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How to unlock Skeleton in Death Stranding 2
How to unlock Skeleton in Death Stranding 2

Time of India

time9 hours ago

  • Entertainment
  • Time of India

How to unlock Skeleton in Death Stranding 2

Image via: Kojima Productions In Death Stranding 2: On the Beach, Sam Porter Bridges once again makes the journey across the hauntingly beautiful and dangerous terrain. This time, he's not doing it solo—or at least, not without some hard-core machinery assistance. Skeletons-exoskeleton suits-are some of the most precious weapons in Sam's arsenal. The Battle Skeleton Your first exoskeleton is the Battle Skeleton, and that's exactly what you'd expect – a combat-centric slice of kit that transforms Sam into a frontline bruiser. You'll crack it open in Order 10, when you link the Western Environmental Observatory to the Chiral Network. When activated, this skeleton enhances Sam's stamina, makes him faster, and most critically, enables you to carry more equipment all while delivering decent damage resistance. In the more combat-heavy sequel, that last bit is a life saver. Upgrades are linked to your relationship with the Observatory, so the better your relationship, the better your skeleton. Tip : Pre-ordering players or deluxe edition buyers will receive exclusive Silver or Gold variants that beautifies and potentially increases durability. How to Equip a Skeleton in Death Stranding 2 On the Beach The Boost Skeleton Trying to outrun BTs, MULEs or just the rain itself? Enter the Boost Skeleton, a battery powered engineered for one thing ,speed and momentum. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Giao dịch vàng CFDs với sàn môi giới tin cậy IC Markets Tìm hiểu thêm Undo It opens up on Order 21, when you finish the delivery associated with The Dowser, a prepper unlocked by the main story. This exoskeleton reintroduces the fan-favorite speed-based mechanics from the original game, and it's particularly helpful whenever Sam has to traverse ground quickly. In combat, linking it with jump strikes transforms Sam into a man-missile. Tip : Boost Skeletons suck battery quickly, combine it with mobile generators or location-based recharge nodes. The Bokka Skeleton Don't let the poetic moniker fool you, the Bokka Skeleton is for gnarly terrain. This skeleton doesn't come around until much later, Order 30, and is unlocked by bonding with East Fort Knot. Built for elevation and rough trails, this is the frame you'll count on when the route goes alpine and ruthless. Unlike the rest, it's not associated with that same prepper Bokka (weird, right?). Instead, it's a story unlock that indicates you're entering the most challenging terrains to date. Tip : Without the Bokka Skeleton, you'll exhaust your stamina quicker, stumble over rocks, and risk hurting your load or worse. Don't MISS These INSANE Upgrades & Unlocks In Death Stranding 2! | Death Stranding 2 Tips Tips and Tricks Each skeleton in Death Stranding 2 is purpose-designed, and knowing when to swap them out can be the difference between success and failure. Going into battle? Battle On. Need to do a timed delivery across flatlands? Boost is your pal. Confronting snowy summits and jagged ridges? Don't step out without the Bokka. As you forge stronger bonds with facilities and preppers, you'll unlock higher-tier variations of each skeleton. These additions tend to make things more rugged, less power hungry, and enhance fundamental attributes such as speed or load. Skeletons aren't just wearable updates, they're survival tools in a game that keeps pushing how you navigate the world. Each type complements a different playstyle or mission need, and unlocking them at just the right moment makes your path as Sam not just manageable. It is empowering. Whether you're striding into battle, running across chiral wastelands, or scaling a snowy cliff, the right skeleton could wonder-carry you home. For real-time updates, scores, and highlights, follow our live coverage of the India vs England Test match here . Game On Season 1 continues with Mirabai Chanu's inspiring story. Watch Episode 2 here.

How to find and unlock Hot Springs in Death Stranding 2
How to find and unlock Hot Springs in Death Stranding 2

