Latest news with #Supergiant

Engadget
04-07-2025
- Entertainment
- Engadget
Supergiant's latest Hades II patch is likely its last before launch
Despite it having upward of 61,000 reviews on Steam, Hades II isn't actually out yet. The sequel to Supergiant Games' hugely successful roguelite dungeon crawler has been in early access on PC for over a year, and even the early builds were extremely polished and content-rich for what is still a work-in-progress game. But we (and Switch owners) have been waiting patiently for that 1.0 release date, and it looks like it might be just around the corner, with Supergiant confirming that the latest Unseen Update patch is likely to be the final one ahead of the full launch. The third major early access update arrived on June 17, and was focused primarily on combat tweaks, as well as adding a new Vow of Rivals that not only made Guardian encounters tougher, but forced players to switch up their strategies for each bout. The latest patch is mainly a host of minor adjustments to existing items and abilities, as well as some balancing on the aforementioned Vow of Rivals Encounters. No more new story content or areas are due to be added ahead of the v.10 launch, with Supergiant confirming back in June that the game's true ending is being held back for the full release. If you're a console player or just wanted to hold out until the game is finished, it's probably safe to start getting excited. That said, PlayStation and Xbox owners are going to have to wait a little longer, because while we still don't know Hades II 's release date, we do know that the game is launching on PC and both the Switch and Switch 2 initially, mirroring the release roadmap of its predecessor. The developer has already assured fans that both Nintendo consoles can run the game at a smooth 60 fps, with the Switch 2 version benefiting from the console's larger 1080p display in handheld mode.

Engadget
17-06-2025
- Entertainment
- Engadget
Hades II adds more combat options in its third major early access update
To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Hades II announced its third update today. The sequel to 2020 indie game darling Hades is technically still in early access on PC and Mac, but has been getting some beefy updates ahead of its expected official release later this year. The Unseen Update is a free, automatic update that mostly focuses on new combat development. There's a new Vow of Rivals that allows players to challenge more powerful Guardian foes. All of the main weapons have received hidden aspects that offer new forms and fighting styles. There's also new hexes and blessings, some fresh artwork, and new story events to help grow your relationships with the many members of the ancient Greek pantheon. When Hades II does exit early access with the launch of v1.0 — and developer Supergiant said that it doesn't have a timeline for that yet — the game will follow its predecessor's launch schedule. Switch 2 and Switch will be the first consoles to get the full release alongside PC and Mac, with PlayStation and Xbox players needing to wait before they'll get a version of the rogue-like.


News18
21-05-2025
- Sport
- News18
On This Day In 2017: Mumbai Indians Lift Third IPL Trophy With Last-Ball Win
On This Day In 2017: Dominant Mumbai Indians pulled off a remarkable win in the summit clash of the 2017 Indian Premier League, becoming the first franchise to clinch the prestigious crown for the third time in the league's history on this day. On this day, the then Rohit Sharma-led side took a giant leap towards becoming one of the most successful T20 teams in the world as they defeated Rising Pune Supergiant in a memorable final by just one run. Showing tremendous resilience and grit, the MI juggernaut overcame a precarious hole and turned the tables on the spirited Supergiant in Hyderabad. The Supergiant snatched victory from the jaws of defeat after failing to chase down an otherwise paltry 130-run target.


