
'Cyberpunk: Edgerunners 2' Will Return To Night City As A Standalone Sequel
Announced at Anime Expo 2025, the forthcoming spin-off will feature 'an entirely new story, fresh characters, and a raw, realistic take on the most dangerous city of the dark future.' The video game developer is reuniting with Studio Trigger for the project, with Kai Ikarashi ( SSSS.Gridman ) and Kanno Ichigo ( Promare ) serving as director and lead character designer, respectively. Hugo Award winner Bartosz Sztybor and Masahiko Otsuka, who worked on the original, are back onboard.
'Night City has a lot of stories to tell. I have a dream that it won't end with Cyberpunk: Edgerunners . There's more stories, more characters. I wasn't satisfied with the sadness I received from the audience, so I want you to be even more sad now,' Sztybor said, adding that the 10-episode season is set to be 'of course, sadder, but it will be also darker, more bloody, and more raw.'
'Cyberpunk: Edgerunners 2 presents a new standalone 10-episode story from the world of Cyberpunk 2077— a raw chronicle of redemption and revenge,' reads a summary of the follow-up instalment. 'In a city that thrives in the spotlight of violence, one question remains: when the world is blinded by spectacle, what extremes do you have to go to make your story matter?'
No release date has been announced for Cyberpunk: Edgerunners 2 , but here's a first look at its official logo and poster art:
Night City is due to return on the gaming front as well, though not anytime soon. Cyberpunk 2 , the sequel to 2020's Cyberpunk 2077 , has entered the pre-production phase of development, placing the game's release date somewhere between late 2030 and early 2031.
Si Jia is a casual geek at heart – or as casual as someone with Sephiroth's theme on her Spotify playlist can get. A fan of movies, games, and Japanese culture, Si Jia's greatest weakness is the Steam Summer Sale. Or any Steam sale, really.
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These three moves don't just provide new ways to gain speed, but also new opportunities for shortcuts, allowing players to reach previously impossible areas to gain an advantage in races, offering additional ways for competitive players to study and plan out the best routes to take in each map. And yes, while the characters and vehicles remain the same, maps and races are another facet that have seen a substantial update. In addition to the traditional three-lap courses, new 'intermittent' or 'intermission' courses have been introduced and these are races which consists of two laps worth of straight roads, usually presented as highways of long stretches of dirt roads leading from the end of one track to the start of another, before one full lap of the actual stage. 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The highly-touted Free Roam, however, remains the most disappointing of the lot, boiling down to nothing more than a gimmick catered to only the most hardcore of collectable hunters. Still, Mario Kart World shouldn't be faulted for trying new innovations, and the game, at the very least, serves as an intriguing starting point for things to come, similar to how its predecessor was greatly expanded via its Deluxe version's content since its 2014 release on the Wii U. As it stands, the game does have a solid foundation but it still has a long drive ahead before it can stand on the same podium as Mario Kart 8 Deluxe . Summary As Nintendo's shiny new Switch 2 launch title, Mario Kart World expands upon the formula of its predecessor, although the largely uninspired use of its touted open world format means this kart still has some tuning-up to do before it can truly outpace the competition. Gameplay - 8.5/10 Presentation - 9/10 Value - 8.5/10 Geek Satisfaction - 7/10 Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Mario Kart Mario Kart World Nintendo Nintendo switch 2 Review