Time of India

time12 hours ago

  • Entertainment
  • Time of India

How to find and unlock Hot Springs in Death Stranding 2

In the vast landscape of Death Stranding 2: On the Beach, where each terrain is daunting and each footfall may deliver ambiguity, Hot Springs represent more than picturesque pause points. Tired of too many ads? go ad free now They're transformative. Featuring fast-travel options, stamina buffs, cargo assistance and even trophies, these secret havens are a find worth pursuing. Breaking them open isn't easy. Here's all you need to know to locate, unlock and take full advantage of the Hot Springs dotted around Australia in your DS2 adventure. How to unlock the first two hot springs You can't just mine a spring from the outset. To unlock this you must first tap two locations. Miracle Spring – located right west of The Motherhood building. Tap it and put the bucket on Sam's head to initiate a special teleportation sequence. – located right west of The Motherhood building. Tap it and put the bucket on Sam's head to initiate a special teleportation sequence. Heartman's Lab – Where your bath concludes and the actual process initiates. Once you arrive at this spring through fast travel, speak to the Hydrologist to unlock the Hot Spring Digger. Death Stranding 2 - All Hot Spring Locations With this unit now available through a Level 2 or 3 PCC, you're at last prepared to construct your personal hot springs. How to dig new hot springs Once opened, you'll have to seek out some particular chiral-coated regions in Australia. Get your Hot Spring Digger and dig at the hot spots to generate springs. Every spring offers a different temporary buff and adds to in-game progression and collectibles. Going back to the Hydrologist after making one gives you Likes and cosmetic upgrades for your springs. You have to be linked to the Chiral Network in a region to construct a spring there. What every Hot Spring brings Each of Australia's seven diggable springs has a unique purpose. Chiral Spring – Expands cargo bay – Expands cargo bay Healing Spring – heals drat stamina fast – heals drat stamina fast Digestive Spring – amplifies impact – amplifies impact Metallic Spring – Fixes shipping containers – Fixes shipping containers Clairvoyant Spring – boosts environmental awareness – boosts environmental awareness Recharging Spring – Pops your battery levels – Pops your battery levels Tar Spring – Lowers BT detection range Each of these springs assists you with particular in-game challenges, from long hauls to stealth sections. Death Stranding 2 - Spring into Life Trophy Guide (How to Dig a Hot Spring) How to fast travel Bathing in a spring not only provides you with buffs but activates Hot Spring Jumping. By pressing down on the Square button, Sam can teleport to any springs he's found in the past. Here's the catch—only outfitted gear in certain slots (such as your utility pouch) travels with you. Tired of too many ads? go ad free now Everything else goes in the spring's private locker. Two huge awards are connected to Hot Spring discovery: Spring Into Life – Presented upon digging your first hot spring. – Presented upon digging your first hot spring. Written in the Stars - The Miracle Spring and Healing Spring are the simplest areas because of the sunny sky. Death Stranding 2's hot springs are no gimmick,they're essential survival equipment swathed in Kojima mystique. If you're seeking gameplay benefits, narrative-tied unlocks, or simply some well-deserved eye-candy calmness, be sure to locate every hot spring across Australia's windswept expanse. Your cargo, stamina and cosmic insight will thank you.

Hideo Kojima fans are discovering just how good Death Stranding 2 looks thanks to a generational Norman Reedus comparison
Hideo Kojima fans are discovering just how good Death Stranding 2 looks thanks to a generational Norman Reedus comparison

Yahoo

time3 days ago

  • Entertainment
  • Yahoo

Hideo Kojima fans are discovering just how good Death Stranding 2 looks thanks to a generational Norman Reedus comparison

When you buy through links on our articles, Future and its syndication partners may earn a commission. Death Stranding 2 is out now for players who shelled out the extra dosh for the Deluxe edition, and players are already blown away by how pretty the game is. We're rapidly approaching the point where it's getting harder and harder to be absolutely wowed by a game's graphics. However, Death Stranding 2 is sort of next level with just how good it looks. Of course, we have known what the Decima engine was capable of thanks to 2022's Horizon: Forbidden West, but Death Stranding 2 allows it to really reach its maximum potential by being in a game that isn't mid. The massive 10-minute-long trailer earlier this year had a big section dedicated to the incredible vistas of Death Stranding 2, and now that players have their hands on the game, the graphical fidelity is taking them by surprise. Just taking a look at Hideo Kojima's Twitter account right now will reveal a multitude of fans posting screenshots from the game, in awe of its stunning visuals. And while the environments are the star of the show, people are also pretty impressed with how the Norman Reedus tech has improved over the years. One user posted a comparison of character models based on Reedus from the PS3 to PS5 – although people have pointed out that the PS3 image used is actually from a mobile game, there is a PS3 Reedus out there that doesn't look much better. But even the comparison between Death Stranding 1 and 2 is massively striking. As Death Stranding 2 scores make it one of the most popular games of the year, everyone's making the same joke about Hideo Kojima.