Daily Mirror
15-05-2025
- Entertainment
- Daily Mirror
Lost in Random: The Eternal Die is a solid roguelike sequel I can't put down
If you're in the mood for a different style of action roguelike, the first two realms of Lost in Random: The Eternal Die so far make for a promising new take. Although a very different kind of continuation of this universe, Lost in Random: The Eternal Die offers up an appropriately board game spin on the tried-and-tested roguelike formula. When the original Lost in Random launched four years ago, even then it wasn't impossible to deny just how much its board game-inspired world seemed ripe for the franchise treatment. That first game's brand of third-person platforming mightn't have been anything special, true, but it was made up for by interesting combat powered by unique card combinations, an undeniably Tim Burton -esque art style, and an intriguing universe where every inhabitant belongs to one of six realms relative to the sides of a die. By comparison, Lost in Random: The Eternal Die is undeniably a clear steer away from the traditional action-platformer setup of before. Yet after spending close to five hours repeatedly fighting through the first two realms that make up this roguelike spin-off, I'm convinced the world of Random still has plenty of delights to offer – just not in the way we were expecting. On the surface, it'd be easy to look at a screenshot or short gameplay snippet of Lost in Random: The Eternal Die and assume it is another one of those action roguelikes seeking to ride off Hades' coattails. In some ways, it is, and new developer Stormteller Games doesn't do much to deny that by wearing the influence of Supergiant's 2020 masterpiece on its sleeve. An isometric view? Check. Fast-paced action with multiple weapon types and a dash? Yup. You even have a home base full of quirky characters to speak to, who prove especially useful in upgrading your abilities and moveset. There's plenty here that genre veterans will be familiar with. What's most exciting about The Eternal Die, however, is in all the ways it differs from what's come before, specifically through what's called the Relic system. You see, rather than have you choose one of three boons upon completing each room of a biome, you're often able to select one of three randomised relics, all colour-coded in a way that can further influence gameplay. Set three of the same colour in a row together and not only will you benefit from each relic's specific buff, but it'll also increase your base stats relating to the damage of your weapon, card ability, and dice attacks too. Relics are a surprisingly deep system that I initially was worried would be too overwhelming, yet eventually it all clicks into place quite neatly. In terms of the actual combat itself, working your way through mechanical night terrors feels satisfyingly snappy and responsive. This time around you play as the previous villain of the last game, Queen Aleksandra, currently shrunken, demoted, and trying to claw her way back to the top of Random by claiming revenge. She starts out with a sword at first, but I quickly found myself experimenting with the spear a whole lot, largely because of its extended reach and its charge attack that sees you able to lunge at enemies from far away. The Eternal Die's other two weapons – the heavy mace and long-range bow – seemed solid enough too but were far from my preferred playstyle. That said, all four feature various upgrade paths that may see that change. Pass go As already mentioned, aiding Aleksandra in her effort to fight her way to the titular die is a whole cast of eclectic characters. While most serve as vendors engaged with back at base, I was surprised at the handful of side missions they also had me undertake for further rewards, be it trying to uncover hidden dicelings or supressed memories to bring back. No character is more important, however, than Fortune, Aleksandra's personal dice companion that can be thrown at enemies and release specific side effects depending on the relic setup you're boasting. Fortune functions similarly to Zagreus' cast from Hades, only it needs to be collected again once thrown, adding a slight extra layer of strategy. Returning players to the series will be pleased to know that cards do indeed return, albeit now in a fashion that allows Aleksandra to equip them only one at a time per run. There are 15 to play around with in total that serve as your super attack of sorts locked to a cooldown metre, and most specialise in being ranged or in expelling some form of AoE, and I definitely prefer cards that belong to the former since it's always nice to have a long-range attack to rely on whenever I've thrown Fortune a bit too far out of reach. More impressive is in how crucial timing is, since releasing the card button at just the right time will see it turn into a more powerful version of its effect. During the heat of the action, it's not always easy to pull off, but made taking down bosses in particular more of a breeze. While I can only talk about two of the four biomes featured in Eternal Die, I can say that both are visually very unique from each other. The first, being a castle of sorts, does the job in getting you into the action as you slowly gain relic combinations with whatever randomised card attack you start off with. More exciting is the second swampland area, which culminates in a boss fight against a giant toad that almost always has me circling the entire stage looking for a safe area. Now, five hours in, with a decent number of permanent upgrades under my belt, I find that beating the first two biomes is almost a guarantee, but certain pesky enemy types belonging to each area are always there to offer a challenge. Much more than just another Hades rip-off like TMNT: Splinter's Fate, Sworn from earlier this year, or even my beloved Redacted, Lost in Random: The Eternal Die so far seems to be offering up enough new twists to the formula – all powered by the existing universe originally realised by developer Zoink back in 2021. It's definitely not the sequel you're expecting, but making the last game's villain the protagonist this time around provides a solid enough narrative hook to chew on, while the wholly unique relic system ensures that no one run is ever exactly the same. How the story and Aleksandra's powers develop remains to be seen, yet I'm confident that the world of Random will be well worth a revisit when the full game launches later this year.
Yahoo
09-04-2025
- Entertainment
- Yahoo
Hades II will launch on Switch 2 and Switch before PlayStation and Xbox
When Hades II moves out of Early Access and into v1.0 later this year, Nintendo will have a prime seat at the table. A "Creator's Voice" promo video published on Tuesday (via Kotaku) echoed what developer Supergiant Games posted in a FAQ last week: Switch 2 and Switch will be the only consoles to play the roguelike on out of the gates. The video's mention of Hades II "launching first for consoles on Nintendo Switch 2" further confirms that PlayStation and Xbox owners will at least have to wait a while before playing the highly anticipated sequel on their systems. That was already established by a Supergiant FAQ update from April 2: "While we haven't ruled out bringing Hades II to any other platforms, our current focus is only on the versions listed above," referencing its Early Access platforms (PC and Mac, via Steam and Epic) and Nintendo's Switch 2 and OG Switch. In addition, Supergiant clarified to Engadget on Tuesday that the game will launch simultaneously on those platforms, so the PC, Mac, Switch 2 and Switch versions will all be available on its release date. This follows a similar pattern to the one the developer used in Hades. It initially launched on PC, Mac and Switch before later landing on PlayStation 5/4, Xbox Series X/S and Xbox One. The developer laid to rest any concerns that the roguelike won't perform well on Nintendo's platforms. "We have both versions running smoothly at a target 60 frames per second, with the Switch 2 version taking advantage of the bigger, higher-definition 1080p display," Supergiant wrote last week. We don't know when Hades II, which arrived in Early Access last spring, will jump to v1.0 (apart from a general 2025 window). In February, Supergiant pushed the game's Warsong Update, which added Ares, an updated Altar of Ashes and a final boss fight. A third big patch is also in the works before the sequel is released to the public. Update, April 8, 2025, 12:54PM ET: This story has been updated with a confirmation from Supergiant that it will launch simultaneously on PC, Mac and Switch.