadours and launched KL Sing Song. Karen and Mei Chern said yes right away, and so did the rest of the alumni,' he concludes. The next KL Sing Song series dates will be announced soon, with performers such as Melina William, Reza Salleh, Panda Head Curry?, Amrita Soon, Umar Akmal, Ray Cheong, Bumi Liar, Otam, Markiza, and Kien Lim already pencilled in.


New Straits Times
2 days ago
- New Straits Times
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