How Hideo Kojima created yet another weird, wonderful world in Death Stranding 2
How Hideo Kojima created yet another weird, wonderful world in Death Stranding 2

The Guardian

time3 days ago

  • Entertainment
  • The Guardian

How Hideo Kojima created yet another weird, wonderful world in Death Stranding 2

As a teenager in the late 1980s, I became obsessed with Australian new wave cinema, thanks partly to the Mad Max trilogy, and partly to an English teacher at my high school, who rolled out the TV trolley one afternoon and showed us Nicolas Roeg's masterpiece Walkabout. We were mesmerised. Forty years later, I am playing Death Stranding 2, Hideo Kojima's sprawling apocalyptic adventure, and there are times I feel as if I'm back in that classroom. Most of the game takes place in a ruined Australia, the cities gone, the landscape as stark, beautiful and foreboding as it was in Roeg's film. I've been playing for 45 hours and have barely made an impact on the story. Instead, I have wandered the wilderness, delivering packages to the game's isolated communities. The game is set after a catastrophic event has decimated humanity and scarred the landscape with supernatural explosions. Now you pass through vast ochre deserts and on toward the coast, watching the sun set behind glowing mountains, the tide rolling in on empty bays. Usually in open-world games, the landscape is permanent and unchanging, apart from day/night cycles and seasonal rotations. But the Australia of Death Stranding 2 is mysterious and amorphous. Earthquakes bring rocks tumbling down hillsides, vast dust storms blow up and avalanches bury you in snow. As you go, you are able to build roads, electricity generators and even jump-ramps for cars. These can be found and used by other players, so each time you visit a place you may find new ways to traverse. Nothing is ever really still. Kojima named George Miller as his idol and the influence of the Mad Max movies and their crazed, desolate energy is everywhere in this game: its interplay of technology and isolation; its feudal tribes and scarce resources, its weird sense of adrenaline. He has also seen Walkabout, and that film's mythic energy is here, too, though perhaps lacking the strong undertone of colonial guilt. There is a rocky outcrop in a remote corner of the game map that reminds me a little of Peter Weir's Picnic at Hanging Rock, with its labyrinthine crevices, the reddish glow, the unnerving silence. I've spent hours driving along highways in this game, picking up parcels and taking them to strange, inaccessible places – why? How have I been seduced into sitting in front of my screen until 2am ensuring an animal shelter gets its delivery of fluffy pyjamas? The answer is, in creating a version of Australia that is timeless yet subject to moments of extreme change, Kojima has played the same trick Weir did: this world is beguiling and threatening – and that's what makes it seductive. Years ago, Weir said this about Picnic at Hanging Rock: 'What I attempted was to develop the oppressive atmosphere of something which has no solution: to bring out a tension and claustrophobia in the locations and the relationships. We worked very hard at creating an hallucinatory mesmeric rhythm, so that you lost awareness of facts, you stopped adding things up, and got into this enclosed atmosphere. I did everything in my power to hypnotise the audience away from the possibility of solution.' That, in short, is my experience of Death Stranding 2. It is a game of hallucinatory mesmeric rhythms; you drive and drive, then hours later you're back in the same place – except now there is a road, or a sign left by another player who passed in the night. What Grand Theft Auto has always tried to do with American cities, Kojima has succeeded at with the Australian outback: to interpret and distill the feeling of a place from an outsider perspective. That's why, when I do actually make progress in the game and open up a new area for exploration, I get the same feeling I had when I first saw Walkabout on that rainy afternoon in Manchester as a teenager – it feels as if I am seeing an impossible alien landscape, rife with beauty, possibility and danger. I think it will be months before I escape. A few months ago, I interviewed the creator of Quantum Witch, a wildly idiosyncratic pixel art adventure about a shepherdess who loses her flock and then gets tossed into a metaphysical battle between duelling gods. Nikki Jay was raised in a religious cult, but escaped to live her own life – and this game is heavily inspired by her experiences. Created with a little help from Paul Rose, who wrote Channel 4's famed teletext gaming zine Digitiser, it's partly a point-and-click adventure but also a postmodern deconstruction of genre, with queer undertones. If you loved the irreverent humour of Thank Goodness You're Here, or just want to play something wonderfully offbeat, you have come to the right place. Available on: PC Estimated playtime: Five hours-plus More bad news for games industry employees – MindsEye developer Build a Rocket Boy is making significant job cuts after the game's disastrous launch. Plagued by bugs and AI glitches, the title drew negative reviews from both gaming sites and players, and according to IGN, up to 100 staff could now be laid off. What a mess. Eurogamer has an excellent interview with voice actor Ashly Burch, looking at the vital question: can video games have a positive impact on mental health? Burch talks about her own experiences with obsessive compulsive disorder and how one game, Harvest Moon 64, helped her to cope. We love a classic video game deep dive, and GameSpot has a great piece on how one game designer created the best level in the Deus Ex – the legendary role-playing adventure from Dallas studio, Ion Storm. It's filled with fascinating detail about the game's rendition of an alternative Hong Kong. Sign up to Pushing Buttons Keza MacDonald's weekly look at the world of gaming after newsletter promotion The Outer Worlds 2, the most expensive Xbox game yet Death Stranding 2: On the Beach – a hypnotising art-house game with an A-list cast | ★★★★★ 'We're all connected – but it's not the connection I imagined': Hideo Kojima on Death Stranding 2 From Street Fighter to Final Fantasy: Yoko Shimomura, the composer who put the classical in gaming's classics 'Trauma is messy, but music will come of it': Jessica Curry on her new album, Shielding Songs This one comes from Adam: 'I've recently been playing Be Brave, Barb, the new game by the developer of the delightful Dadish series. I'm enjoying the simple, bite-sized gameplay and have had the same feeling in recent play-throughs of the Game Boy Kirby games. I was wondering: what are the team's favourite snack-sized games?' Ever since first playing the short and terrifying horror game Slender, I have been obsessed with weird mini horror titles, so I'll also add Mouthwashing, Murder House and PT. I also love old PlayStation mini game titles such as Bishi Bashi Special and Point Blank. As for the rest of the team: Keza has gone for Wario Ware, Lonely Mountains and Pokémon Trading Card Game Pocket ('yes, still,' she says): Tom Regan says, 'In terms of short games to complete: What Remains of Edith Finch, Florence and Inside; in terms of games that you can play in short bursts: Loop Hero, Tetris Effect, Sifu and Cult of the Lamb.' Christian Donlan says Drop7, Into the Breach, Marvel Snap and Spelunky (he also loyally added 'The Quick Cryptic on the Guardian is my fav 10 minutes of the week.') Sarah Maria Griffin said, 'I love, love love A Short Hike. And of course, Untitled Goose Game. Perfect little games.' If you've got a question for Question Block – or anything else to say about the newsletter – hit reply or email us on pushingbuttons@

PS5 owners warned consoles ‘overheating' if you play popular game as console ‘pushed to limits' & ‘goes into overdrive'
PS5 owners warned consoles ‘overheating' if you play popular game as console ‘pushed to limits' & ‘goes into overdrive'

The Sun

time3 days ago

  • Entertainment
  • The Sun

PS5 owners warned consoles ‘overheating' if you play popular game as console ‘pushed to limits' & ‘goes into overdrive'

PLAYSTATION 5 owners have been warned that a new game may be overheating their consoles. Death Stranding 2: On the Beach, which launched earlier this month, has been hyped up over the game's "stunning" graphics. 1 But the high-definition game is launching people's consoles into overdrive, players have reported on social media. "I've been playing the game on a base PS5 and overall it runs great – the graphics are stunning and I've had no issues during regular gameplay," one player wrote on Reddit. "But as soon as I pause the game and the map screen comes up, the fan suddenly goes into overdrive and I get an overheat warning. "It's strange because everything else runs smoothly, even during long gameplay sessions. "But the moment I bring up the map and start planning a route, the fan suddenly goes crazy and I get an overheating warning." Consoles routinely overheat if they are kept in crowded spots, or are left to get dusty. However, the overheating issue is even happening with well-ventilated and freshly cleaned consoles, the player claimed. While the game's creators rushed to fix the problem with a new update, it doesn't appear to have worked, PushSquare reported. 'I've got the exact same problem,' another player said. "I'm using an original PS5 digital version. Fans start screaming only on map menu." The issue is isolated to the base PS5, according to PushSquare, with PS5 Pro players reportedly spared the problem. Gaming consoles may be more susceptible to overheating at the moment as warm weather spikes in parts of the UK, Europe and the US. Though it's worth noting that there may be more to the overheating issue, such as a memory leak.

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